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Wasteland Wasteland 2 Thread - Director's Cut

bonescraper

Guest
Combat is fine. Reminds me of Fallout Tactics. The variety comes with different weapon skills and positioning. They could add more utility though. Smoke grenades for example, stuff like that.

I'd really like this game to become the new Fallout. I want more turn-based, tactical post-apoc RPGs in my life. I hope InXile makes another. With proper assets and art direction this time. Reduce the amount of shit jokes though.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
sea Brother None

Where are we on any upcoming patches?

Decided my suicide team did admirably despite their abysmal stats, and am now going to restart the game with a proper squad, though I might wait if any upcoming patches will have save compatibility issues
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
:balance:

Everybody hates him, but in the end, everybody wants what he's selling.

In theory, everyone wants a snake oil that actually works, yes... in other words, a fantasy.

It's still folly to actually become a snake oil salesman.

Truth is, dump stats, useless skills, and imbalance are quirky parts of the incline people just have to learn to accept.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
772
Combat is fine. Reminds me of Fallout Tactics. The variety comes with different weapon skills and positioning. They could add more utility though. Smoke grenades for example, stuff like that.
Haven't played W2 yet and it's been a long time since I played FO:T but if I remember correctly it had targeted shots, traps, vehicles and different overwatch modes.
 

Blaine

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Name one inclined cRPG with no dump stats, useless skills, or imbalance.

It's a pipe dream of perfection, like the notion of running the perfect tabletop RPG in which each player is dedicated to portraying a compelling and interesting character, devoted to working the rest of the group to guide the game's narrative, the GM is fantastic at improv, characterizations, and unique and interesting plot hooks and interactions, and it all proceeds smoothly like everyone's acting out a well-oiled stage play except in their imaginations (not LARPing). More importantly, everyone gets what they want out of it and are satisfied with the experience.

Even the best group only comes 2/3 of the way to those lofty peaks. There is no such thing as perfect, and striving for it too assiduously only sucks the fun out of the entire enterprise. In the close to forty years of both pen and paper and computer RPGs (D&D is only a little older than the earliest games that mimicked it), none has achieved perfection.

Whoever renamed the PoE thread to its current iteration is a wise man. :smug:
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,569
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Name one inclined cRPG with no dump stats, useless skills, or imbalance.

Like Roguey's sig says, "Most designers really couldn't give two shits." We won't know until we've tried.

Anyway, to return to topic, Wasteland 2 has already gone in a more Josh Sawyer direction than its predecessors, even if it doesn't go all the way.

I mean, Charisma that gives you more experience points? That's the kind of thing that should be horrifying certain people on this forum. (But I guess even they think Charisma in RPGs sucks)
 

Blaine

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Like Roguey's sig says, "Most designers really couldn't give two shits."

Key word being "most." Also, did you know that 95% of statistics are made up on the spot? :troll:

In all seriousness, that's purely subjective and speculative. I could instead claim that most designers do care quite a lot but are unable to attain perfection.

We won't know until we've tried.

It's been tried before, just not with such blatant hubris as to publicly claim that everyone else "got it wrong"... and as I say, when one of your main focuses is striving for perfection, it can fuck everything up.

Besides which, the PoE beta is now with us. Keep your fingers crossed for a miracle, because it's nowhere near even the same universe in which perfection might be found.
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,452
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Copenhagen
As for "basic options", I was indeed talking about aimed shots. Just some basic options to choose from instead of just clicking attack, moving or using a consumable.

Conversations with you always end up in Bizarro World. Recap:

  • "Blaine, combat is my biggest gripe. What do you think of it?"
  • "I think it's enjoyable enough, pretty serviceable, not off-putting."
  • "I think it lacks some basic options."
  • "What, like aimed shots?"
  • "Yep, that's exactly what I meant by 'basic options.'"
  • "That's silly. Additional aimed shot options aren't the drop of fairy juice that magically transforms an otherwise simplistic system into an amazing and tactically complex one." (paraphrasing just a tad here)
  • "BRARGH! That was only an EXAMPLE of what I meant by 'basic options,' I left it open ended! It could be anything, just there's something basic missing grh!" (not a direct quote)
What I think is that aimed shots or something similar are very important to you for whatever reason, important enough that only having headshots and torso shots available outweighs the ability to take a knee, take (non-total) cover, use the high ground, overwatch/ambush, get jams and clear them, see and manually aim AoE cones and such, use the environment (shoot an oil barrel, etc.), and even creep into position and cover before a battle begins... hell, the cool-as-fuck range meter for each weapon that shows enemy dots on the minimum/optimal/max display is fucking outstanding.

