CryptRat
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Kickstarter: https://www.kickstarter.com/projects/167825245/alders-blood
Kickstarter 2: https://www.kickstarter.com/project...ood-a-victorian-western-tactical-stealth-game
https://aldersblood.com
https://af.gog.com/game/alders_blood?as=1649904300
https://af.gog.com/game/alders_blood_prologue?as=1649904300
Kickstarter 2: https://www.kickstarter.com/project...ood-a-victorian-western-tactical-stealth-game
https://aldersblood.com
https://af.gog.com/game/alders_blood?as=1649904300
https://af.gog.com/game/alders_blood_prologue?as=1649904300
https://forums.tigsource.com/index.php?topic=62813.0
Alder's Blood came to our minds as a crossover of some of our favourite games: Bloodborne, X-Com, Darkest Dungeon. We believe that with inspirations like these we can't go wrong. Of course, these are just an inspiration, the game will be full of our own solutions.
Alder's Blood will be a a grim, dark and damp turn-based, tactical, strategic, 2D game. Lead a group of Hunters, God's Delight, sent there by His Divine Majesty himself to a world, where nature have lost her mind and repelled to the civilisation. Use cold steel and trustworthy rifles or guns to fight back.
"Thy Hunter's a light, covered in mud, fell through the dark days, he's dear God's delight."
In a world, where the nature had gone mad and hostile, the cold steel of a rapier and a gun are like a blessing from the civilization. The only thing you know about your enemy is that somebody called them Darkness. It is one, but they are many. Lurking in the woods of Alder's Blood you're pinned down to have fangs just to fight fangs. Lead the group of Hunters, God's delight, a last gift for the purged grounds and souls of tormented peasants giving them the last hope in a world, where a promise means nothing.
"I don't trust my doggo anymore" - one of the peasants.
In Alder's Blood, people completety lost the leftovers of their trust to nature, even to the pets - the loved ones pupils, that should bring a smile on somebody's face. No one wants to see a raised companion becoming a wolf. People watched the growth of shiny fangs and deadly claws. Then, the villages started to dissappear completely covered by the inescapable dark blood mist of the Darkness.
- (almost) no RNG system in the base mechanics; forget all the missed shots fired just 1 meter in front of your enemy;
- don't worry or worry a lot - the game can still surprise you in many different ways instead of using the RNG system every time;
- always be on your toes - in addition to Action Points, you need to pay attention to the level of your Stamina (check “Combat” below);
- know instincts better than your foes - enemies cannot only see and hear you, they can also SMELL your fear crawling down your spine by our own scent tracking mechanics;
- hand drawn graphics - we draw all the graphics ourselves using only our bare hands;
- grim and dark ambient - soundtrack composed entirely by Adam Waleszyński, guitar player of the most popular polish post-rock band, Tides from Nebula;
- strategy: map will be always your old pal - prepare yourself for the quests by navigating carefully on a world map;
- BOSSES, BOSSES, BOSSES.
Alder's Blood is a mix of tactical and strategy game but in a classic approach to the genre. To make the game more interesting we removed the RNG systems from the main mechanics of combat, changed the way our characters act (Stamina instead of Actiom Points) and gave the game a possibility to rapidly change the tactical encounter through Darkness System.
On the strategy layer of the game we will prepare for mission crafting hunter's equipment, scouting terrain and perform experiments on our prey. The world and the one who live in are in our hands. NPCs can and will die and only our actions can save or condemn them. Tailor your own story on your hunt for the God.
Every action costs Action Points (each character has two) and Stamina Points. Stamina will partially replenish at the start of your next turn. Use your resources wisely as there are many enemies lurking in the night. A smart Hunter is always vigilant, feeling the presence of sharp claws in the darkness. Be carefull and observe the stamina pool - do not use all of it fighting with one enemy. Exhausted Hunter (with no stamina left) is completely defenceless and can be knocked down easly even after confronting the weakest enemies.
Cooperation is probably the most important word, that you need to be familiar with. Combine your characters' abilities to prepare a solid team, bloodcurdling even for the strongest creatures. Remember that lonely hunter is – more often than not - a dead hunter. There are a few different classes of Hunters. Every class has it's strenghts and weaknesses. Classes has its own, completely different and unique sets of usable weapons and skills. Hunter will be able to overcome the raw and unpredictable habits of the Nature combining the skills and weapons. There's no one universal way of doing it.
