Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Torment Fan Q&A Video #2

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,107
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Colin McComb; Gavin Jurgens-Fyhrie; InXile Entertainment; Torment: Tides of Numenera

inXile have published their second Torment: Tides of Numenera Q&A video featuring Colin McComb and Gavin Jurgens-Fyhrie. This time, Colin and Gavin answer questions about the Meres that were removed from the game's introduction, the possibilities for conflict with companions, the nature of the game's timed quests, the visual customizability of the Last Castoff, and a couple of other things.



And that's it - this is the final video in the series. I guess they didn't get very many questions.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom