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Afternoon Elves: Warcraft 3 Edition

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
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Cognitive Elite HQ
Converted my afternoon elves thing for a warcraft 3 site, decided to post it here too :)

The Afternoon Elves

The Afternoon Elves can be distinguished from their brethren, the High Elves, Dark Elves, Sylvan Elves, Gray Elves, Blood Elves, Communist Elves, Night Elves, Morning Elves, and Tea Time Elves by their dusky skin color, as opposed to white, black, tan, gray, orange, red, purple, magenta, and union jack, respectively. Everyone knows that a new subrace of elves is the cutting edge of originality.

Unlike their cliché brethren, the Afternoon Elves are specialists in medieval nuclear technology, have an immunity to radiation, and impeccable taste in clothing. Also, they also have a deep super-secret and shameful dark past that they don't talk about. I'm not going to talk about it either.

The Afternoon Elves' town hall is the Shopping Mall, which is built directly over the gold mine. It builds the Closet Elemental, the Afternoon Elves' worker unit AND tier 1 melee unit after an upgrade. After building an Closet Elemental, you can pay to upgrade them into Rainbow Elementals the same way you upgrade into destroyers from statues, only there is a small construction time a la Zerg Lurkers. Rainbow Elementals are proud, multicolored masters of the girly slap. Out of the mall and onto the battlefield is their motto. During the day they have a counterpart to Elune's Grace called You're a Homophobe which has the same effect, only against melee units.

The Afternoon Elves' food structure is the End of the Rainbow, which features a pot of gold. With an upgrade, the pot becomes a defensive structure and gains a leprechaun who shoots horrible Irish accents at people. Ends of the Rainbow can send out a rainbow to abolish magic on one unit anywhere on the map (in LoS) every 35 seconds.

From the Office of Selective Service building you can recruit Afternoon Elf Conscripts, tier 1 ranged units armed with radiation guns, which have a poison effect.

After upgrading the Shopping Mall to Shopping Mall With Food Court, you get to Tier 2.

After building the Myspace Server you can build the Emo Elf. Nobody understands the Emo Elves who attack with pink balls of angst. Their spells are: Depression, Poetry, and Goddamn Hippy. Depression is a debuff that causes units to lose interest in existing, causing them to damage themselves 33% of the time instead of the enemy. Poetry is an AoE terror spell, which sends all nearby enemy units running away at 300% speed. Goddamn Hippy allows you to summon a patch of magical mushroom trees (outland tileset).

Also from the Myspace Server you can build the Afternoon Elves' second caster unit, the 1337 Elf. They are entirely useless and have no skills whatsoever.

At tier 2 the Office of Selective Service gets access to the Afternoon Elf Cap Trooper, an elf wearing powered armor carrying a flamethrower. It is a close-ranged unit like huntresses and spell breakers and has the ability to engage jet engines for short jumps and escape snares. After researching Y-rack, the Cap Trooper launches two bomblets at nearby enemy units when attacking in addition to his flamethrower attack.

A new building, The Glow, gives you access to the Afternoon Elf siege engine, Atomic Annie, which is an artillery piece which fires peewee nukes that leave a very long-lasting area of radiation which damages all of the units that enter.

After upgrading to Tier 3 (the Shopping Mall with Food Court and Arcade), you can build Vault 51. This building can produce one unit (below) and allows the Office of Selective Service to build the Supermutant, who carries the sniperriflemachinegun known as the Bozar.

After building Vault 51 the Afternoon Elves gain access to their Tier 3 superunit. The Swamp Gas is a saucer-shaped object which shoots deathrays but is most definitely not a UFO of any sort it's the reflection of combusting swamp gas off weather balloons. It has the special ability Probe, which is a non-magical effect that stuns and then gives permanent LoS from the unit like Faerie Fire.

Heroes:
The Vault Dweller (Afternoon Elf Male)
The hero of Vault 51, the Vault Dweller is a melee Intelligence hero who wields the Super Sledge. His skills:
Summon Dogmeat- Summons Dogmeat, who is slightly worse than a beastmaster's Bear, but has critical strike at all levels.
First Aid- Heals 300/600/900 HP to one target.
Fallout- Green Blizzard with DoT
Ultimate:
Duck and Cover- Autocast, blocks one spell every 30 seconds.

Celebrity (Rainbow Elemental)
Queen of the Rainbow Elementals, he is a melee Agility based creature who wields the Fashionable Handbag.
Impeccable Taste- AoE spell clothes your units in the finest designer clothing, which gives them a 15/30/45% bonus move and attack speed due to their new confidence. This spell wears off after 15 seconds as the clothing goes out of fashion. This spell is sort of like an anti-Drunken Haze.
Gala- Cast on gold mines. 15/30/45 second enchantment. On friendly mines it decreases upkeep by 1 level (if at low upkeep, you get 3 bonus gold). On enemy mines it increases upkeep by 1 level (if at high upkeep, they only get 1 gold per tick).
Pride- 15/30/45% chance to counter-attack any melee attack made against it.
Ultimate: Bend Over- Instantly turns enemy unit into a Rainbow Elemental.

Supreme Commander (Afternoon Elf Male)
Leader of the Conscript Forces. He is a melee Strength hero who wields a rifle with bayonet on it. He fights using the bayonet and buttstock.
No Man's Land- Creates an area of barbed wire and mines which slows and damages any enemy units moving through it. Damage, slow, and AoE increase with levels.
Ready! Aim! Fire!- Fires his rifle, which is a 125/225/325 nuke.
Creeping Barrage- Calls in artillery support which has one/two/three waves.
Ultimate: Over the Top- Stampede-like spell which summons hordes of charging bayonet-men.

I can't think of a fourth hero, anyone is free to contribute :P
 

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