El Pollo Diablo
Educated
- Joined
- Nov 4, 2011
- Messages
- 49
Are there actually any?
In this day and age, it seems games media is pushing and gamers are accepting the narrative that adventure games are all about story and characters and not, you know, gameplay (puzzle solving) and challenge, although that is absolutely not how the genre started out.
I played all (well, ok, most of the) classics and am now wondering if there are any recent examples of adventure games that aren't afraid to crank the difficulty up. Albeit not in a completely unfair way e.g. I'm not a fan of "oh you forgot to do that thing in chapter 1, can't complete the game anymore". However, one thing I do not mind is "moon logic". For what it's worth "moon logic" is just "game designer logic" and if you fail to get it, tough luck, git good. Yes, I might be the only person in the universe that actually enjoyed that moustache puzzle in Gabriel Knight 3 (in fact, as far as I'm concerned that's the only proper puzzle in the game, but that's perhaps something for another topic).
In this day and age, it seems games media is pushing and gamers are accepting the narrative that adventure games are all about story and characters and not, you know, gameplay (puzzle solving) and challenge, although that is absolutely not how the genre started out.
I played all (well, ok, most of the) classics and am now wondering if there are any recent examples of adventure games that aren't afraid to crank the difficulty up. Albeit not in a completely unfair way e.g. I'm not a fan of "oh you forgot to do that thing in chapter 1, can't complete the game anymore". However, one thing I do not mind is "moon logic". For what it's worth "moon logic" is just "game designer logic" and if you fail to get it, tough luck, git good. Yes, I might be the only person in the universe that actually enjoyed that moustache puzzle in Gabriel Knight 3 (in fact, as far as I'm concerned that's the only proper puzzle in the game, but that's perhaps something for another topic).