Wat?! Thats the only good thing about this game. You cant just fucking stack your advantages and exploit it to hell... Replacements costing money is a bad idea? What the fuck are you on? Also, the XP loss due to unit loss is also great. Cant get yourself some uber units if you are dumb. And its all well that way. In Panzer Corps you wasted money if you overstacked experienced tanks since they did cost extra and you would grind them down to regular 10 in the mission anyway...3. The reinforcing system being retarded. With no wounded/killed distinction on your squads, you can no longer rest any unit back to better strength once it gets hit. The only way to get it back to full shape is by buying replacements, and this is a bad idea because it strains your budget AND cuts a unit's XP.
Holy shit, I smell bullshit, I played 3 missions and deinstalled it now so I am not 100 percent sure but replacements are free as in beer after the mission. Just like Panzer Corps. It makes sense not to reinforce losses mid-mission to save money.at the end of each mission your units get automatically reinforced like that anyway, costing you both a lot of requisition (afaik you always pay full unit cost no matter how much you reinforce) and a lot of unit xp.
But I agree with the rest...
I really didnt like figuring out just how much damage my units do, due to 3 fucking different weapons on a unit, with different number of attacks and different damage... Christ, I swear, I could not estimate how well my unit would do. I had to move it into attack range with 3/2/1 hexes and check...
It would be helpful if they actually followed the rules of the setting and made small arms totally useless against tanks and heavy AT weapons like lascannons near useless against infantry (unless they are terminators/mega armour nobz). What do the numbers mean that pop up when you hover over a target, expected casualties?
EDIT: Also sight range being less than movement range makes scouting really awkward.
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