Some of the abilities can inflict a special effect on its target. This factor affects both hunters and enemies. The combinations of special effects can be highly effective when eliminating beasts or crushingly devastating when inflicted on your hunters.
"Please, please, please let the Hunters knock on these" - a song sang quietly by children dancing near the village's gates.
Who are Hunters? No one really knows, they came from nowhere. The church teaches believers, that they're God's delight, sent by the Shepherd himself. They came to begin the Hunt - the last battle between human and a monster, between civilization and the nature.
The image is showing 3 Hunters, but there will be more...
In Alder's Blood you need to hide from the sight of the beasts. Thread carefully and don’t make any sound, otherwise you will alarm them. Precisely observe the wind, as your smell can lure your adversaries to you. Exactly - the enemies can smell your natural odor.
Every hunter produces scent that can be catch up by a beast to track down our character. Wind will affect the scent, transporting it on the battlefield. Plan accordingly and stay not only in the dark but also windwards.
Often called “The Filth of Earth” or “Nature’s Wrath”. People faced monsters for the first time during the first flood of the beasts. This cataclysm was remembered as the greatest thread that ever happened to the mankind. These deadly creatures are always hungry for human flesh: they will hunt down anyone who is foolish enough to approach wilderness without preparations.
Lots of beasts were humans back in the day. It does sound frightening, doesn’t it? Imagine your dearest child turning into something evil. In the times of doubt, The Church is teaching its followers that good men are safe. Unfortunately even lower bishops know that this is a lie. The corruption cannot be controlled: your social status or the depth of your pocket doesn’t matter in the end.
Transformations can shape into many forms. Some villagers become lycanthropic and loose their minds for an endless pursuit of fresh meat. Others evolve into bat-like form. They lure their prey to the lairs just to feed on their blood. The most unfortunate ones have to merge with oxes or cows. Those souls suffer eternal damnation, because they regain parts of their minds inside broken and scarred bodies.
Beasts possesses inhuman strength and instincts that only Hunters can match. Thankfully, most of them are not very smart: a clever Hunter can easily trick them. Hunters are also always aware of the Alpha Beasts, as these ones are much more ripped and bigger than their bretheren and can guide their minions to inflict serious wounds even to a group of well-equipped Hunters.
More info soon!
Once in a while, the Hunters will face real struggle. Bigger, known for centuries, terrifying creatures grew their power on the flesh of countless victims. Those unholy elders are called The Apostles. Touched by the God himself, these enemies are a challenge of it’s own. Every each Apostle has to be tracked down firstly. Hunter will gain the insight and will look for clues in the area to find a lair or nest of the Apostle. The team has to be prepared for a gruelling duel, as the defeat of the Apostle is the only chance of tracking down the Fallen God.
Last update :
Previous ones :
Full description :“Thy Hunter’s a light, covered in mud, fell through the dark days, he’s dear God’s delight.”
In a world, where the nature had gone mad and hostile, the cold steel of a rapier and a gun are like a blessing from the civilization. The only thing you know about your enemy is that somebody called them Darkness. It is one, but they are many.
Lurking in the woods of Alder’s Blood you’re pinned down to have fangs just to fight fangs. Lead the group of Hunters, God’s delight, a last gift for the purged grounds and souls of tormented peasants giving them the last hope in a world, where a promise means nothing.
“I don’t trust my doggo anymore” – one of the peasants.
In Alder’s Blood, people completety lost the leftovers of their trust to nature, even to the pets – the loved ones pupils, that should bring a smile on somebody’s face. No one wants to see a raised companion becoming a wolf. People watched the growth of shiny fangs and deadly claws. Then, the villages started to dissappear completely covered by the inescapable dark blood mist of the Darkness.
Swamped in the mixture of blood and mud, Alder’s Blood will be a turn – based tactical strategy game, where the nature is ruled by pure madness.
Alder's Blood came to our minds as a crossover of some of our favourite games: Bloodborne, X-Com, Darkest Dungeon. We believe that with inspirations like these we can't go wrong. Of course, these are just an inspiration, the game will be full of our own solutions.
Alder's Blood will be a a grim, dark and damp turn-based, tactical, strategic, 2D game. Lead a group of Hunters, God's Delight, sent there by His Divine Majesty himself to a world, where nature have lost her mind and repelled to the civilisation. Use cold steel and trustworthy rifles or guns to fight back.
"Thy Hunter's a light, covered in mud, fell through the dark days, he's dear God's delight."
