http://steamcommunity.com/app/230070/announcements
The improvements are impressive and it's about time we would get out of the January thread. The things you can do in Age of Decadence are way more entertaining than in any other game. Slaying a dragon got boring long time ago, here you can break a siege with a Laputa castle.Week 4 changelog:
Some notes:
- Added House Crassus questline
- Added the ruins of Al-Akia (first pass, will be developed further in the upcoming updates)
- Added two NPCs in Ganezzar (a guard and a local guide)
- Added descriptions in Lowtown
- Added several new Dodge animations
- Fixed Critical Strike's bleeding effect
- Minor interface improvements (new talk icon, fade on dialogue start, AoO/IA tooltips on tiles, etc)
1) The issue causing NPC who should be gone or dead to return should be fixed or seems to be fixed. For now it's fixed in the beta only, so if you're playing the beta and run into this problem again, please post detailed reproduction steps.
2) The fight involving Faelan (where he takes over some enemies and turn them into allies) is too easy at the moment. The difficulty will go up once we improve the combat AI (the next task for our programmer).
Plans for next week:
That would complete the faction questlines and allow us to focus on Ganezzar's side quests and visuals.
- "Maadoran is destroyed" / "House Aurelian is ruined" questlines
- Al-Akia exploration improvements
- Visual improvements
- More NPCs and text descriptions
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Week 5 changelog:
- Added 'Maadoran is destroyed' scenario that comes with several Mind Shield checks
- Added two NPCs in Ganezzar (a nobleman and a MG clerk), presenting a slightly different reaction to the religious fanaticism
- Added filler NPCs in the upper districts
- Improved Al-Akia exploration (text, visual improvements, the Qantari quarter, etc)
- Improved the combat AI
We started working on the combat AI. Step 1 - more regular and power attacks (before the enemies switched to fast attacks too eagerly, so now they will hit less often as their THC will go down but it would hurt more). Step 2 - aimed attacks, already working on our end, will be added in the next update. Step 3 - special attacks and alchemy.
Also, we're working on an exciting (well, I'm excited!) armor change. If all goes well (i.e. we test it and it would actually work well and not just on paper), you would be able to damage enemy's armor DR and since we're all about equal opportunities, the enemies would be able to damage your armor.
Anyway, for next week we're planning to add an option to break the siege using the ship, so get your saves ready. You'll need the jellyfish artefact (it's a must) and either the mantra from Antidas' treasure room or high lore.
'til next week!