YES. Seriously, you need to get over your indie studio myopia, VD. It's ridiculous that somebody like me who has no experience at all has a better grasp of how this shit works. A company like inXile or Obsidian is not like "Iron Tower, but with more people!" These things do not scale up linearly.
What's ridiculous is that you're jumping to conclusions before you even read my posts and get that "better grasp" of the context that you're universally famous for. I'm not asking where the money goes. I'm not asking why they need 3+ mil bucks to make the game super deep and reactive. I'm pointing out that "deep, very deep, super deep, crazy deep" are shitty goals as in a poor hook to get people to pledge because you have no idea how deep is 'deep' and what these words really mean.
Now that we've covered that, I'd like to use this opportunity to learn things and broaden my horizons. Do explain "how this shit works". Spare no details.
So in other words, non-Tormenty shit that the Codex would complain about, including yourself most likely.
Reading is teh hard? I explained why Obsidian's goals were better. I didn't say that they should have used them in Torment 2.
It's not a fact, but it's more likely than assuming that there are FIFTY THOUSAND extra oldschool RPG fans waiting in the wings, just begging for a cool stretch goal to appear so they can feel justified in clicking the "Pledge" button. That's a fantasy, VD.
EDIT: Adam Heine sort of addresses this in another thread
http://www.rpgcodex.net/forums/inde...hread-ks-now-live.79051/page-145#post-2573279
Addressed what?
I'm offering you very simple arguments:
- Obsidian managed to get 17,000 more backers for PE. This means that there are 17,000 potential customers that inXile failed to get (so far).
- It's unlikely that 74,000 happened to be the highest possible number of people who are interested in IE-style game, isometric RPGs, Torment, Numenera, etc. If you feel that that's the exact count and you have the relevant census data, please provide.
- Torment has poorly thought through stretch goals. Regardless of the reason behind them, "[name] - the story gets even deeper" is simply not enough to generate excitement and pledging frenzy. The names are driving people to pledge but I don't feel it's enough because the ratio of people who give a fuck vs those who don't is very unclear.
- This might come as a shocker, but neither Torment nor other IE games on the Codex top 10 list are old school RPGs.