In a world, where the nature had gone mad and hostile, the cold steel of a rapier and a gun are like a blessing from the civilization. The only thing you know about your enemy is that somebody called them Darkness. It is one, but they are many. Lurking in the woods of Alder's Blood you're pinned down to have fangs just to fight fangs. Lead the group of Hunters, God's delight, a last gift for the purged grounds and souls of tormented peasants giving them the last hope in a world, where a promise means nothing.
"I don't trust my doggo anymore" - one of the peasants.
In Alder's Blood, people completety lost the leftovers of their trust to nature, even to the pets - the loved ones pupils, that should bring a smile on somebody's face. No one wants to see a raised companion becoming a wolf. People watched the growth of shiny fangs and deadly claws. Then, the villages started to dissappear completely covered by the inescapable dark blood mist of the Darkness.
- (almost) no RNG system in the base mechanics; forget all the missed shots fired just 1 meter in front of your enemy;
- don't worry or worry a lot - the game can still surprise you in many different ways instead of using the RNG system every time;
- always be on your toes - in addition to Action Points, you need to pay attention to the level of your Stamina (check “Combat” below);
- know instincts better than your foes - enemies cannot only see and hear you, they can also SMELL your fear crawling down your spine by our own scent tracking mechanics;
- hand drawn graphics - we draw all the graphics ourselves using only our bare hands;
- grim and dark ambient - soundtrack composed entirely by Adam Waleszyński, guitar player of the most popular polish post-rock band, Tides from Nebula;
- strategy: map will be always your old pal - prepare yourself for the quests by navigating carefully on a world map;
- BOSSES, BOSSES, BOSSES.
Alder's Blood is a mix of tactical and strategy game but in a classic approach to the genre. To make the game more interesting we removed the RNG systems from the main mechanics of combat, changed the way our characters act (Stamina instead of Actiom Points) and gave the game a possibility to rapidly change the tactical encounter through Darkness System.
On the strategy layer of the game we will prepare for mission crafting hunter's equipment, scouting terrain and perform experiments on our prey. The world and the one who live in are in our hands. NPCs can and will die and only our actions can save or condemn them. Tailor your own story on your hunt for the God.
Every action costs Action Points (each character has two) and Stamina Points. Stamina will partially replenish at the start of your next turn. Use your resources wisely as there are many enemies lurking in the night. A smart Hunter is always vigilant, feeling the presence of sharp claws in the darkness. Be carefull and observe the stamina pool - do not use all of it fighting with one enemy. Exhausted Hunter (with no stamina left) is completely defenceless and can be knocked down easly even after confronting the weakest enemies.
Cooperation is probably the most important word, that you need to be familiar with. Combine your characters' abilities to prepare a solid team, bloodcurdling even for the strongest creatures. Remember that lonely hunter is – more often than not - a dead hunter. There are a few different classes of Hunters. Every class has it's strenghts and weaknesses. Classes has its own, completely different and unique sets of usable weapons and skills. Hunter will be able to overcome the raw and unpredictable habits of the Nature combining the skills and weapons. There's no one universal way of doing it.
Some of the abilities can inflict a special effect on its target. This factor affects both hunters and enemies. The combinations of special effects can be highly effective when eliminating beasts or crushingly devastating when inflicted on your hunters.
"Please, please, please let the Hunters knock on these" - a song sang quietly by children dancing near the village's gates.
Who are Hunters? No one really knows, they came from nowhere. The church teaches believers, that they're God's delight, sent by the Shepherd himself. They came to begin the Hunt - the last battle between human and a monster, between civilization and the nature.
The image is showing 3 Hunters, but there will be more...
In Alder's Blood you need to hide from the sight of the beasts. Thread carefully and don’t make any sound, otherwise you will alarm them. Precisely observe the wind, as your smell can lure your adversaries to you. Exactly - the enemies can smell your natural odor.
Every hunter produces scent that can be catch up by a beast to track down our character. Wind will affect the scent, transporting it on the battlefield. Plan accordingly and stay not only in the dark but also windwards.
Often called “The Filth of Earth” or “Nature’s Wrath”. People faced monsters for the first time during the first flood of the beasts. This cataclysm was remembered as the greatest thread that ever happened to the mankind. These deadly creatures are always hungry for human flesh: they will hunt down anyone who is foolish enough to approach wilderness without preparations.
Lots of beasts were humans back in the day. It does sound frightening, doesn’t it? Imagine your dearest child turning into something evil. In the times of doubt, The Church is teaching its followers that good men are safe. Unfortunately even lower bishops know that this is a lie. The corruption cannot be controlled: your social status or the depth of your pocket doesn’t matter in the end.
