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Recent content by Squeek

  1. The Morrowind that never was.

    Myself, I flashed on this part of Julian Jensen's bio: "... applied statistics; natural language processing; digital signal processing and database management." That explains a lot, doesn't it? No wonder he designed a game like Daggerfall (For those of you unfamiliar, DSP is usually applied to...
  2. Are RPGs Evolving or Dying?

    The right answer is computer RPG, as a genre, is dying (and almost dead). Arcade-game RPG, on the other hand, is healthy and prosperous. The future for that genre is undeniably bright. CRPG lost its way and needs to be reinvented, IMO. As a group, folks here seem to have a pretty good...
  3. Was Baldur's Gate considered popamole at release?

    IIRC, the big deal was that BG would use (and simulate) the current D&D rules set. Interesting note, I think, is that the original version didn't pause the game when you went into the inventory screen. So your party could get trashed while you were considering which potion to gulp! In...
  4. Not ready for numbers? The dumbing down of RPG mechanics.

    Again, I think you make a very good point. I haven't played NBA2K11, but it does sound more RPGish than many so-called RPGs. You wondered why. I wonder too. Myself, I've read a lot of very good posts over the years relating to that, here and at other places. Today I'm convinced that the...
  5. Not ready for numbers? The dumbing down of RPG mechanics.

    Nice original post, IMO. Here's my own take on it: There's only so much room in a $60 game. Sports games are games where a character needs to perform a single task well. On the other hand, RPGs are games where a character needs to be able to perform every imaginable task well. So sports...
  6. RPG in the year 3000?

    About 11 months ago I took a job at a genetics company selling scientific assays and now think I'm beginning to understand (well, maybe a little) why some folks have compared the real world, and how it works, to video game worlds, and how they work. IMO, if someone were to design a game...
  7. Publishers = bad RPGs?

    I don't imagine it's easy to evaluate the market potential for new games, especially unique new games. So anyone with an idea for a unique new game must have a difficult time, trying to get financing for it. And you would think publilshers would have the best point of view. That's their...
  8. Publishers = bad RPGs?

    I'm not one to be harsh, but that's pure crap. I realize it's conventional wisdom (and well put, actually), but I couldn't disagree more. You would be right if everybody was already aware of and already properly understood every great idea. But they don't. It's up to smart businessmen to...
  9. Publishers = bad RPGs?

    Instead of asking who's to blame, it might be better to ask: Who is the real developer of these games?. One party creates them and the other funds that project, but which one is doing true development? Based on what I've read on forums like these, I would be tempted to say game publishers are...
  10. Is linearity really so bad?

    I would agree with that and would add that the plot in Morrowind is there waiting for the player if and when he ever decides to pursue it. As it turned out, most folks who played it never pursued it at all, right? So I think you would have to conclude that Morrowind would have benefited by...
  11. How conservative are you? What new shit do you want?

    Didn't cell phones recently become computers? That seems awfully non-trivial to me. I would expect it to change the overall competitive landscape for video games and, as a result, impact the competitive position of the PC as a game platform. Cell phones, being smaller and cheaper, are...
  12. Is "roleplaying" the wrong word for the genre?

    My own opinion is that the video games we've been playing ought to be called CRPGs, even if they're light on the "R" aspect (sometimes very light). But if that question could only be considered in terms of black and white and answered only one way or the other, then I wouldn't blame anyone for...
  13. Is "roleplaying" the wrong word for the genre?

    I don't see how your references to other "ways to introduce extra roleplaying opportunities" is disagreement. I took them as additional comments. I liked Yeesh's comment, the one I quoted originally, and that's what I've been discussing. That and the OP's suggestion that "role-play" might...
  14. Is "roleplaying" the wrong word for the genre?

    If a CRPG were designed to enable you to indicate your character's style and personality, then it could also be designed to respond to those choices. And the consequences could be significant. That would add more role-playing decisions, obviously. But it could also open the door to better...
  15. Is "roleplaying" the wrong word for the genre?

    Right. The games we've been playing just aren't designed to work that way at all, and they would be better RPGs if they did, somehow. Even if their game worlds only reacted every now and then, that would be enough, I think, to suggest and maintain the illusion that style and personality...

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