Mustawd
Guest
If you say this, you clearly aren't familiar with how the modern MMO works. Failure to show up for the grind = loss.1) By trying a new MMO, you're not losing anything in your old one.
Can you explain this? I don't get it.
If you say this, you clearly aren't familiar with how the modern MMO works. Failure to show up for the grind = loss.1) By trying a new MMO, you're not losing anything in your old one.
Most such games around have mechanics that punish you for failure to appear. Eventually you'll have racked up so many fines that you may as well just not bother coming back at all. Since switching to a different game would quickly accrue these penalties, there is a significant barrier to doing so.Can you explain this? I don't get it.
No. The Decline is inevitable and inexorable. Entropy must always increase. Blizzard's involvement merely hastens the process, as does the involvement of anyone else, because as more people attempt to draw from the system, the Decline can only accelerate. Companies never add to the system, because this would be unprofitable, they must naturally draw from it. Since the only entrants into the system, which must naturally Decline over time in accordance with the Second Law, are those who withdraw energy from the system to benefit themselves, Blizzard is no different from any other company."Does Blizzard entering a genre lead to its demise?"
-Hack and slash
-RTS
-MMO
-MOBA?
Instead of going in circles about how MMOs are garbage, let's take this topic in a slightly different direction.
"Does Blizzard entering a genre lead to its demise?"
-Hack and slash
-RTS
-MMO
-MOBA?
- RTS "died" because it wasn't ever popular enough to satisfy the suits looking for action games revenues, nothing to do with Blizzard.
- RTS "died" because it wasn't ever popular enough to satisfy the suits looking for action games revenues, nothing to do with Blizzard.
If anyone it was EA who killed RTS. Remember the abomination that was Command and Conquer 4? And the fiasco of Command & Conquer: Generals 2?
Makes me want to cry...
There're a couple promising up and coming MMORPGs. Of course "promising" depends on what you like or want in an MMORPG:There are projects like Crowfall and Camelot Unchained, but they are far from finish. And there is Albion Online but im afraid that developers aimed for relatively small audience and didnt count the fact that there is a huge group of players waiting for the next "big one".
Most such games around have mechanics that punish you for failure to appear. Eventually you'll have racked up so many fines that you may as well just not bother coming back at all. Since switching to a different game would quickly accrue these penalties, there is a significant barrier to doing so.
The hack and slash genre is doing fine, it's just lost all trappings of its RPG roots.Instead of going in circles about how MMOs are garbage, let's take this topic in a slightly different direction.
"Does Blizzard entering a genre lead to its demise?"
-Hack and slash
-RTS
-MMO
-MOBA?
Halo was an RTS first.Instead of going in circles about how MMOs are garbage, let's take this topic in a slightly different direction.
"Does Blizzard entering a genre lead to its demise?"
-Hack and slash
-RTS
-MMO
-MOBA?
- if by h&s you mean diablo clones, genre is at an all time high.
- RTS "died" because it wasn't ever popular enough to satisfy the suits looking for action games revenues, nothing to do with Blizzard. Kinda like RPG except you can't really pull a bethesda and morph a RTS into a broshooter.
- doubt they'll have any significant influence in the MOBA scene
I'll give you MMOs - WoW was impossible to topple directly so companies basically created the F2P model so they wouldn't have to compete with it, and that lead to the situation we have today.
WoW didn't kill anything, it simply set the standards for what an MMO should play and feel like. Every other MMO felt clunky and antiquated compared to the smoothness of WoW.
That's easy to say when most of the instanced content consisted of the same instance.WoW didn't kill anything, it simply set the standards for what an MMO should play and feel like. Every other MMO felt clunky and antiquated compared to the smoothness of WoW.
Eh, I never understood praising WoW as some great game based on its mechanics. I thought that City of Heroes was for more interesting (and had way better combat).
Particularly, I liked how most of the content in CoH was instanced. It was so immersion breaking in WoW to have to wait in line behind five other people for some monster to spawn so you could kill it for a quest.
Digital crack cocaine.I suspect as well that there's a genuine unease about mmorpgs these days as well. Too many stories of gambling-like addictions, combined with the introduction of 'real money' ingame purchases making these games a fraction of a step away from being glorified pokies, and a decent chunk of the gaming market has had a period of near-addiction that they've weaned themselves off. I've never come across any other computer game genre where such a significant chunk of former players look back upon it as an overall negative experience - even where people spend way too much time playing, say competitive FPS, they don't seem to so frequently come away from it saying 'holy crap, how much of my life did I waste on that thing?'.
Well, there's one big difference:Digital crack cocaine.I suspect as well that there's a genuine unease about mmorpgs these days as well. Too many stories of gambling-like addictions, combined with the introduction of 'real money' ingame purchases making these games a fraction of a step away from being glorified pokies, and a decent chunk of the gaming market has had a period of near-addiction that they've weaned themselves off. I've never come across any other computer game genre where such a significant chunk of former players look back upon it as an overall negative experience - even where people spend way too much time playing, say competitive FPS, they don't seem to so frequently come away from it saying 'holy crap, how much of my life did I waste on that thing?'.
Though personally I'd say even that has no shit on the ultimate non-pharma cocaine substitute: Magic.
Eh, I never understood praising WoW as some great game based on its mechanics. I thought that City of Heroes was for more interesting (and had way better combat).
It's just not possible to have 40+ differentiated roles in a raid. WoW would have been better off with a blog post stating that not all talent options are valid for raiding and not all talent options are competitive for pvp.