Transformations can shape into many forms. Some villagers become lycanthropic and loose their minds for an endless pursuit of fresh meat. Others evolve into bat-like form. They lure their prey to the lairs just to feed on their blood. The most unfortunate ones have to merge with oxes or cows. Those souls suffer eternal damnation, because they regain parts of their minds inside broken and scarred bodies.
Beasts possesses inhuman strength and instincts that only Hunters can match. Thankfully, most of them are not very smart: a clever Hunter can easily trick them. Hunters are also always aware of the Alpha Beasts, as these ones are much more ripped and bigger than their bretheren and can guide their minions to inflict serious wounds even to a group of well-equipped Hunters.
More info soon!
Once in a while, the Hunters will face real struggle. Bigger, known for centuries, terrifying creatures grew their power on the flesh of countless victims. Those unholy elders are called The Apostles. Touched by the God himself, these enemies are a challenge of it’s own. Every each Apostle has to be tracked down firstly. Hunter will gain the insight and will look for clues in the area to find a lair or nest of the Apostle. The team has to be prepared for a gruelling duel, as the defeat of the Apostle is the only chance of tracking down the Fallen God.
Last update :
Finally we can show you some gifs with combat in Alder's Blood. Remember that this is still a work in progress and the game is in very early phase of development. Animations needs an improvement - that's the most important thing.
Rambler fighting a Werewolf.
Jaeger is placing his Arquebus (musket) on a Bardish and shooting the Werewolf.
Antiquarian is healing his fellow, Jaeger.
Jaeger fighting the Alpha Werewolf with his Bardish.
Some of the abilities can inflict a special effect on its target. This factor affects both hunters and enemies. The combinations of special effects can be highly effective when eliminating beasts or crushingly devastating when inflicted on your hunters.
For a nice goodbye - angry Alpha Werewolf
Rambler fighting a Werewolf.
Tactical combat in Alder’s Blood is a turn-based battle with the hex-grid navigation system. Every quest has its own purpose (eliminate the enemies, steal an item, escort, defence civilians), which can be obtained only by the wise use of our characters’ skills.Turn-based combat
Jaeger is placing his Arquebus (musket) on a Bardish and shooting the Werewolf.
Battles take place in the dark, so the visibility is limited. Only a good strategy will allow us to survive and fulfill the purpose of the mission.The world is covered in constant dusk. “Day” and “night” are no longer a thing. The lunar light of the Moon ceaselessly illuminates the dark; a grim reminder of the curse.
Antiquarian is healing his fellow, Jaeger.
Every action costs Action Points (each character has two) and Stamina Points. Stamina will partially replenish at the start of your next turn. Be carefull and observe the stamina pool - do not use all of it fighting with one enemy. Exhausted Hunter (with no stamina left) is completely defenceless and can be knocked down easly even after confronting the weakest enemies.Use your resources wisely as there are many enemies lurking in the night. A smart Hunter is always vigilant, feeling the presence of sharp claws in the darkness.
Jaeger fighting the Alpha Werewolf with his Bardish.
Cooperation is probably the most important word, that you need to be familiar with. Combine your characters' abilities to prepare a solid team, bloodcurdling even for the strongest creatures. There are a few different classes of Hunters. Every class has it's strenghts and weaknesses. Classes has its own, completely different and unique sets of usable weapons and skills. Hunter will be able to overcome the raw and unpredictable habits of the Nature combining the skills and weapons. There's no one universal way of doing it.Remember that lonely hunter is – more often than not - a dead hunter.
Some of the abilities can inflict a special effect on its target. This factor affects both hunters and enemies. The combinations of special effects can be highly effective when eliminating beasts or crushingly devastating when inflicted on your hunters.
For a nice goodbye - angry Alpha Werewolf
Previous ones :
Hunter's Profiles: Rambler
Do you remember the text about Jaeger, ex-officer, very brave and praiseworthy Hunter? I think this is the right moment to change the vibe a little bit and present someone less noble, someone like Rambler.
Rambler never hid his true nature, which resulted with many friends and many enemies. Peasants were always by his side, welcoming him with open arms, as he never refused to help them fight the beasts that haunted their household.
The situation in the cities was a bit different. New reforms in the Church began to place Hunters in less favorable light, questioning their devotion to fight in the name of Civilization.
Unfortunately, there was always a demand for Rambler’s skills. Even the aristocracy (whether they like it or not) had to hire him to wash their hands from “dirty jobs”.
