Intellectually bankrupt? I love it when people in this forum run out of arguments.
Like you when saying that FO2 > FO1 (in terms of art direction), then neglecting to provide any rationale?
Yeah, I "love" that too.
For fuck's sake the game you quoted plays slower than a fucking sedative.
Spastic ADHD mouthbreather detected.
As for the ship itself, it's pretty generic in a bad way. It's not even industrial, DraQ, it reeks 'fashion design statement' all over it: random spinning stuff for no apparent reason
Centrifuge is pretty handy when you would otherwise spend months in microgravity. Especially when you don't just need it for health reasons, but are, for example a commando and have to keep in top physical shape.
Meanwhile in Doom3:
http://video.google.com/videoplay?docid=9063691826467166187
An example of good and plausible ship design (in the eye of 1ek, at least).
And yeah, I know it's a mod, but the ship is 100% vanilla and you can see it clearly from all sides this way to better admire thought put into the design, like lack of pointless segmentation (especially on the base of the wings), lack of pointless shit (like stubby, helicopter-like wings incapable of producing significant lift on Earth, let alone Mars), pair of huge dorsal thrusters (without doubt they are there to counteract Mars' strong antigravity field), or hardcore tube crash frame thoughtfully added in front of the canopy in case that the only cluster of small, splayed thrusters (it's not like the ship needs substantial downwards thrust for liftoff and landing, no, but it needs a huge pair of thrusters pointing upwards) on the underside of the ship will inevitably tip it over and send it into a nosedive as Newton would predict due to them being located all the way to the back.
Anyone still wonders why 1ek chose this particular nick?
Here's a hint:
http://25.media.tumblr.com/tumblr_lir9f0JvJl1qhcky7o1_400.jpg
Just add a crown.
Anyway, since I enjoy toying with retards before finishing them off, explain to me:
-How is fallout 2 better than 1 in terms of art direction?
-Why does Azar Javed in Witcher 1 (second encounter) fight dual wielding totem poles (with hafts too thick to actually be grasped by a human) that exceed any derpy overscaled weapon in FFVII and DA2 and can only be rivalled by Tauren totem poles from World of Warcrap?
-Explain functionality of this kind of armour (for bonus points expound on benefits of having one's pubes tangled in mail loincloth):
(I actually like Witcher and it has good art direction most of the time, but when it went retard, it went FULL retard).