I was considering porting my campaign,
The Metaphysical Revolution, to the ToEE engine, but this is full-scale CRPG creation. For example, my
Taste of Power Ruleset upon which the game is based relies on swift/immediate actions. (The linked rules are actually pre-alpha by a
lot.)
The campaign document serves as a start and covers the first 2 levels of content. (This is the 'tutorial' section and would probably last an hour or 3 in a computer game. The first time I ran it using tabletop 3.5 rules, it lasted 5 sessions of about 3-4 hours each.) The overhauled rules document isn't done. Still, it provides an idea of what could happen were the classes entirely overhauled.
Were se serious about porting
The Metaphysical Revolution to the ToEE engine, we'd need to add or drastically edit:
-
All campaign-specific assets. This means voiceovers, music, backgrounds, creatures/animations, icons, portraits, prerendered cutscenes, text, loading screens, tooltips...
-A buncha classes and class-related mechanics (Warblade instead of Fighter, Crusader instead of Paladin, Swordsage instead of Monk, change Rangers into initiators instead of casters, and add the revised Marshal class at the very least).
-Overhauling what spells do what, including spell levels of certain spells. In short, this means giving each Wizard spell school at least 1 spell of each spell level. We achieve this by adding a buncha spells and editing many that we already have in ToEE.
-Certain system-level rules changes. These are the most notable ones to implement, which use the spirit of TMR's system with minimal ToEE engine changes:
=Swift/Immediate actions need adding!
=Disabling EXP gain (and assigning levels party-wide instead after completing missions).
=Changing crafting so it uses 'craft points' (CP) instead of EXP (also assigned upon mission completion).
=Allowing my entire party to contribute to crafting (like a Wizard contributes
fireball while a Druid contributes
call lightning to craft the same item).
=Changing PC caster level in each class to be equal to caster's total HD.
=Making learning Wizard spell scrolls automatic (DC 1 or so) to minimize reloading.
Thus, what does everyone think about this TMR project?