MicoSelva
backlog digger
Analyzing our stickied INCLINE list of INCLINE games (now with a poll), one thing is clearly visible.
Incline comes slow. Really slow. Even slower than Spring in Poland. Seems like CRPGs are teh hard to make on time, as all games that were supposed to be released in late 2012/early 2013 have been pushed back (unless You count Banner Saga FTP multiplayer component, which I don't), and I have a feeling that they will be pushed back even further.
The two topmost games (Legends of Eisenwald and Expeditions: Conquistador) from our incline list in the OP are stated to release in April 2013, which ends today, and I sure as hell am not seeing them available anywhere.
EDIT: Expeditions Conquistador was released on May 30. .
But Legends of Eisenwald is nowhere near release date. The current build is still in a very rough state.
The third one on the list is Shadowrun Returns estimated for June 2013 (moved from January 2013), which is doubtful too. Harebrained Schemes are a little too eager to show "looks how much progress we've made" and I'm guessing they do that to not cause butthurt when they move the release date down the line. BTW, yesterday was the anniversary of their successful KS campiagn - congratulations(?).
Release dates for games further down the list are complete speculation atm (some more than others, like AoD), except maybe Wasteland 2, which is probably the most probable (though not certain) to come out on time, in late 2013, but that's still half a year away! Yeah, it's cool to be able claim Q4 2013 release (preferably with a question mark at the end) as a developer because it's "still so far away", but "close enough to get fans excited". I call bullshit.
Divinity: Original Sin is a good case to show the trend. It was initially expected for end o 2012, then for Summer 2013 and now for November 2013 (and I would not be surprised if it came out in 2014). I am not complaining, as it means we'll get a batter game (due to successful KS campaign), but it shows the problem with being able to make these games on time and with preplanned resources.
So, what the fuck, 2013? You were supposed to be The Year of Incline. And here we are, 1/3 in already and not a single RPG released so far. Even 2012 aka The Year of Decline was better than that.
Incline comes slow. Really slow. Even slower than Spring in Poland. Seems like CRPGs are teh hard to make on time, as all games that were supposed to be released in late 2012/early 2013 have been pushed back (unless You count Banner Saga FTP multiplayer component, which I don't), and I have a feeling that they will be pushed back even further.
-Expeditions: Conquistador April 2013 TB Strategy/RPG hybrid, based in XVI century New World by Logic Arts
-Legends of Eisenwald April 2013 TB Strategy, a mixture of King's Bounty exploration and Disciples-like combat, with cRPG elements by Aterdux Entertainment
EDIT: Expeditions Conquistador was released on May 30. .
But Legends of Eisenwald is nowhere near release date. The current build is still in a very rough state.
-Shadowrun Returns June 2013 TB mission-based 2D RPG in the Shadowrun universe by Harebrained Schemes
The third one on the list is Shadowrun Returns estimated for June 2013 (moved from January 2013), which is doubtful too. Harebrained Schemes are a little too eager to show "looks how much progress we've made" and I'm guessing they do that to not cause butthurt when they move the release date down the line. BTW, yesterday was the anniversary of their successful KS campiagn - congratulations(?).
-Chaos Chronicles Q2-Q3 2013? TB combat-focused RPG based on the d20 OGL system by Coreplay
-Age of Decandence Thursday 2013 TB hardcore, C&C-focused cRPG in post-apocalyptic roman-themed setting by Vince D. Weller and Irontower Studios
-Underrail Q3-4 2013 TB isometric futuristic indie RPG by Styg
-Wasteland 2 Q4 2013 TB isometric RPG, sequel to the classic Wasteland, by inXile
-Blackguards Q4 2013? TB hex-grid strategy/RPG in Das Schwarze Auge setting
-Dead State December 2013? cRPG (with strategy elements) in a zombie apocalypse setting, by Brian & Annie Mitsodas of DoubleBear Productions
-What Remains 2013? a FOnline engine post-apocalyptic game by Surf Solar
-The Tangut Prophecy 2013? a realistic cRPG on FOnline engine set in XII century China by CrazyLoon
-Lords of Xulima Q4 2013/2014? isometric cRPG with blob-like combat (?) by Numantian Games
Release dates for games further down the list are complete speculation atm (some more than others, like AoD), except maybe Wasteland 2, which is probably the most probable (though not certain) to come out on time, in late 2013, but that's still half a year away! Yeah, it's cool to be able claim Q4 2013 release (preferably with a question mark at the end) as a developer because it's "still so far away", but "close enough to get fans excited". I call bullshit.
-Divinity: Original Sin Q4 2013? TB 'cooperative' RPG by Larian Studios
Divinity: Original Sin is a good case to show the trend. It was initially expected for end o 2012, then for Summer 2013 and now for November 2013 (and I would not be surprised if it came out in 2014). I am not complaining, as it means we'll get a batter game (due to successful KS campaign), but it shows the problem with being able to make these games on time and with preplanned resources.
So, what the fuck, 2013? You were supposed to be The Year of Incline. And here we are, 1/3 in already and not a single RPG released so far. Even 2012 aka The Year of Decline was better than that.