Darth Roxor said:
Just what the fuck are 'SLAM DUNKS!'?
Feargus, long ago on the Terra-Arcanum forums, decided that he would explain a bit of his design philosophy. He described titles that had a full development phase put behind them, and then titles where an abbreviated development time and abbreviated content could be shipped out and sold for full price. A "SLAM DUNK!", in his words.
Yeah, he got a little too complacent on being smug around fan sites with his stupid hype, and that resulted in SLAM DUNK! Which the chickenshit decided to delete later as it spread beyond T-A. It was after that, for RPGCodex and other sites, we started quoting on a regular basis.
Oh, but SLAM DUNK! is preserved in other ways, when it was his new phrase of the day.
Feargus' Mismanagement said:
That brings us to June of 2001. We then tried to ramp up TORN, because it was obviously in trouble and pretty much everyone that wasn't working on the new game went to work on that project. Then with Interplay's financial problems, we layed some people off and cancelled TORN. So that I could retain as much of Black Isle as I could, I had to come up with a project that could be finished relatively quickly and was a slam dunk with very little to no risk of it getting done on time. That project is the Monroe project which we are announcing within the week.
Canceling "everything Fallout fans have been waiting on since Fallout 2" doesn't sound like a wise business move, unless TORN was really that much of an uninspired Return to Descent to Undermountain. If Feargus actually had management skills, then he might have been able to finish Fallout 3 a number of times already given his repeated aborted attempts on other titles.
Interplay's own Black Isle Studios worked on a sequel called Stonekeep 2: Godmaker for five years before cancelling it in 2001.
According to lead designer David Maldonado, [TORN] had been in development for "about fourteen months" before its announcement. (About 18 months total.)
First, second, and repeated failures in starting up Fallout 3.
Then count in the recent 2+ (more likely 3+) years on Aliens RPG, and you have to wonder which developer can soak publisher money better while sitting on their asses pretending to develop by throwing paper between offices - Bethesda or Obsidian?
How this sack of shit has stayed in the industry, much less keeps up his mismanagement, nobody really knows.
Hell, I remember when Briosafreak had anger:
Briosafreak said:
You know i can understand his hate for Fallout fans since we know how full of bullshit he is (slam dunk, lionheart combat, TORN beeing the game all Fallout fans would want, the Fallout2 bugs, unfinished quests and design chaos mess, etc) but putting us on the same level as Interplay, man that`s low, really low. So Fergus do please go outside and eat shit, don`t forget about the ketchup.
Speaking of TORN again...
Look at BIS/Obsidian's aborted attempt at Dragon Age...I mean, TORN.
The licensed LithTech engine promised to deliver some impressive character graphics and spell effects, but the development team ultimately found the difficulties inherent in creating a detailed 3D environment more formidable than they initially expected.
This, while Feargus was verbally masturbating 3d all over the Terra-Arcanum forums, and despite the experienced telling him that 3d wasn't as simple as he believed. But Feargus went and insisted on it, without making sure anyone had a decent background at 3d development first. Just but one of his many mismanagement decisions.
Let's also not forget:
Saint_Proverbius said:
I'm just pissed Feargus Imatwat said that TORN was what Fallout fans have been waiting for since Fallout 2. Then they go and talk about how hack and slash is fun, so that's the focus of the game.
I seriously fear for Fallout 3.
...
As for loving Feargus because he gave us Fallout 2? Fuck that. Feargus also finalized the patch for Fallout 2 leaving a plethora of bugs and scripting errors in the game. The obvious example, you'll never see a happy ending for both Gecko and Vault City, or Broken Hills, or Vault 13.. GO QUALITY!
How about that utility that converted the old Fallout 2 save games to 1.02D that Feargus said was "Done, but needed some interface polishing"? Well, that turned out to be a big fat lie, didn't it?
I trust Feargus about as far as I can toss the fat bastard.
Yeah, Obsidian business as usual. Fallout: New Vegas was everything Feargus Urquhart was waiting for since he scrubbed his brainshit on the Terra-Arcanum forums. Now he gets to make another SLAM DUNK! in Obsidian fashion. Any questions?