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Recent content by jimboton

  1. The Fall of the Dungeon Guardians - dungeon crawler with RTwP combat

    Yeah, no. A Might and Magic dungeon is different to a Grimrock dungeon which looks nothing like an Elminage dungeon. Even in the days of 256 color palettes and lo res displays you wouldn't mistake a Dungeon Master dungeon with a LoL dungeon, a Wizardry dungeon, an Elvira dungeon, a Dark Heart of...
  2. The Fall of the Dungeon Guardians - dungeon crawler with RTwP combat

    If you took the UI away from this game's screenshots you couldn't possibly distinguish it from LoG 1 unless you played it last week. What a shameless ripoff. And a dumbed down ripoff as well sadly.
  3. Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

    Yeah of course there's far worse handholding 'out there' but I didn't kickstart any of it. And that doesn't make it ok anyway. Also I don't buy the 'but it's a tutorial level' explanation because there is no tutorial in what I saw: those are not general explanations about the mechanics or...
  4. Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

    You say this as if it was the funniest thing in the world. It's not, and those two companion dialogues 'here's the solution to the puzzle you just saw retard' are a fairly worrying sign of things to come . But hey maybe you're the kind that needs the step by step for your average...
  5. Game News Shadowrun Returns Kickstarter Update #57: Shadowrun Has Returned

    Follow the arrow, endure dialogues in biowarian fake C&C style, click on everything that shines, do WHATEVER in combat and win. This game is everything that's wrong with your average AAA blockbuster rpg and yet it gets a pass from the Codex... Move it to the mainstream forum already. You...
  6. KickStarter Hero-U: Rogue to Redemption - adventure-RPG from the creators of Quest for Glory

    "Torment. It was fun, but not really adventure style, story-based puzzles" So where does he say 'monsters over story' precisely? Torment didn't have story based puzzles, that's a fact. It focused on problem solving even less than on 'monsters'. Corey is exactly right on that one.

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