tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
fuck you and the horse you rode in on.storyfaggotry instead of actual games... adventure games
fuck you and the horse you rode in on.storyfaggotry instead of actual games... adventure games
"Welcome to an existential nightmare."
- Patrick Klepek, Giant Bomb
"The time I spend with Mountain feels slightly more real to me than anything else inside my computer."
- Leigh Alexander, Gamasutra
"“Mountain” upends expectations, refusing to fit into preexisting categories."
- Justin Cone, Motionographer
"I don’t like to talk emotions but this game genuinely is so uplifting."
- Alice O'Connor, Rock Paper Shotgun
"The only experience that has ever made me feel sad about a geological phenomenon."
- Andrew Webster, The Verge
buzz makes some good points, but he's not looking at the whole picture. Fact is, the most popular games and genres in the world today are non-story driven.
At first I thought those quotes were jokes or fakes.
Jesus Christ those endorsements:
"Welcome to an existential nightmare."
- Patrick Klepek, Giant Bomb
"The time I spend with Mountain feels slightly more real to me than anything else inside my computer."
- Leigh Alexander, Gamasutra
"“Mountain” upends expectations, refusing to fit into preexisting categories."
- Justin Cone, Motionographer
"I don’t like to talk emotions but this game genuinely is so uplifting."
- Alice O'Connor, Rock Paper Shotgun
"The only experience that has ever made me feel sad about a geological phenomenon."
- Andrew Webster, The Verge
No surprise to see all the usual suspects of course. If they hadn't all proven to be completely irredeemable fuckwits I'd want to shake them and yell 'get some fucking perspective!'
How does this deserve attention? This is basically a throwback to procedural generation-based screensavers of the 90ies - like Pipes on Windows, or idk wat on Mac (okay that was actually pretty cool, it procedurally generated various planet landshafts bit by bit, pretty cool to look at). This isn't new, I don't see why indie scene should support this throwback to yesteryear.At first I thought that those quotes were jokes.
Jesus Christ those endorsements:
"Welcome to an existential nightmare."
- Patrick Klepek, Giant Bomb
"The time I spend with Mountain feels slightly more real to me than anything else inside my computer."
- Leigh Alexander, Gamasutra
"“Mountain” upends expectations, refusing to fit into preexisting categories."
- Justin Cone, Motionographer
"I don’t like to talk emotions but this game genuinely is so uplifting."
- Alice O'Connor, Rock Paper Shotgun
"The only experience that has ever made me feel sad about a geological phenomenon."
- Andrew Webster, The Verge
No surprise to see all the usual suspects of course. If they hadn't all proven to be completely irredeemable fuckwits I'd want to shake them and yell 'get some fucking perspective!'
Then I googled...
I don't see why indie scene should support this throwback to yesteryear.
Am actually referencing this lovely bit of hypocrisy:I don't see why indie scene should support this throwback to yesteryear.
The creator:
David OReilly is an Irish filmmaker and artist based in Los Angeles
Now do you see? DO YOU SEE!!?
Tags: Aterdux Entertainment; Craig Stern; Legends of Eisenwald; Sinister Design
Yesterday, the developers of Legends of Eisenwald published a new developer diary blog post on their site. The main topic of the post was their attempt to apply to this year's IndieCade. In case you didn't know, IndieCade is an annual indie games festival, described on Wikipedia as "the video game industry's Sundance", which is "focused on innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant". Here's how it went down:
In the beginning of the summer we applied with our game to IndieCade. We didn’t have many hopes to start with. Looking at the screenshots that are published on Facebook page of this festival one could think that indie games for them are almost exclusively pixel art, simple mechanics and other attributes of modern pop-culture. So, the response we were not selected for the final part did not surprise us. To the standard response there were attached a few sentences of a juror or a few of them:
"I kind of don’t get it… When the game is defined as a “classic old school RPG with tactical turn-based battles, simple economic model” why would you enter it in indiecade?"
"It seems weird to me, with no hook, no novelty and no tutorial, the game feels… Well, like a 90s game. It’s a “classic, yes, but “old school” doesn’t have to mean “old”."
"This game is an impressive technical achievement! Indiecade however looks for games that innovate in design or other categories, and Legends of Eisenwald is largely a worthy but loyal recreation of a well-trodden category."
In a way this is a result of postmodernist vision of "art". Everyone can apparently be an artist now, but since in practice most people lack either the talent or the skill for it, it means that the definition of what art is should be dropped to the floor so drawing a line with your own fecal matter becomes an artwork that can be put in line with the works of Renaissance painters as long as you shout long enough that it's actually a piece of art. Now that gaming has apparently become an art form, a ton of talentless hacks rushed in to claim the spots of Citizen Kane, etc of gaming, reasonably arguing that no matter what, the rest of the medium will compare to them. At the same time, they deny art value to previous games, and to games actually created by professional or talented people.
ThankspostmodernismObama!
Yeah, good point. Most of these lazy assholes seem to come from Media Studies anyway.In a way this is a result of postmodernist vision of "art". Everyone can apparently be an artist now, but since in practice most people lack either the talent or the skill for it, it means that the definition of what art is should be dropped to the floor so drawing a line with your own fecal matter becomes an artwork that can be put in line with the works of Renaissance painters as long as you shout long enough that it's actually a piece of art. Now that gaming has apparently become an art form, a ton of talentless hacks rushed in to claim the spots of Citizen Kane, etc of gaming, reasonably arguing that no matter what, the rest of the medium will compare to them. At the same time, they deny art value to previous games, and to games actually created by professional or talented people.
ThankspostmodernismObama!
Fixed.
In a way this is a result of postmodernist vision of "art". Everyone can apparently be an artist now, but since in practice most people lack either the talent or the skill for it, it means that the definition of what art is should be dropped to the floor so drawing a line with your own fecal matter becomes an artwork that can be put in line with the works of Renaissance painters as long as you shout long enough that it's actually a piece of art. Now that gaming has apparently become an art form, a ton of talentless hacks rushed in to claim the spots of DaVinci, Shakespeare etc of gaming, reasonably arguing that no matter what, the rest of the medium will compare to them. At the same time, they deny art value to previous games, and to games actually created by professional or talented people.
ThankspostmodernismObama!
Didn't you post a thread saying first person is better than isometric for RPGs because "immershun"?I'm a gameplay whore and always will be.
Tags: Aterdux Entertainment; Craig Stern; Legends of Eisenwald; Sinister Design
Yesterday, the developers of Legends of Eisenwald published a new developer diary blog post on their site. The main topic of the post was their attempt to apply to this year's IndieCade. In case you didn't know, IndieCade is an annual indie games festival, described on Wikipedia as "the video game industry's Sundance", which is "focused on innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant". Here's how it went down:
In the beginning of the summer we applied with our game to IndieCade. We didn’t have many hopes to start with. Looking at the screenshots that are published on Facebook page of this festival one could think that indie games for them are almost exclusively pixel art, simple mechanics and other attributes of modern pop-culture. So, the response we were not selected for the final part did not surprise us. To the standard response there were attached a few sentences of a juror or a few of them:
"I kind of don’t get it… When the game is defined as a “classic old school RPG with tactical turn-based battles, simple economic model” why would you enter it in indiecade?"
"It seems weird to me, with no hook, no novelty and no tutorial, the game feels… Well, like a 90s game. It’s a “classic, yes, but “old school” doesn’t have to mean “old”."
"This game is an impressive technical achievement! Indiecade however looks for games that innovate in design or other categories, and Legends of Eisenwald is largely a worthy but loyal recreation of a well-trodden category."
I've said it before and I'll say it again. There should be plenty of room for interactive experiences that aren't games, but it's meaningless to shoehorn them into the "games" category just because they run on the same technology.
Used to be that to be Indie you had to be a small independent team, that's it. It wasn't an 'aesthetic of mediocrity', it was just a matter of resources. I'd hazard a guess that if this was ten years ago and that a small indie team managed to elevate the standards of development, be it due to technological support, crowdfunding or whatever, that would be cause for celebration across the Indie spectrum.I don't see anything particularly wrong with this, as long as IndieCade is upfront about the kinds of games they are interested in looking at. The real downside is if a narrowly focused organisation like IndieCade (and IGF seems mostly interested in the same stuff) comes to represent indies at large.
Perhaps we need a new festival for competently built indiegames that are about systems and mechanics instead of feels.
Tags: Aterdux Entertainment; Craig Stern; Legends of Eisenwald; Sinister Design
Yesterday, the developers of Legends of Eisenwald published a new developer diary blog post on their site. The main topic of the post was their attempt to apply to this year's IndieCade. In case you didn't know, IndieCade is an annual indie games festival, described on Wikipedia as "the video game industry's Sundance", which is "focused on innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant". Here's how it went down:
In the beginning of the summer we applied with our game to IndieCade. We didn’t have many hopes to start with. Looking at the screenshots that are published on Facebook page of this festival one could think that indie games for them are almost exclusively pixel art, simple mechanics and other attributes of modern pop-culture. So, the response we were not selected for the final part did not surprise us. To the standard response there were attached a few sentences of a juror or a few of them:
"I kind of don’t get it… When the game is defined as a “classic old school RPG with tactical turn-based battles, simple economic model” why would you enter it in indiecade?"
"It seems weird to me, with no hook, no novelty and no tutorial, the game feels… Well, like a 90s game. It’s a “classic, yes, but “old school” doesn’t have to mean “old”."
"This game is an impressive technical achievement! Indiecade however looks for games that innovate in design or other categories, and Legends of Eisenwald is largely a worthy but loyal recreation of a well-trodden category."
I don't see anything particularly wrong with this, as long as IndieCade is upfront about the kinds of games they are interested in looking at. The real downside is if a narrowly focused organisation like IndieCade (and IGF seems mostly interested in the same stuff) comes to represent indies at large.
Perhaps we need a new festival for competently built indiegames that are about systems and mechanics instead of feels.
DuhAs someone who wants to go indie and make a gameplay-centric game where the fuck am I meant to turn to? Nobody wants gameplay, it's innovative gimmick, fancy art or pseudo-intellectual story.
Heck, this even applies to mods mind you. Graphics mods draw the crowds, gameplay mods few care for.
How can someone of old school sensibilities survive in the industry? There just doesn't seem to be place for me outside of modding. Being a fucking sell-out and making some dumb ass gimmick game seems to be the sane choice, but I refuse.
Sigh.