Attacks of the creatures had became rare, as it has been several decades now since the First Flood of Beasts. The result of this situation is quite obvious – no demand for Hunter’s work anymore. The world is slowly forgetting their heroism and sacrifice. Even the peasants closed their door in front of the Hunter’s faces.
In order to survive, Rambler had to take every humiliating job. Ever since, he has been on a downward spiral. People started to treat him the same way, as they treated beggars and lepers.
The threat of another Flood of Beasts appeared, when the sky became murky. Our old Rumbler has to dust off his old gear, but he was in bigger struggles for years. The biggest issue is to overcome his alcoholism, to be sober and clear minded to fight for the survival of mankind.
Rambler was meant to look like someone who had his glory days a long time ago and after good years he spent most of his time travelling. He is wearing an old, covered with mud traveler’s mantle and a hat – once even decorated with beautiful buttons, now just a piece of skin that protects his head from the rain.
His equipment is not very sophisticated either. His weapons are mostly “ugly” pieces of unfinished steel, more similar to gardening tools than to a typical melee weapons.
The animation below shows the moment of attack (with Mantis Flail). This primitive piece of steel works on the principle of centrifugal force. After taking a swipe, it releases an extra blade, increasing the actual range of the weapon.
We can also use another toy, called by us a “secateur for heads” – big scissors, mainly used to maim the opponents.
The last but not least, Rambler has a crossbow. The reduced range and amount of damage is compensated with silent shots. Crossbow has always been a perfect tool to eliminate enemies without making any noise.
Looking from the gameplay perpective, Rambler is just a “typical” Hunter. He’s intended to be useful for both close and long distance combat.
He doesn’t have any specific profession, but he has access to most of the tactics (mainly through “one-time” items). He’s like a Han Solo of Alder’s Blood.
Do you remember the text about Jaeger, ex-officer, very brave and praiseworthy Hunter? I think this is the right moment to change the vibe a little bit and present someone less noble, someone like Rambler.
Rambler never hid his true nature, which resulted with many friends and many enemies. Peasants were always by his side, welcoming him with open arms, as he never refused to help them fight the beasts that haunted their household.
The situation in the cities was a bit different. New reforms in the Church began to place Hunters in less favorable light, questioning their devotion to fight in the name of Civilization.
Unfortunately, there was always a demand for Rambler’s skills. Even the aristocracy (whether they like it or not) had to hire him to wash their hands from “dirty jobs”.
Attacks of the creatures had became rare, as it has been several decades now since the First Flood of Beasts. The result of this situation is quite obvious – no demand for Hunter’s work anymore. The world is slowly forgetting their heroism and sacrifice. Even the peasants closed their door in front of the Hunter’s faces.
In order to survive, Rambler had to take every humiliating job. Ever since, he has been on a downward spiral. People started to treat him the same way, as they treated beggars and lepers.
The threat of another Flood of Beasts appeared, when the sky became murky. Our old Rumbler has to dust off his old gear, but he was in bigger struggles for years. The biggest issue is to overcome his alcoholism, to be sober and clear minded to fight for the survival of mankind.
Rambler was meant to look like someone who had his glory days a long time ago and after good years he spent most of his time travelling. He is wearing an old, covered with mud traveler’s mantle and a hat – once even decorated with beautiful buttons, now just a piece of skin that protects his head from the rain.
His equipment is not very sophisticated either. His weapons are mostly “ugly” pieces of unfinished steel, more similar to gardening tools than to a typical melee weapons.
The animation below shows the moment of attack (with Mantis Flail). This primitive piece of steel works on the principle of centrifugal force. After taking a swipe, it releases an extra blade, increasing the actual range of the weapon.
We can also use another toy, called by us a “secateur for heads” – big scissors, mainly used to maim the opponents.
The last but not least, Rambler has a crossbow. The reduced range and amount of damage is compensated with silent shots. Crossbow has always been a perfect tool to eliminate enemies without making any noise.
Looking from the gameplay perpective, Rambler is just a “typical” Hunter. He’s intended to be useful for both close and long distance combat.
He doesn’t have any specific profession, but he has access to most of the tactics (mainly through “one-time” items). He’s like a Han Solo of Alder’s Blood.
Concept arts of the new Hunter in Alder's Blood, Occultist. The last image is the newest one. We decided to make this one a mysterious character, who never removes the mask. We will post a bigger article about the appearance and the backstory of Occultist.
Last edited by a moderator: