Castanova said:Just because you see the end of a game an order of magnitude less often than the beginning of a game doesn't mean there's something wrong. In fact, I'd prefer that because then the end-game content is extra enjoyable given how rare it is to experience.
keithburgun said:Our game is very light on the "arbitrary knowledge".
Zed said:Aren't you worried you'll draw the wrong crowd with the graphics though (the conceptual/illustrations/cover etc - shit you'll use as promotional)? It looks like a casual-friendly adventure for the whole family looking at that art with the baby and skeleton... and then it turns out it's turn-based and shit and people (you know, them) will go "ah, waaaah, I don't get it, what's this, I don't even-" *permadead*.
How did that guy know I'm a bitch?Lesifoere said:Port to Android or GTFO, bitch.
keithburgun said:How did that guy know I'm a bitch?Lesifoere said:Port to Android or GTFO, bitch.
I know, right? It's all dungeon crawling and tactics and shit. Where's the rat diplomacy and C&C?entertainer said:a fucking iphone game topic in my rpg discussion?
so this is what it has come to
Lesifoere said:Okay, now I need to know: how many of you suckers use an iPhone?
Lesifoere said:Port to Android or GTFO, bitch.
aleph said:Lesifoere said:Port to Android or GTFO, bitch.
Porting to Android shouldn't be a big issue, it's all java anyway, isn't it?
Castanova said:Nope. iPhone apps are written in Objective-C. This one most likely uses OpenGL ES but, in the worst case, it's possible this game uses the Apple-specific graphics API.
hicksman said:Looks good. I'll put another vote for an Android version so i can actually play it...
Lord Rocket said:I checked on Wikipedia and Objective C is supported by GCC so compiling on a desktop won't be impossible (well, assuming no Apple-specific code is being used, as you say). A few more minutes of research turned this up, fuck knows if it works though.