Clockwork Knight
Arcane
The action RPG genre has been around for decades, I don't get why some people still struggle with it.
I've never heard anybody say that Wizardry 8 is hard. People who complain about it mostly complain that the combat is tediously slow, largely due to the use of 3D character models over a 3D landscape, and that when you pluck out the length that this imposes you actually discover a rather limited experience compared to the previous two Wizardries.
Because it has largely been downhill since the Underworlds set the bar.The action RPG genre has been around for decades, I don't get why some people still struggle with it.
But they have terrible melee combat.Because it has largely been downhill since the Underworlds set the bar.
I beat the game twice (on release and 3-4 years later) and I can't say that the random encounters bothered me that much. If you put that "the best chargen of all time" to good use (i.e. create a capable party), the constant fights won't be an issue and even the infamous Arnika road will be a pleasant stroll through the countryside. Not to mention that you can avoid many encounters by staying out of their sight.I agree that Wizardry VIII is very flawed. It has the best character generation of all time but the insane amount of random encounters that take forever to finish are burning me out every time I try it.
I beat the game twice (on release and 3-4 years later) and I can't say that the random encounters bothered me that much. If you put that "the best chargen of all time" to good use (i.e. create a capable party), the constant fights won't be an issue and even the infamous Arnika road will be a pleasant stroll through the countryside. Not to mention that you can avoid many encounters by staying out of their sight.
Eh? It sure was a shitty decade but not that shitty.Arcanum should have been recieved as the greatest rpg of that decade.
Goddamn Crimson Poppies.I liked VIII until I've met the fucking flower of doom that instagibbed me, no matter what I did.
This basically makes Wizardry8 a blobber version of Valhalla, so what can be said about someone who can't appreciate that?Those aren't random battles because battling is the game. Those were random bouts of walking that you were encountering.
I like that idea in theory, but there are too many "gotcha" encounters in W8 to make me seriously consider trying it. Oh look, a giant sea serpent 10 levels higher than anything I've been fighting in this area. Hmm, I wonder what's in this mountaintop temple ... oh look, it's a sorceress queen with an army of ogre knights 10 levels higher than anything I've been fighting in this area. And so forth, I don't have them all memorized. Basically it would be impossible without detailed foreknowledge of the game - aka slavishly following a walkthrough (either one written by somebody else or your own from a previous playthrough). OK for some I guess, but for me I'd just as soon turn on a Let's Play and watch somebody else do it as play a game to a script. And I find Let's Plays excruciatingly boring.The best and most fun way to play Wiz8 (though perhaps not for the first time) is ironman so claims about it encouraging savescumming are lulzworthy - git gud.
What an entitled thing to say.I like that idea in theory, but there are too many "gotcha" encounters in W8 to make me seriously consider trying it. Oh look, a giant sea serpent 10 levels higher than anything I've been fighting in this area. Hmm, I wonder what's in this mountaintop temple ... oh look, it's a sorceress queen with an army of ogre knights 10 levels higher than anything I've been fighting in this area. And so forth, I don't have them all memorized. Basically it would be impossible without detailed foreknowledge of the game - aka slavishly following a walkthrough (either one written by somebody else or your own from a previous playthrough).
This.That said and ironman aside, "save scumming" is totally unnecessary in Wizardry 8. Reloading a save sometimes, yes, you'll have to do that, but that's not save scumming. belowmecoldhands and Smoked Brisket are dumb if they think scumming is necessary in W8, and even dumber if they think it's a deliberate part of the design.
On a personal note, overall I think W8 is beautifully balanced, and often even a fight you're not prepared for can be escaped from, if not with no casualties, at least with less than a full party wipe. The limited but not prohibitive availability of resurrection items means that recovering from major screw-ups is doable, while at the same time it teaches you not to be too careless. The design does encourage "getting good", and players who do save scum (say, reloading every time a character dies) are doing the game and themselves a major disservice.
That said and ironman aside, "save scumming" is totally unnecessary in Wizardry 8.
OP stinks. Game is easy as hell. Just make an all hybrid party. It's super fun.
Regarding save scumming, I sometimes use that word too freely. Since I haven't really played W7 and W8 long enough and only played the demos, I cannot say for sure if they ever encourage save scumming (or generally push you to reload to save something or make your life easier). Generally, I think games verge on save scumming when you feel like you have to reload savegames too much either after dying or losing something important. If you're reloading to save a party member, for example, that's not really save-scumming until it's frequent. When does it become frequent? I think that depends on who you're asking.That said and ironman aside, "save scumming" is totally unnecessary in Wizardry 8. Reloading a save sometimes, yes, you'll have to do that, but that's not save scumming. belowmecoldhands and Smoked Brisket are dumb if they think scumming is necessary in W8, and even dumber if they think it's a deliberate part of the design.
I'm not crying bloody outrage. I'm saying that the arbitrary design of the game isn't compatible with ironman being fun without substantial leveraging of meta knowledge. No amount of "caution" will prepare you for the fact that if you go to Bayjin when you are told to, party wipe is a certainty because you can't cast Magic Screen and Soul Shield yet. No amount of "foresight" will tell you that you should explore every nook and cranny on the map, except don't go in that one nameless temple because the Sorceress Queen battle is a couple of orders of magnitude more difficult than anything in the surrounding area. It doesn't matter how smart you are, you're not going to magically guess that the Oak Saplings will annihilate you if you fight them where you find them and you should lure them out to the anti-magic zone instead. You can either read that in a walkthrough, or you can go in and get massacred and then reload the game.The thing about players in this day and age is that they don't plan, don't prepare, are incapable of caution or foresight. And then they expect, nay, demand perfectly fine-tuned difficulty curve no matter what they do and whenever game dares to fuck them up they cry bloody outrage.
Not always ... but when this is true and even when it isn't, I'm OK with getting killed ... that's what load game is for. And if I am playing an ironman or roguelike game and I fuck up and lose, I'm OK with that too. What I'm not OK with is the idea of losing 60 hours to a "gotcha" encounter I had no reasonable way to prepare for, of which there are several examples in W8, and it only takes one to irrevocably ruin an ironman playthrough.Guess what? It's your responsibility to fucking survive and if you've died it's because you've done screwed up.
Good post and I agree with you ... but to be blunt, Wizardry 8 is not such a game unless you are dumb. If you die more than twice to a given encounter and you can't come up with better tactics, it's time to simply leave and come back later. Open world RPG, no level scaling, that's just how it works.Regarding save scumming, I sometimes use that word too freely. Generally, I think games verge on save scumming when you feel like you have to reload savegames too much. When does it become frequent? I think that depends on who you're asking. But if I'm dying too much and reloading every 5 minutes, I'll lose interest.
Ha, Tree Sprites do suck. In my experience though it didn't take more than a couple of wipes before I copped to a good strategy for nailing them. YMMV.
Maybe I just sucked or was too low level, but in my two runs through W8, these little bastards made me suffer, badly. Like, top-10 suffering in my Gaming experiences... on the contrary, other monsters mentioned here seemed easier.