Kawaii Theurgist
Liturgist
- Joined
- Jun 13, 2011
- Messages
- 205
Chapter the firsty first; Or how I learned to stop worrying and love the beard.
As you may know, I'm going through Pool of Radiance II: Ruins of Myth Drannor with a band of brave fellows. As you may also know I had been given quite erroneous information about the levels our party would reach through the game and thus planned for a heavily multiclassed party. It didn't end well, as even the least bit of standard deviation could turn a totally easy battle into a pretty hard one, and I did not need to be smart and stuffies to know it was going to be an uphill battle from there on when taking in consideration we were having a pretty rough going while still on the starter dungeon. And given I don't get through hard areas by means of intensive reloading...
The fate of Faerun in such timeline will thus forever remain undisclosed and we will, instead, focus on a different one, in which this story ocurred in a way closer to The Hobbit than to The Silmarillion. Or at least closer to how The Hobbit would be if Gandalf was a young and beautiful and kind of weird elven sorceress, the dwarves where all from the legendary Clan KKKodex, and there were no Hobbits in sight.
So, again, we need some brave fellows to accompany our charming and totally 気紛れ heroine in her sacking of ancient cities. A party of stunty adventurers with beards and much barely controlled anger, a min-maxed band of hardy Bros from the quite infamous Clan KKKodex, a bunch of little drunkards more than ready to stop the decline by unleashing axe and hammer upon its toes, a raging warband of miniature vikings, etc. You know how it goes.
There are some thingies and stuffies you need to know before joining our awesome and incredibly cool heroine's merry band of runty tomb robbers and ruin looters. Pay attention now:
Firstly, your six thingies (STR, DEX, CON, INT, WIS, CHA) begin at 8, and you have 25 points to raise them. From 3 to 14 each they cost 1, from 15 to 16 they cost 2, and from 17 to 18 they cost 3. However, you can also drop any of your six thingies down. So if you have 25 points and drop your INT from 8 to 3 you will have 30.
Secondly, all your characters will be Shield Dwarves. This means all of you have +2 CON and -2 CHA. The bonus and the malus get calculated after buying the points, so if you raise CON from 8 to 18 by spending 16 points on it you will actually have 20 CON for the same price you would have gotten 18 as a human. In the same way, if you buy CHA from 8 to 18 by spending 16 points on it you will have only 16 CHA for that price.
Thirdly, the only classes available in the game are Fighter, Barbarian, Ranger, Sorcerer, Rogue, Cleric, Paladin, and Monk. Dwarves have Fighter as a prefered class, meaning ideally they should be either Fighter 20 and Something Else N, or Something Else 20 and Fighter N. Like, say, Cleric 20 and Fighter N, where N is whatever is left from the main class.
Fourtly, remember the game is kind of weird and it uses a weird mixture of AD&D and 3rd Edition D&D. Feats and skills are picked by the game itself upon leveling up based on class and race, there are only a small bunch of skills and those are only useful for rogues, etc. Also, try to make my job easier by trying to min max your build as much as you can. I don't mind if you guys LARP your numbers a little bit but don't get too carried away with it. Like, INT 18 will not make any difference in how well your speedbumpy warrior kills orcs, so don't.
Finally, tell me where to spend all those points you get every fourth level, what thingies to try and raise by means of magical stuffies and thingies, what kind of permanent boni you lust for and what kind of permanent mali you don't really care for, etc. Also add any LARPing preference, like which kind of weapons do you prefer your angry stoolie to use and stuffies.
And if I made a mistake somewhere in the examples, I'm sorry. Elven witches count with their fingers.
Since we are at it, and seeing the cover again, were those two the ones the scarred mages were talking about when referring to Him and Her? I can't believe I did not notice before.
Anyways. From all our volunteers, whom hopefully will be enough to make a full party, I will be picking a combination of melee hi-hos and priestly lawn ornaments, three in total. I will not be taking a pure rogue, and maybe I will not be taking a rogue at all. Was the knock spell implemented in this game? Whatever, we'll see about that later. And I may, if I feel like it, take some of the companions we will find during the game, NPCs and stuffies, and use the savegame editor to turn them into more of your dwarves, though begining from level 1, if I can.
Beyond that, and stuffies, I will be making less updates, which will be longer and covering only the important stuffies and thingies and Nya, given I am almost completely recovered and want to enjoy the pretty days before summer comes and heat becomes unbearable and my skin starts to get hurt if I am outside my house.
That's about it,