Manjuice Nutella
Arcane
Oh, right: Posting in a Lyric Suite & Nomask thread
I do recommend checking the intended progression from a walkthrough because the game can be ridiculously misguiding about where you're supposed to go next.
I do recommend checking the intended progression from a walkthrough because the game can be ridiculously misguiding about where you're supposed to go next.
This is why we can't have nice things.
If you played online, you'd know that anyway from reading the signs, right?
Obviously, people are free to play the game any way they wish. It was just a recommendation based on my own experience with the game and the assumption you're not a masochist.
Have you even played the game?
The signs are more hints than outright spoilers
If you'd play the game instead of reading about it you might know.
Might as well read a walkthrough while playing Monkey Island.
Obviously. But the game's strengths are gameplay and exploration. Might as well read a walkthrough while playing Monkey Island.
Obviously. But the game's strengths are gameplay and exploration. Might as well read a walkthrough while playing Monkey Island.
I don't think this is the case at all. The meat of the game is still the combat, secrets are just there to give you special bonuses, which can be substantial (you can discover special NPCs, key items and even two extra areas, one of which is pretty much mandatory), but the discovery of which doesn't trivialize the game. There's also a couple of secrets that simply cannot be solved unless you read spoilers (to wit: who ever managed to save Solaire without reading up on out to do it first?), but the benefit of those is questionable.
Funny story... I actually played through DS1 only once and killed Solaire immediately after meeting him for the first time, cause there was a ground sign that said "liar" and I didn't know yet that those were written by players, so I thought that information was 100% solid and acted on it... I don't even know why everyone talks about Solaire so much, all the sun bros etc...(to wit: who ever managed to save Solaire without reading up on out to do it first?), but the benefit of those is questionable.
it's best played offline unless you're a fan of MMO's (i.e. a fan of retards, hand-holding, spoilers, and griefing).
Sorry, nothing about these mechanics have anything to do with what you listed.
Sorry, nothing about these mechanics have anything to do with what you listed.
1. Except being invaded by some dick every time you try to enter a certain boss fight (or something - I read about this on a forum). That's griefing. Yes, yes, you can be hollow - but what if I don't want to?
2. "Helpful signs" do undeniably have something to do with hand-holding or spoilers.
3. So does a boss fight where all you do is run for cover while others take down a boss you shouldn't be able to defeat.
You can inform me about the game, but you don't have to lie about it while doing it.
Also of note...
>"I don't want to play with other ppl cause they're immature retards"
>proceeds to acting like said retard by calling a liar someone who has been nothing but polite and patient despite your obvious mental issues
some type of autism
some type of autism
some type of autism
I just want to hear about the best ones, the ones that are like good lovers or good dogs.
The newest game I've played (apart from Grimoire demo) is probably Two Worlds II from late 2010.
Here's a list of something like my top favorite games if you want to calibrate: Hordes of the Underdark (mostly for the atmosphere of playing without map), G2: Night of the Raven (atmosphere and challenging travel/exploration), Two Worlds (modern Diablo done well, although largely lacking in atmosphere if you compare with original Diablo), Dark Omen (proof that single player RTS can be great), Far Cry (played this on realistic and loved it), Doom (complex levels and OK atmosphere with Playstation version soundtrack), Deus Ex (played this on the hardest setting as well; I especially enjoyed the sneaking and the sense of challenge), TES: Arena (those dungeons, man!), Resident Evil (atmosphere and love the mansion), ADOM (roguelike that feels compact and well designed, at least compared with some of the competition).
I also don't mind trying strange games that don't fit a category and I don't mind trying games that are of different type than those I listed.
I don't like popamole shooters. I'm not a big fan of turn based combat (I think it's just not interesting enough considering how long it takes). I find RTS is usually disappointing in SP due to game being more complex than AI. Civ and Sims type games are great for a couple of days and then I grow weary of them. Morrowind was nice until you got to the part where you had to unite the different clans - ugh, what a chore. I don't like games that feel like a chore.
tl;dr I just want to hear about the best ones, the ones that are like good lovers or good dogs.
If you haven't played any games for years then you could become a professional gaming journalist.
4 years w/o playing new games - anything I missed? (PC sp)
I would think that that being round would make you roll quite well, and if anything, would make that the default state of movement.roll dodging is like a fat Kwanzan trying to roll.