Jason
chasing a bee
<strong>[ Article ]</strong>
Philippe Thibaut delivered the <a href="http://forum.paradoxplaza.com/forum/showthread.php?502313-PON-Developer-s-Diary" target="_blank">first in a series</a> of articles on AGEOD's upcoming <a href="http://www.ageod-forum.com/forumdisplay.php?s=7d94c05440c4850167d231c3fc5f82f9&f=250" target="_blank"><strong>Pride of Nations</strong></a> (formerly known as Vainglory of Nations).
<blockquote>To start with, we have the most original diplomatic system ever created for a grand strategy game: you’ll find all the usual diplomatic treaties and options, but we have included a very original feature known as the “Crisis Generator.” It simulates the various diplomatic crises that erupted during the era and will offer unique gameplay based on gambling and bargaining, almost like a game of poker.
The game has a very strong historicity and realism that is combined with a Victorian atmosphere. For example, we paid close attention to the appearance of leaders and units. In PoN, you’ll literally find a thousand portraits of military units with their own uniforms, and leaders with vintage pictures. Another example would be the Colonial Game, which is certainly the most detailed ever done in a PC game. From exploration parties advancing boldly into the heart of Black Africa, to colonial governors deciding that a naval demonstration near the coast of an irate native will be a good idea, you’ll have ample things to do as a colonial nation.</blockquote>
Philippe Thibaut delivered the <a href="http://forum.paradoxplaza.com/forum/showthread.php?502313-PON-Developer-s-Diary" target="_blank">first in a series</a> of articles on AGEOD's upcoming <a href="http://www.ageod-forum.com/forumdisplay.php?s=7d94c05440c4850167d231c3fc5f82f9&f=250" target="_blank"><strong>Pride of Nations</strong></a> (formerly known as Vainglory of Nations).
<blockquote>To start with, we have the most original diplomatic system ever created for a grand strategy game: you’ll find all the usual diplomatic treaties and options, but we have included a very original feature known as the “Crisis Generator.” It simulates the various diplomatic crises that erupted during the era and will offer unique gameplay based on gambling and bargaining, almost like a game of poker.
The game has a very strong historicity and realism that is combined with a Victorian atmosphere. For example, we paid close attention to the appearance of leaders and units. In PoN, you’ll literally find a thousand portraits of military units with their own uniforms, and leaders with vintage pictures. Another example would be the Colonial Game, which is certainly the most detailed ever done in a PC game. From exploration parties advancing boldly into the heart of Black Africa, to colonial governors deciding that a naval demonstration near the coast of an irate native will be a good idea, you’ll have ample things to do as a colonial nation.</blockquote>