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Recent content by Aikanaro

  1. Prosper The Pokemon Experiment - 50,000 monkeys randomly bashing the keyboard

    The step counter was there - I watched a fair amount of it. The anarchists gave up and democracy was making good progress when I went to bed. Today I watched them spend 8 or 9 hours of them trying to teach Lapras surf and strength. Success was glorious. It's interesting that when a will to do...
  2. Prosper The Pokemon Experiment - 50,000 monkeys randomly bashing the keyboard

    They finally, finally made it through the tower. They were really quite efficient at walking through it by the end, relatively speaking. Failed to catch Snorlax, but that was fairly predictable. Progress is being made. Now the tower is done, perhaps it will be less excruciatingly slow.
  3. AMA'S LULLABY - A Cyberpunk/Post Apocalyptic RPG

    The art looks nice. Tell us about the systems/mechanics, please. Is there any reason she's hardly wearing any clothes?
  4. Progress

    I don't understand this point of view. I agree that procedural sandboxes can be great, but I don't see how they're the One True Way towards which video games should be striving. Nor do I see how games that tell premade stories are inferior in any intrinsic way. I enjoy both in different ways...
  5. Crispy™ Jeff Vogel has finally gone off the deep end - reviews Katawa Shoujo

    Katawa Shoujo isn't bad - not sure why everyone's upset that Vogel likes it. Everything he wrote in that article is basically true.
  6. So what exactly is Trash combat?

    Do you consider the groups of hobgoblins, gnolls, skeletons, etc that wander around various areas in BG1 to be trash combat? Gibberlings are easy to pick on because after a few hours of playing they're completely negligible encounters, but these mobs operate on basically the same principle but...
  7. So what exactly is Trash combat?

    Having your rest interrupted by mobs is a good mechanic to discouraging abuse of resting. If your sleep is getting interrupted, you brought that upon yourself by trying to camp in a dangerous environment. It's not 'trash combat' because it serves a proper mechanical purpose other than to waste...
  8. So what exactly is Trash combat?

    I don't think BG1 is full of trash. Quite the opposite. If you stick to just the main path of the game, the fights are non-trivial and well designed for the level you're roughly assumed to be at. There are mobs, sure - but they serve a purpose and aren't just a waste of your time. If you wander...
  9. Python: Where is it notably used in game development?

    Panda3D is an engine that uses python on top of C++ (all the actual game programming done in python, usually). It used to be Disney's in-house engine and they made several games with it. It's a nice engine, but it seems everyone's jumped on the Unity train. FIFE is similar ... but have any of...
  10. What RPG -system should I choose? I have the following preferences...

    Have a look at Archipelago. The only thing missing in your wishlist is the dice-tossing (it uses cards for resolution, and even then only lightly). It's pretty far design-wise from traditional RPGs though, if that concerns you at all.
  11. Vapourware Bloom: Memories - a new kind of action adventure RPG by Studio Fawn

    You should edit your first post and put a link to the new kickstarter - I assumed you'd already failed when I first had a look. The game looks great.
  12. Incline The Dark Triad: Dragon's Death

    How much of the game is spent crawling through gloomy looking dungeons? It looks nice, and sounds nice mechanically speaking - but the setting and such isn't doing much for me. Gives me PoR:RoMD flashbacks, which I could do without. Is there a mix of dungeon/overworld/cities - or is it all...
  13. The Dark Triad: Akhazal Quest new 3D-isometric turn-based, story driven cRPG

    What is this new Codex that hates constructive criticism? Honestly, no. It's just a meaningless fantasy-sounding word. It's not even clear that it's a person - there's no context.
  14. The Dark Triad: Akhazal Quest new 3D-isometric turn-based, story driven cRPG

    Looks interesting, but I'm really not sure about the name. 'The Dark Triad' alone would be okay, but tacking on 'Akhazal Quest' ... 'Akhazal' doesn't mean anything to anyone and 'Quest' is a word that's so cliche in every fantasy thing ever that it makes it sound bland. It's needlessly long...
  15. The Gamism Narrativism Simulationism Model and Computer RPGs

    The dead horse shambles in... Outside of The Forge, Story Games, and related forums - I've never seen a good discussion on GNS. It always, always turns to shit. Especially on the Codex. Well, anyway, I like GNS/The Big Model and find it very useful, but I think it has absolutely no...

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