Hello! Welcome to the IndieGoGo home of Death to Spies 3. The game is a third installment of a previous games known as Death to Spies and Death to Spies 2 : Moment of Truth. Overall its a third-person stealth action game in a period of ~1960's and Cuban missile crisis. You are playing as a group of three soviet intelligence agents. The game is about sneaking, thinking, planning and a bit of shooting/fighting/killing - just some regular spy work.
Game
In this game you play as a group of three soviet agents during the period of the Cuban missile crisis. It's a stealth based game, where you have to be quiet to successfully finish your mission. Each character of your group has each own abilities and gadgets that can help in your tasks. You got some form of a freedom to complete each mission - with one or all three members of your group. It's like the mix of some Hitman and Commandos series.
Here some early stage previews:
Why we need your help
In the end of 2011 our previous publisher droped the project and the team behind it. This had nothing to do with the game, but the strategy of our publisher and the market needs. As you may have noticed from the presentation video, the name of the game was
Ghost of Moscow : Death to Spies. Now, as big bosses kicked us, we can return to the basis. Anyway, we have tried to communicate with various other publishers - but without any succeed. Small are afraid of large investments in a hardcore game like this and larger one didn't even want to talk with a small team like ours. Yes, our team is small, only 12 members was behind the production of a such large title for Xbox & PC. So 2012 year passed, the project is freezed. Now we want to try our luck in crowdfunding solution. First of all, it will allow us to finish the game and we will be independent from the publisher view and voice, so we can more carefully listen to the people and their needs from the game. And secondly, this will show to us the needs in games like this to the market and community.
What We Need & What We Got
As for now we have playable version of 50% of the game, but much remains to be done. We have graphical content for all locations in the game, but still missing some details here & there. We need funds for creating animations, sound & voice recording, building gameplay for missing locations, cinematics, testing & cleaning/polishing. In terms of time we estimate to complete the game with full funding from 10 to 12 months. We need at least 5 people from our team to be on staff for this project. We also need few sub-contractors to complete the job on animations, sound and cinematics.
Budget & Goals
Here’s the breakdown of overall budget to complete the game:
- $108,000 - Staff Salaries, this includes 5 people for 12 months
- $20,000 - Cinematics contracting
- $20,000 - Animation contracting
- $10,000 - Sound and voice recording
- $5,000 - Music contracting
- $4,000 - Manufacturing and shipping physical rewards
- $12,000 - IndieGoGo and taxes fees
Because of the amount of money & time need to complete the project, we decided to split the game on two milestones. If we manage to raise the first amount we will release the game with the first five locations. This will be the complete functional & playable game, just the part of it (6-8 hours of playable time). After that, we will try to raise second part to release the last five locations.
So, our first goal is
$80,000 to keep development on go. If we manage to raise this amount we are planning to release the first part of the game after 6 months of receiving funds from IndieGoGo. We setup this campaign as 60 days Fixed Funding Type. It means that if we don’t meet our goal, all contributions will be refunded, since we can’t continue development of the game without the full amount.
The second goal is
+$99,000. This will allow us to complete the full game as we planned in the begining.
After that, we are planning to continue supporting the game with DLC and trying to release it on Xbox360.