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Recent content by MrBrown

  1. FF XIII-2

    Yes, but only after a long while. Like most FFs (or JRPGs for that matter), FF13 doesn't give all the options at the start, but you get them gradually... and in this case, really gradually. It takes 2 hours to get any interesting things, and 30 for all the options. The main thing though, is...
  2. The official Codex DA2 preview poll extravaganza.

    I voted the first option, just for the sake of Gaussian distribution. It's just a visual thing, it has no meaning. The default character look doesn't have it.
  3. FF XIII-2

    I liked FF13, so I'll be checking this out. I just hope it doesn't have 30 hour introductory section this time :0
  4. New Vegas - playing a retard

    There are actually instances where you can't see the option unless you have the stats... I think one of them is at the start of the game, when leaving Doc Mitchell's house, if you have Med 30 you can ask for more meds. I do get the failure option for low speech, but not for low med. There are...
  5. Can cRPG protagonists actually have some depth?

    The other way around, actually. What I meant about choices past the start, is that there needs to be less, and when there is less, they can be made more meaningful. The current way of making dialogue, for instance, results in a huge number of meaningless choices. That work would be better spent...
  6. Can cRPG protagonists actually have some depth?

    Well, obviously some kind of choices should be left to the player. The market currently just has 2 kinds of games: games, where you don't define anything about the main character, and games where you define all sorts of stuff but nothing story-related. What I'm saying is simply that for a...
  7. Can cRPG protagonists actually have some depth?

    Oooh, interesting topic. I could talk endlessly about this. In short, because there's no way to make the character have any depth without predetermining him. While systems modeling motivation and such work in PnPs, they probably won't work in CRPGs. This is because in PnPs it's the players...
  8. Finishing F2 with a pure mêlée+unarmed character

    It's isn't hard, yes... You just need to run up to everybody, smacking them up is easy. The only annoying point was that I kept using HtH Evade (or whatever that Perk was called) to get my AC near 100, but just about anyone would still hit me. I don't remember exactly how the system worked...
  9. The minimal requirement for the "CRPG" label.

    Hmm. I can connect with the dislike of jargon; forgenites especially seem to like making them up (The Impossible Thing Before Breakfast, anyone? :D ). As for conversing about various outlooks on roleplaying (whether about a formal theory or not), I've found that staying away from jargon and...
  10. The minimal requirement for the "CRPG" label.

    I'm not against talking about the Forge-theory, I'm just warning GNS is like a word of summon for comments like Zomg's here, in every RPG forum, apparently. EDIT: I've yet to see an rpg.net forum post about rpg-theory where the flames didn't start in less than 5 posts, regardless of how the...
  11. The minimal requirement for the "CRPG" label.

    I can understand that, though I still think there's not much the Big Model can provide for that. Besides saying, "have a coherent Creative Agenda!". Which most western RPGs, computer or table-top, don't really.
  12. The minimal requirement for the "CRPG" label.

    Yes. Don't bring Forge-theory into a thread half-heartedly, especially not GNS. It'll end in a flame fest. Then again, maybe the posters at the Codex aren't that set in their ways, as far as table-top RPGs go. Anyway, Forge-theory is ultimately about human-to-human interaction...
  13. The minimal requirement for the "CRPG" label.

    How can "the whole package" be a minimum requirement? :? Anyway. I have no idea what Computer RPGs even are, really. Table-top RPGs can be singularly defined as being mainly about negotiation of content of an assumed world, but because most computer games have a game-world in the first...
  14. How long is ADOM?

    If you're new to ADOM, the best order is to: 1. If you don't have the Healing skill, talk to the Village elder, get the Carpenter quest. If you have it, talk to the Druid and get the Black Druid quest. 2. If you don't have Trap Detection, talk to the Master Thief in Lawnilotletlhlölhohlohl...
  15. Where's the Codex's Final Fantasy 12 review?

    Here's one: It plays like a single player MMORPG. If you've played MMORPGs, you'll stomach it, if not, you'll dislike it. My empirical studies (I asked at least 5 people!) prove this. :D The combat is like a poor man's Baldur's Gate. You want everyone to attack automatically, which...

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