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If this genre is dead or completely stagnant...
From someone who always felt that mmos are boring I think people are just tired from either grinding always the same quests or having a lot of pvp happen in the harderr ones (or the lack of pvp in games with a more soft approach).
With Minecraft and all the similar crafting/building games in Steams early access I think that's where the mmos will go to. People want to start to shape the mmo world by themselves. And right now they can have a similar experience with friends with such building games on dedicated servers in a smaller ecosystem. And it's for the fraction of the price an mmo would cost (usually paying onetime 15 € and your good to go) while mmo developers have way higher costs to rent all the servers for the game to run properly. It's not really viable at the moment?
From someone who always felt that mmos are boring I think people are just tired from either grinding always the same quests or having a lot of pvp happen in the harderr ones (or the lack of pvp in games with a more soft approach).
With Minecraft and all the similar crafting/building games in Steams early access I think that's where the mmos will go to. People want to start to shape the mmo world by themselves. And right now they can have a similar experience with friends with such building games on dedicated servers in a smaller ecosystem. And it's for the fraction of the price an mmo would cost (usually paying onetime 15 € and your good to go) while mmo developers have way higher costs to rent all the servers for the game to run properly. It's not really viable at the moment?
The winner might be the game that manages to combine those sorts of games with some of the addictive Skinner Box grindy structure of MMOs. And of course, lots and lots and lots of polish.
Maybe for you it's dead, but not for me.You know, like most codexers I'm a single player guy and all that, usually MMOs (even when you loved to death and played for 38,000 hours one of them) are kinda disregarded and never appear on personal top 10 videogames lists and all that... but I can't lie to myself, it was a huge part of my gaming career. Starting with Tibia and then jumping over the years to UO, Ragnarok Online, Guild Wars 1 (not sure if I'd call an MMO but it's pointless to discuss this shit now), Lineage 2, WoW and finally GW2 which was my last MMO, all I can say is that all things considered I always had a fucking great time with this genre, which is a far, far reality from its sucessor's, the unbelievably stressful and irritating MOBA games.
Today I had a pretty entertaining conversation about this with a long time friend that played many of those MMOs by my side, and eventually we started looking at the newest stuff that's coming out these days or have been released recently. Wow... what a total disgrace. As far as I've seen there are next to zero meaningful stuff being made and all the latest ones look awful. What happened to the days where you'd open an MMO related website and would see billions of them being made and a lot of people interested in each one of them? Is everyone just populating the old, famous ones? If I want to go back to this genre, should I wait for some new promising one or just go back to WoW/GW2? Is there even people playing this shit nowadays or everyone and their moms already migrated to LoL?
If this genre is dead or completely stagnant (and one of the two is most certainly right) it's really a shame, so much potential for great stuff wasted and gone. Say, where the fuck is a modern, 2015 real sucessor to UO? Don't even think on that abomination that is SotA. And while I don't think GW2 is bad, I think it's infinitely worse than 1 was, starting by the fact that they fucked up the best class in any RPG in history - Mesmers and their debuffs, fuckups and anti-action stuff - and transformed it into an average "magical Phantom Lancer". The general structure of the game also doesn't really please me, but it's still entertaining to play with a couple of friends. I imagine it's a bit better now that it has guild halls and other stuff that makes it all less pointless, but whatever.
Eh, I don't know, I feel I've came back to an already familiar point: years away from MMORPGs makes you miss them and then you start looking back to search if there's any good stuff to return to. This time though I was surprised by a weird "sameness" in the available stuff, like nothing at all really changed in the last two or three years.
I read that book. I don't remember it having a P2W ending.I feel in the future MMOs will get more prominent as they continue to integrate with social media and our digital lives. If you haven't read Snow Crash give it a read, it only makes sense (to me) that we've been on that path for a while now.
You know, like most codexers I'm a single player guy and all that, usually MMOs (even when you loved to death and played for 38,000 hours one of them) are kinda disregarded and never appear on personal top 10 videogames lists and all that... but I can't lie to myself, it was a huge part of my gaming career. Starting with Tibia and then jumping over the years to UO, Ragnarok Online, Guild Wars 1 (not sure if I'd call an MMO but it's pointless to discuss this shit now), Lineage 2, WoW and finally GW2 which was my last MMO, all I can say is that all things considered I always had a fucking great time with this genre, which is a far, far reality from its sucessor's, the unbelievably stressful and irritating MOBA games.
Today I had a pretty entertaining conversation about this with a long time friend that played many of those MMOs by my side, and eventually we started looking at the newest stuff that's coming out these days or have been released recently. Wow... what a total disgrace. As far as I've seen there are next to zero meaningful stuff being made and all the latest ones look awful. What happened to the days where you'd open an MMO related website and would see billions of them being made and a lot of people interested in each one of them? Is everyone just populating the old, famous ones? If I want to go back to this genre, should I wait for some new promising one or just go back to WoW/GW2? Is there even people playing this shit nowadays or everyone and their moms already migrated to LoL?
If this genre is dead or completely stagnant (and one of the two is most certainly right) it's really a shame, so much potential for great stuff wasted and gone. Say, where the fuck is a modern, 2015 real sucessor to UO? Don't even think on that abomination that is SotA. And while I don't think GW2 is bad, I think it's infinitely worse than 1 was, starting by the fact that they fucked up the best class in any RPG in history - Mesmers and their debuffs, fuckups and anti-action stuff - and transformed it into an average "magical Phantom Lancer". The general structure of the game also doesn't really please me, but it's still entertaining to play with a couple of friends. I imagine it's a bit better now that it has guild halls and other stuff that makes it all less pointless, but whatever.
Eh, I don't know, I feel I've came back to an already familiar point: years away from MMORPGs makes you miss them and then you start looking back to search if there's any good stuff to return to. This time though I was surprised by a weird "sameness" in the available stuff, like nothing at all really changed in the last two or three years.
What kind o fun are you talking about? I think many here would classify Wurm Online as grindy. I do because it's definitely grindy. However, I enjoyed every second the moment I logged in. It didn't take hundreds of hours to realize I was playing a special MMO. I knew the first few moments. It was subtle. Things like: 1) different tiles slowing you down 2) slopes 3) not consolized 4) sandbox (not linear). And that was just in the tutorial. Many players apparently never evne make it out of the tutorial. In the past it was always thought the tutuorial just wasn't good. However, I thnk players picked up on these subtleties and quit. Hence, the only way the game is going to get a high population is to consolize itself and appeal to those gamers.Change of formats. Now not everyone could allow to spend time on mercyless grinding. With MOBAs it's easy - you get in, play a match and have fun. In many MMOs you haveto invest HUNDREDS of hours just to begin having fun. To be able to run on guild wars with maxed levels or go on epic raids you have to invest a lot. Team Fortress 2, CS;GO or DOTA2, make match fully dependant on your skill without requirements to level up or grind up some equipment to be able to do something.