false Kalin
Arcane
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QFT.Now that I think, probably the best ruleset GW ever released is Epic. It's legit fun.
Also, Epic used alternated activations, which made it much harder to lose 1/3rd of your army before you could fire the first shot.
Bill King could be better but that is a respectable paragraph. Troke, Thorpe, Ward and all the rest of the later crew mire themselves in cliches, needless heavy adjectives and repetition. That's not a matter of sources or originality. The later writers simply lacked skill.
Epic : Space Marines had alternating activations for fire only, not for movement for which it was side A, then side B, and there was no point in delaying shooting.Also, Epic used alternated activations, which made it much harder to lose 1/3rd of your army before you could fire the first shot.
If we're talking ruleset design, the only sore point of epic is the reliance on "activating" units, meaning that the game if powerplayed could degenerate into trying to have more unit to activate than your opponent, forcing them into subpar tactical choices. Maybe I wrote that clumsily, but I hope the point came across.
More modern designs usually fix it giving "activation points" or the like, based on the army quality. The Warmaster-inspired system that Warlord uses with random command rolls (that one sadly also finds in WW2 Commander and Cold War Commander) is the shittiest thing ever, though.