you're confusing health, stamina and mana with attributes like strength, agility, speed, intelligence, willpower, personality, luck and endurance like some kind of retard. you're supposed to be a bethestard not a full retard and at least know something about bethesda games.
No, I'm not. You seem to not even understand the basics of what constitutes an attribute... like a retard. You have a vague intuitive understanding, like you probably know "strength" is an attribute when you see it, but you don't see the actual point of the attributes (which is to shape your character build).
morrowind also had health, stamina and mana. i was clearly talking about attributes, not health, mana and stamina bars. and before you start arguing the stamina bar also raises max carry weight, realize it doesn't do anything else besides that. and the other 2 are just bars. there are no skills that require any values of these bars. i'm surprised you didn't also count armor value and max carry weight as attributes with your idiotic approach.
Yes, morrowind had health, stamina and mana but they were not raised directly like in Skyrim and in fact you would eventually max all of them (except health, depending on how bad you fail at understanding morrowind's dumbshit leveling system). They are different in skyrim not just (or even primarily because) stamina raises endurance but because they, along with the perks, help shape your character's focus.
i don't think you're giving the spell making and enchanting enough credit.
I'm giving them more credit than the character system (where skyrim's is both more complex and better designed), i think that's more than enough. expecially since morrowind pretty much forces you to dual as a mage of some sort to actually access that complexity. if you don't want to touch the magic aspect your character is considerably dumber and more shallow, both in terms of stats and what you can actually do in the world. In fact the only complexity a pure morrowind warrior/thief has is... the use of already enchanted items you can find.
nah, i'm just gonna hope a few of your brain cells still communicate with each other enough to draw a difference between anything and nothing. i will however emphasize that without any attributes, skyrim has no way of increasing spell damage. there's base spell damage and other than some unique gear which came with a dlc, that's it.
Listen you little shit, I've put thousands of hours into morrowind, no way a little cunt like you gets to talk like this to me, especially when you're fucking clueless. You are in fact wrong on both counts, Skyrim still has attributes in the background and you CAN increase spell damage in vanilla skyrim, no unique dlc gear required.
http://elderscrolls.wikia.com/wiki/Fortify_Destruction_(Skyrim)
Spoilers: the attribute system for morrowind is still in skyrim, it's just in the background (like the spellmaking). The same system is used in Skyrim, Toddler just removed fun shit like spellmaking, presumably to cater to people of your low intellectual capacity.
Get on your fucking knees, apologize for the way you talked to me, go actually learn how both games work and then you'll have a knowledge base suitable for actually debating either game with someone of my vastly superior knowledge and intellect.
edit: come to think of it how DID you increase spell damage in morrowind? Other than setting the base damage skills and attributes in morrowind had no effect on its damage. you could lower resistances into the negative, but that has dick to do with attributes. it's actually only skyrim that lets you boost base spell damage via alchemy