All that stuff that wasn't in Fallout is somehow outweighed by a few less fine-aim locations that no one used anyway. I think it's lame to be bummed about the entire system because there are a few less aimed shot options.

O_o

You're the one who started slinging around strawmen (LOL YOU WANT FALLOUT'S BROKEN SYSTEM HUH) in the most basic conversation I've long had here. I have no idea why you'd react like this. Take a look at this:

Grunker said:
What I think is that aimed shots or something similar are very important to you for whatever reason [...] I think it's lame to be bummed about the entire system because there are a few less aimed shot options.

That's because you read my posts like Satan reads the bible. In every single one I've stressed how any system with tactical options would do. Hit locations was just a single example from a similar game. I don't care how they add some depth to combat, I'm just lamenting it isn't there.

How you manage to miss stuff like this:

Grunker said:
any basic system with tactical options would do to add some variety

in posts that are so short beats the hell out of me.

I don't like Fallout's system. I haven't asked for them to implement it 1:1. I just used it as an example of a pretty fucking basic system that attempted to add depth and asked for an InXile shot at something similar, so the combat wouldn't feel repetitive.
 
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Infinitron

I post news
Staff Member
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Messages
97,569
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's been tried before

I really don't think it has. The single-player party-based CRPG genre has been in a coma for over a decade. There's been very little thought invested into these issues.

The whole "balance ruins fun" thing that so many people on this forum trumpet? That's really not some counter-cultural, underground thing that only Codexers say. In my opinion, it's a belief that many/most single player RPG designers share. They're storytellers, who think it's their job to transcend boring number crunching.
 

GhostBadger

Guest
I haven't run into a single bug but then I've been stuck in Ag center for 6 hours. But the camera is killing me. Ugh. Surprising no one at NO point in development went: Guys, this camera is shit lets start over.
The camera is OK, it is just that Codexers can't use any 3D camera EVER. I don't know what's the problem with it. Sure, sometimes there is a lamp or wall which sticks into the view, but that's what camera rotation is for. You just rotate it a few degrees.

Look, this is awfully similar to switching your desktop to a tiling window manager. You instantly stop spending time getting the fucking UI ready to work in and start actually working. This camera and these cameras in general are the game equivilent of moving/sizing windows a few pixels all day long. Annoying exercise.

Other than that, I'm liking the game. Couple of hours in with a team of stock moron PCs. Couple of fights down, which I'm doing wrong of course (team too clumped together). But I was able to intimidate some chumps with Badassery in convo and avoid fighting them.

Only one very minor bug: the local map showed up all black once, mysteriously fixed itself later. This on an i5 laptop with Radeon something or other and Win7.
 

GhostBadger

Guest
The first NPC you get feels like cheating since she's super high level.
tongue.png

Agree, but that NPC is totally optional. Just don't get her to join and problem solved.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
being a unity game, you can play in borderless fullscreen windowed mode by launching the game, setting the resolution to your desktop resolution, disabling fullscreen and exiting. then in properties -> set launch options (this is for steam), add "-popupwindow" minus the ".

If you're using the gog version, make a shortcut to the .exe (or view the properties of an existing shortcut) and add -popupwindow after Target: "..\WL2.exe" so that it looks like
Code:
"G:\games\Wasteland 2\Build\WL2.exe" -popupwindow
for example

Doesn't work properly, 1200p isn't listed in windowed mode first of all and the game reverts to some random res. like 1536x960 when I disable fullscreen (and changing res. while in windowed mode does nothing).
 

Villagkouras

Arcane
Joined
Jul 3, 2014
Messages
1,022
Location
Greece
So, any character creation tips? Having too many hours of work per day + a baby doesn't give me the luxury to start over again and again to find a perfect team. Any min/max tips?

I see that AP > 8 and INT = 8 for 4 skills per level is a must, any other tips?

Thanks!
 

bonescraper

Guest
BUG REPORT

Canyon of Titan. I got the monk escort, left the area to the world map, reentered the canyon at the other side (west i think?) just to lose the monk. I went to the DMB Militia base, took their quest, went back to the first monk outpost (killed one monk and a bunch of raiders on the way), talked to the monk at the gate and chose some dialogue option saying i'm still up for their quest. I didn't get my monk back (he's nowhere to be found), but the game treats me like i have one at my side.
 

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