If nothing else, it must be getting there considering feedback and such has now led to the following in such a short time.
v2.1
* Added a "Game Difficulty" option when creating a new player (v2.0 players will have "Normal" difficulty)
* Now actually stealing items from towns cause aggression, not the act of picklocking
* Lights will no longer be generated on zone edges
* BALANCING: reduced the cost of shot reflection and see invisibility properties
* BALANCING: Keys now are not worth anything alone -- they are for unlocking, not reselling
* BUG FIXED: Supporters had trouble going into the next zone with you in tight spaces
* BUG FIXED: "Bad" healing ETUs were placed in zones that weren't really bad
* BUG FIXED: Stamina wasn't increasing as expected when taking damage
* BUG FIXED: You could keep targets selected that had been killed and removed from the game
v2.5 (sound effects and balancing)
* Sound effects! You can change the sound effects by replacing the .WAV files in the /sounds directory
* BALANCING: Reduced the rate at which stamina increases
* BALANCING: Reduced the stamina / strength increase when mining / destroying terrain
* BALANCING: ETUs no longer can have a "Health Rate" effect, unless they are a Healing ETU
* BALANCING: Significantly reduced the buy-back on items (it was too easy to make a fortune by mass-killing)
* BALANCING: Reduced the rate of resistance increases from soaking in elemental liquids
v2.1
* Added a "Game Difficulty" option when creating a new player (v2.0 players will have "Normal" difficulty)
* Now actually stealing items from towns cause aggression, not the act of picklocking
* Lights will no longer be generated on zone edges
* BALANCING: reduced the cost of shot reflection and see invisibility properties
* BALANCING: Keys now are not worth anything alone -- they are for unlocking, not reselling
* BUG FIXED: Supporters had trouble going into the next zone with you in tight spaces
* BUG FIXED: "Bad" healing ETUs were placed in zones that weren't really bad
* BUG FIXED: Stamina wasn't increasing as expected when taking damage
* BUG FIXED: You could keep targets selected that had been killed and removed from the game
v2.5 (sound effects and balancing)
* Sound effects! You can change the sound effects by replacing the .WAV files in the /sounds directory
* BALANCING: Reduced the rate at which stamina increases
* BALANCING: Reduced the stamina / strength increase when mining / destroying terrain
* BALANCING: ETUs no longer can have a "Health Rate" effect, unless they are a Healing ETU
* BALANCING: Significantly reduced the buy-back on items (it was too easy to make a fortune by mass-killing)
* BALANCING: Reduced the rate of resistance increases from soaking in elemental liquids