The Sleeper Awakens
An XL, Single Player map of three levels. Both regular and Warlock's Rules versions. I played the WR version. You play as the Elves and the Big Sleeper is Undead.
This was an enjoyable map, despite some shortcomings.
First of all, it's described as a Hard map, which it is not. There are relatively few roaming indies. Most of the aggressive indies are guarding, of which one group includes a Syron+. The other players are too weak to be of any threat, either to the player or to each others, so the map is not very dynamic. But it will make a perfect introduction to a newbie wanting to play a good SP map.
There are custom heroes and items, but the other faction leaders have names like Human, Dwarf and so forth. Many of the ruins and lairs are already Explored; not sure if it is intentional.
The map is very nice looking, but not too intricate or detailed.
The map starts out with something resembling a story, but it soon peters out. This is understandable, since AoW is not very suitable for these kinds of maps. But the messages not correlating to what my units do is more of a problem; it's like the map assumes you don't use scouts or do things in a certain order.
But I had fun playing this map, and in the end that's what really matters.
An XL, Single Player map of three levels. Both regular and Warlock's Rules versions. I played the WR version. You play as the Elves and the Big Sleeper is Undead.
This was an enjoyable map, despite some shortcomings.
First of all, it's described as a Hard map, which it is not. There are relatively few roaming indies. Most of the aggressive indies are guarding, of which one group includes a Syron+. The other players are too weak to be of any threat, either to the player or to each others, so the map is not very dynamic. But it will make a perfect introduction to a newbie wanting to play a good SP map.
There are custom heroes and items, but the other faction leaders have names like Human, Dwarf and so forth. Many of the ruins and lairs are already Explored; not sure if it is intentional.
The map is very nice looking, but not too intricate or detailed.
The map starts out with something resembling a story, but it soon peters out. This is understandable, since AoW is not very suitable for these kinds of maps. But the messages not correlating to what my units do is more of a problem; it's like the map assumes you don't use scouts or do things in a certain order.
But I had fun playing this map, and in the end that's what really matters.
Last edited: