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What game are you wasting time on?

garren

Arcane
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Joined
Nov 1, 2007
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Grue-Infested Darkness
Finished Chrono Trigger, might as well play some more weeaboo since I'm on a roll, so I started Final Fantasy 7 (never played it before).

I guess Aeris dies, since I've seen that mentioned a million fucking times on the net and seen a video of it to boot :lol:
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Finished Chrono Trigger, might as well play some more weeaboo since I'm on a roll, so I started Final Fantasy 7 (never played it before).

I guess Aeris dies, since I've seen that mentioned a million fucking times on the net and seen a video of it to boot :lol:

8HNiQuc.jpg
 

Humppaleka

Cipher
Joined
May 21, 2011
Messages
863
I take back what I've said about old RTS games being clunky and boring. Got back into CnC and oh boy - apparently I wasn't in the right mood before. Now it struck me like lightning, the graphics, the units, the sounds, THE FUCKING MUSIC. Beat the GDI campaign finally. The final mission was ugly but I got through it in the end.
 

MicoSelva

backlog digger
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Garshasp: The Monster Slayer. :yeah:

I am not yet sure whether it is better or worse than Blood Knights, but it definitely contains more of my FAVOURITE game element - Insta-Death Platforming Sections With Clunky Controls (TM). I literally hurt myself in frustration yesterday, trying to get through a 'jump on sinking platforms and don't forget to grab powerups on the way' section. :argh:
 

Humppaleka

Cipher
Joined
May 21, 2011
Messages
863
Tried to play Mafia II. The most boring game I have played in a while. Quit at the part where you have to clean urinals. 10/10 gameplay right there.
 

pippin

Guest
I take back what I've said about old RTS games being clunky and boring. Got back into CnC and oh boy - apparently I wasn't in the right mood before. Now it struck me like lightning, the graphics, the units, the sounds, THE FUCKING MUSIC. Beat the GDI campaign finally. The final mission was ugly but I got through it in the end.

Same here, C&C was the best rts of the 90s.
 

DwarvenFood

Arcane
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Joined
Jan 5, 2009
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6,408
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Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Sludging through Chaos campaign in DOW2: Retribution.

Levels that I could rolfstomp over without planning are past now, but it's a nice game, better than DoW2 vanilla and more like DoW1.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
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1,878,490
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Djibouti
and more like DoW1.

NO :x

This is a lie that was being repeated constantly by Reric before the release, but it has no grounding in reality.

Also, I advise you to play Chaos Rising. It's easily the best dow2 campaign.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Halfway came out on GoG, so i'm playing it. It's somewhat fun with the inbuilt difficulty mod enabled (it gives more goodies and ups difficulty). Already had 3 party wipes. It's a bit like a easier space hulk (no overwatch, except a useless 'retaliation' thing, no destructible walls, TB, except without any queue order manipulation - they probably thought it would make it too easy).
 

Darth Roxor

Royal Dongsmith
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Djibouti
So you get to build inconsequential cannon fodder units that you won't even build after a bunch of missions, wow such throwback to dow1.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
I'm playing The Old Republic as a Imperial Agent Operative. It's surprisingly fun and good.
Yeah, it is surprisingly fun for an MMO. Too bad it is still an MMO, meaning horrible gameplay system designed to waste your time.

Not much of a difference with DA:I. Everything I enjoy about the game gets soured by grinding mmo-like bullshit.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
I started Wasteland 2 some time ago I can't bring myself to play it any more. I'm lvl 10 or something. There's just something about the game...maybe it's all of the little things, you know? The game is disgustingly ugly looking, the combat has too little options, like, there's a fucking melee guy in the middle of my group and I can't really pound him at high AP costs or something..I just shoot or run. It also runs like shit on my PC whereas D:OS ran perfectly. The camera is annoying because you can't see where you're going properly, it's some weird angle.. Some enemies bug out and run around the whole map in 1 round. Nothing is really interesting about it. I wish it had some perks or atmosphere. The UI elements feel wonky, I have to double click some actions to make sure they get executed, no party formation - just a blob of idiots. The inventory screen freezes the game for a few secs. The loading times are long. The game has the aura of being buggy thus scaring me what will get fucked up in quests. I don't know. I'll give it a rest for a while and try something else. It's definitely worse than D:OS, I can see that already.
 

