Kaucukovnik
Cipher
- Joined
- Mar 26, 2009
- Messages
- 488
For some time I have wondered what a list of medieval/fantasy weapon skills should look like. I feel that the standard skills like sword/dagger/axe/blunt are too simplified and based more on visual similarity of weapons rather than the way of their use.
I have a little experience of my own (a week with a longsword and a few months with a rapier - and it's definitely no longsword nor dagger), but I have read that for example two handed swords required a special training (and that was in RoA series, hooray!)
What about this:
Unramed
Shortblade
Rapier
Longblade
Two-handed sword
Axe
Mace/hammer
Flail
Polearm
Archery (with a bit different rules with crossbows)
Would a game benefit from such a skill set, or would it become too unintuitive for a player used to the old ways? Would you add/remove/divide/merge anything? And are any specific weapon skills needed?
Discuss!
I have a little experience of my own (a week with a longsword and a few months with a rapier - and it's definitely no longsword nor dagger), but I have read that for example two handed swords required a special training (and that was in RoA series, hooray!)
What about this:
Unramed
Shortblade
Rapier
Longblade
Two-handed sword
Axe
Mace/hammer
Flail
Polearm
Archery (with a bit different rules with crossbows)
Would a game benefit from such a skill set, or would it become too unintuitive for a player used to the old ways? Would you add/remove/divide/merge anything? And are any specific weapon skills needed?
Discuss!