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AGEOD on Pride of Nations

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Article ]</strong>

Philippe Thibaut delivered the <a href="http://forum.paradoxplaza.com/forum/showthread.php?502313-PON-Developer-s-Diary" target="_blank">first in a series</a> of articles on AGEOD's upcoming <a href="http://www.ageod-forum.com/forumdisplay.php?s=7d94c05440c4850167d231c3fc5f82f9&f=250" target="_blank"><strong>Pride of Nations</strong></a> (formerly known as Vainglory of Nations).
<blockquote>To start with, we have the most original diplomatic system ever created for a grand strategy game: you&rsquo;ll find all the usual diplomatic treaties and options, but we have included a very original feature known as the &ldquo;Crisis Generator.&rdquo; It simulates the various diplomatic crises that erupted during the era and will offer unique gameplay based on gambling and bargaining, almost like a game of poker.

The game has a very strong historicity and realism that is combined with a Victorian atmosphere. For example, we paid close attention to the appearance of leaders and units. In PoN, you&rsquo;ll literally find a thousand portraits of military units with their own uniforms, and leaders with vintage pictures. Another example would be the Colonial Game, which is certainly the most detailed ever done in a PC game. From exploration parties advancing boldly into the heart of Black Africa, to colonial governors deciding that a naval demonstration near the coast of an irate native will be a good idea, you&rsquo;ll have ample things to do as a colonial nation.</blockquote>
 

Annonchinil

Scholar
Joined
Mar 12, 2007
Messages
844
I don't really like the random crisis events idea.
 

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