MicoSelva

backlog digger
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
After playing around 2/3 of Garshasp, my conclusion is this game is a horribly buggy piece of shit Prince of Persia wannabe with clunky controls. You will be wise to stay away from it. Just replay Prince of Persia instead (even Warrior Within is way better). Or get Marlow Briggs.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Finished Valkyria Chronicles (main campaign).

The good:

- Introduces a new gameplay formula to the japtactical genre, mixing TB and RT. With questionable results (see below).
- Everything clicks together: aesthetics, gameplay, theme, mood -> good atmosphere / has its charm.
- It's fun to play, with varied missions, requiring different tactics (or to be specific - variations of basic tactic - see below).
- Many various elements, which have to be taken into consideration during play: using cover / destroying enemy cover, avoiding reaction fire / positioning your units properly, so they can RF at enemies, taking enemy tanks from behind by radiator-rape / covering radiators of your tanks, utilizing your engineers to clear mines and re-supply your units with ammo / grenades. Etc., etc. = fun, fun, fun.
- Music is nice.
- Bonus missions unlocked via story parts (journalist) are a good idea.
- No gamebreaking super units (see Cid in FFT) - only your regular fags.
- Light-hearted and clever approach to homosexuality (potentials).
- Rosie (also Jane, Marina and some other waifus).

:love:

The bad:

- Story is too weeboo for its own good (DAT finale!).
- You spend too much time watching animu cutscenes. I know it's just the slides from FFT / Front Mission taken to the next gen, but still...
- Restarting a mission requires you to re-watch the introduction. GTFO / make it skippable.
- Reaction fire feels weird. Your units will RF only for a short amount of time and when enemies are really close to them. On the other hand, during your move phase, enemies will RT through the whole phase (reloading constantly), with much better accuracy / efficiency than your fags. So, you have to end your movement phase ASAP after shooting, or move from cover to cover while enemy reloads. Adding such purely RT element to TB system didn't work well, IMO. Pure TB systems (FM, FFT, etc.) handle this problem (what should our fags do during enemy phase) in better way (counters, passive skills).
- Customization is present (+) but is way too simplistic and linear (-). In Front Mission you can spend hours just tuning-up your wanzers for different tactics. JA has gun porn, FFT/Tactics Ogre has random battles / special locations. In VC it's mostly just mission-cutscene-buy upgrades-spend XP-mission over and over.
- Orders aren't that useful. It's much better idea to spend your CP on 2-3 actions of your units (1-2 kills), than wasting these CP on some order (0 kills).
- Unit "potentials" aren't that great most of the time and some of them can be really irritating (you have to watch a short animation over and over).
- Status-changing attacks are mostly useless.
- Higher difficulty settings for skirmishes are unlocked only after completing the game.
- Some villains are interesting (Big Tits, Jaeger), while others are just mwahaha (Gregor, Fagsimilian).

The ugly:

- Rating system is shit - takes into consideration only the number of turns taken to complete the mission. Something more complex (FM3-like) would be much better.
- Tank controls are fucking pain in the ass. There are camera-related, instead of - much better in case of vehicles - camera-independent a.k.a. "tank controls" :roll: (forward/backward + left/right). Makes moving tanks a chore, and can lead to fuckups / reloads (limited AP),
- Physics engine is still broken at refresh rates higher than 30 Hz - to complete the 2nd mission against Selvaria (trench warfare) you have to switch to 30 Hz or Edelweiss won't be able to leave the pits, used to hide from Selvaria's attacks.
- There's no "deadzone" option for gamepads, which leads to weird control behavior - sometimes cursor / menus will spin around until you re-calibrate the gamepad.
- No info about movement range of your units in TB (?) game. Enjoy wasting another CP to hide from enemies.
- Units are unable to let another unit pass in tight spaces. If you block a passage with unit #1, you have to waste a CP to move it away if you want to proceed with unit #2.
- Some missions (DAT final one!) are much worse than the others (regular "you vs. 3-4 enemy camps" ones).
- The system feels fucking weird. There's something wrong with a TB (?) game, where you can deploy up to 10 units (2 tanks and 8 fags), yet most of the time the wisest choice is to deploy less units (2 scouts, 1 trooper, 1 lancer, 1 engineer, 1 sniper) and kill 75% of enemies using these 2 scouts. Also moving via camps is sometimes (troopers, lancers) much faster than by foot.
- "Death" mechanic is way too forgiving - downed fag can be evacuated simply by moving other fag close to him/her or using an order. And he/she is ready to be deployed in next turn. Enemies can execute a downed unit, killing it permanently, but they did this only twice during my entire campaign (and I had to reload, because it was Jane the Sadist).
- Scout-rush (or engineer-rush) is still too powerful, even with reaction fire being more dangerous in PC version than it was in PS3 version (AFAIK). Why should you waste CP on snipers / troopers (risking that enemy will duck, avoiding damage), when you can simply move behind the enemy and execute him at close range?
- AI is p. dumb:
a) Crouch 2 troopers behind 2 different sandbags, and enemies will keep zerg-rushing them, getting their asses killed. Crouch these 2 units behind a single sandbag, and suddenly enemies start using brains (they will blow up the sandbag with a grenade and rape your exposed units – which is your basic tactic in the same situation).
b) Enemy tanks / lancers will rather attack your tanks from a distance, than circle around them and rape them by destroying the radiator (again - your basic tactic against AI).
c) AI will use a single unit only up to 2 times, NEVER more.
- The actual tactics are p. limited, esp. if you want good rating.
a) Enemy not crouched? Use sniper or scout-rush him (execute from behind, at close range).
b) Enemy crouched? Destroy cover with a grenade / lance, then proceed with a).
c) Enemy tank far from enemy camp? Outmaneuver it with Shamrock / lancers and destroy its radiator.
d) Enemy tank close to enemy camp? Apply smoke, scout-rush enemy soldiers, take over the camp, deploy lancer, rape the tank in next turn.
Plus maybe 3-5 more. :oops:
Of course, purely TB japtactical games have their own problems - mostly the universal "gang up on one unit at a time" tactic, but these can be fixed/twisted by adding active / passive skills, counters, additional gizmos (damage influenced by type of armor or ground tile – see Front Mission, FFT).

tl;dr

:4/5:

Good game, but not the "second cumming of tactical god, inferior only to Jagged Alliance 2", as some resident weeboos claimed.
Front Mission 2&3 are still the best japtactical games, IMO. :obviously:

Valkyria Chronicles - RT mechanics hurt the game, which can lead to save-scumming / extreme irritation / unsatisfactory level of control.
Final Fantasy Tactics: overpowered special units, grinding for better skills / jobs, level scaling.
Tactics Ogre: grinding, broken system, level scaling.
Vandal Hearts: simplistic, only linear campaign.
VH2: weird system which reduces gameplay / tactics to exploiting AI quirks.
 
Last edited:
Joined
May 6, 2009
Messages
1,876,058
Location
Glass Fields, Ruins of Old Iran
Everyone seems to like Neo Scavenger so that's probably your best chance of getting out of depression.

Wondering if I should try STALKER SOC again or skip directly to COP. Vanilla isn't very interesting and every mod is its own game.
 
Last edited:

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
So my physical box copy of Wasteland 2 came in the mail.

Meh, playing Baldur's Gate 2.
 

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