Annie Carlson said:
- areas will be smaller on the whole and more... digestable? ...
1) Oh come on... smaller than what? Smaller than the small (outdoor) areas of the OC and MotB? What will it look like - 10 seconds to cross an area (down from 20 sec of the OC/MotB)?
Nothing compares to the feel of a large outdoor area, a large wood for example, where you have the feeling you can lose yourself in it - and discover something not all will (which is totally not the case in a 100 x 100 cm area). Screw performance when I have to feel claustrophobia in an
outdoor area.
2) I'd like to know about the gold inflow. Was this balanced having in mind the cost of healing potions and the cost of buying raise dead? Will we have enough money to buy 10000 healing potions and still have money for 1000 'raise dead' at the local church?
I hope not. Will respawning monsters be an endless gold vein?
There is still time to raise the cost of raise dead and healing potions.
No free healing at the local priest, pretty please.
3) What about monsters' onhit effects? I mean.. the thing that makes fights interesting are the special properties of a given monster - mainly the on-hit effects when you get hit by it. There are a ton of options for diversity.. from stuns to blindness, lifesteal etc. Will you follow the standard d&d rulebook folklore or spice a bit some monsters' on-hit properties? You were pretty conservative with it in the OC and in MotB. Not much imagination was invested in this department sadly..
Will there be hags in SoZ? It would be cool to have a hag with these on hit properties: lifesteal, blindness (fortitude save), confusion (will save) and sneak attacks. :D Blindness + sneak attacks is a good combo.
(Sadly, in SoZ they'll add a
2nd level cleric spell which gives you immunity to critical hits and sneak attacks..yes, WTF. Please, make it last 1 round/level. Damn imbalanced D&D).
4) You should introduce some kind of penality for swapping items in combat. -5 to AC for 2 rounds or something. "Oh my, now I'm going to take that shield which is large as a door - no problem, done" "Nope, changed my mind, I'll pull that large sword from my bag now".. "Oh, and now, I'm gonna change my belt".. No, please. Making items unchangable during combat (as is the case with armor) would be the best.
PS. If you mean real death to perma regeneration you should modify one bard inspiration which grants perma regeneration to the whole party. That's better than any perma regeneration item out there.
Thanks for the answers in advance, Obsidian devs! :D