Ehhh. Tried this game (the Remorse one) twice. The first time I kinda lost interest right about midway (with the appearance of the guys who could oneshot-turn you into a decomposing skeleton with some kind of fancy ultra-mumbo-jumbo-gun) - not that I couldn't beat it, I just... kinda lost interest and haven't continued that savegame ever since.
The second time was actually not so long ago. It was a single ~3-4 hour session on a maximum difficulty (strangely enough it didn't feel all that different from my first "normal" experience at all). I got to the middle of that robot factory (3rd mission IIRC?) - and, again, haven't fired that savegame ever since.
I still hope to complete that game (and the semi-sequel) someday though.
Anyways, what absolutely kills this game, is extremely dull and repetitive level-design (and, I think, the lack of visual variety is more important here because, from what I can tell, the actual level layouts are pretty serviceable - and no, all the fancy kabooms do NOT make up for all the mindnumbing grey-brownness everywhere), this annoying custom to spawn enemies directly behind your back, and occasional cringeworthy "platforming" sections (and no, neither did I play Ultima 8, nor do I ever intend to). And, well, the clunky movement (edge interaction, glitchy autotargeting, etc.) as well, but that's obvious.
Of course, the music was pretty good (although, of all the tracker musicians, I'm not an avid fan of necros specifically - and an even lesser fan of Dan Garopee and the rest of fm [Five Musicians] "band"), the level layouts, as I've said, serviceable, the story - pretty twisty, and all the kabooms and destructibility - really impressive, but ultimately, I guess, there just wasn't enough reason for me to keep playing (or more like slowly clawing my way to the end of the game for 20-25 bloody hours).
Cybermage, on the other hand, was really awesome. First and foremost - because of the dense and clever level design (Bradley) and absolutely jaw-dropping situational/gameplay variety. Yes, it didn't have mooks awesomely running on fire and all the exploding pipes, but with this game I frankly had a fucking blast. And with Crusader I simply didn't.
Anyways, those were my two cents.