thathmew
Zero Sum Software
So I'm curious to hear how 1.3 is working out, if it did improve stability or not. Chadeo's already mentioned he's still having some window closing lockups, but I haven't really gotten much feedback on the general stability since 1.1.
Also I'm hoping now to move onto more "enhancements" rather than fixes (I'm still going to work on the general stability) and wonder what your thought are on my priorities.
There's several areas I could work on:
1) 3-D Graphics enhancements (lighting, fx, translucent walls and objects)
2) UI (interface screens, selecting objects, more display of info)
3) Combat enhancements (more varied enemy attacks, better AI)
4) Random encounters (more varied)
5) Add a difficulty slider
6) Non-combat skill enhancements
1 and 2 are the priorities right now and I've gotten some good suggestions for them already.
If there's any one thing that's still really niggling you now's the time to let me know. And of course anything found that's broken, will get fixed.
cheers,
-m
Also I'm hoping now to move onto more "enhancements" rather than fixes (I'm still going to work on the general stability) and wonder what your thought are on my priorities.
There's several areas I could work on:
1) 3-D Graphics enhancements (lighting, fx, translucent walls and objects)
2) UI (interface screens, selecting objects, more display of info)
3) Combat enhancements (more varied enemy attacks, better AI)
4) Random encounters (more varied)
5) Add a difficulty slider
6) Non-combat skill enhancements
1 and 2 are the priorities right now and I've gotten some good suggestions for them already.
If there's any one thing that's still really niggling you now's the time to let me know. And of course anything found that's broken, will get fixed.
cheers,
-m