Tacticular Cancer: We'll have your balls

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Underworld Sequel

Discussion in 'Codex Workshop' started by Charles-cgr, Sep 16, 2012.

  1. Jaesungender: ⚧ Fabulous Moderator Patron

    Jaesun
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    Looking forward to this Charles. Loved the first game (though still working my way through it with my Codex party).
     
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  2. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    :rpgcodex:Curious to see your take on the last 6 levels. :D
     
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  3. Jaesungender: ⚧ Fabulous Moderator Patron

    Jaesun
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    heh I made it to the uh... "Fire" level, then I re-started my codex party. So sure. I'll share some thought's. I still enjoy the original game. It is a good kick ass solid blobber old school game (and good combat, man I SO miss that). Just looking forward to the new over-world and all the new nasty creatures we will encounter. And the new classes sound very interesting.
     
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  4. visionsgender: ⚧ Magister

    visions
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    Late to the party but I quite like that mockup.
     
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  5. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    visions That's the one I'm going for. Not to say it is entirely final yet, given the early stages of development, but that's the basic idea. Party grouped close to the icons which will be at the bottom right and game texts below the world view.
     
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  6. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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  7. Mortmalgender: ⚧ Arcane

    Mortmal
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    Actually the new UI choice doesnt sound a bad idea, it remembers me a bit of the interface of drakkhen , however in drakkhen the paperdolll were reflecting wich items your characters were using, i dont know if its the case there.Id say i prefer the last one , but all 3 are good to be honest.
     
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  8. Excommunicatorgender: ⚧ Arcane

    Excommunicator
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    Don't like the "modern" one. Don't pretend to be something you're not. You have an oldschool game with "practical" visuals and a non-animated world, there's absolute no reason to try to modernise or minimise the interface.

    The one with the octopus is good. I still think you should tone down the red saturation though
     
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  9. zeitgeistgender: ⚧ Augur

    zeitgeist
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    [​IMG]

    The emblem could have movement arrows or a compass integrated to justify its existence. Or both.
     
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  10. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    zeitgeist I'm not sure what you mean by emblem... At the bottom right or the logo at the top right?

    Maybe we aren't on the same page - I just realized there isn't a copy of the new GUI here (only in the page I linked to a couple posts up)


    [​IMG]

    Excommunicator I'll look into the saturation. This choice between old and new is a tough one. I see what you mean but the reviewer on CanardPC was quite unpleasant about the GUI... Still this one addresses some of the concerns raised at least. And my personal preference changes every other day :roll:
     
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  11. zeitgeistgender: ⚧ Augur

    zeitgeist
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    Missed that one, sorry! I was talking about the version with the huge one above the text box in this post.
     
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  12. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    That's what I figured. My fault, lazy update on my part ;)
     
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  13. laclongquangender: ⚧ Arcane

    laclongquan
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    Why dont you push the 6 character buttons upward and keep the automap at the bottom. Drop the last big button altogether, more space for automap.
     
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  14. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    That would be more vertical space for the automap. It would need as much horizontal space to really be useful and that block at the bottom right is meant for buttons like search, map...

    I'm also thinking about buttons in the bottom center though. Perhaps I'll split them according to function (party vs environment) or duplicate them for easier mouse access...
     
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  15. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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  16. Angelo85gender: ⚧ Liturgist

    Angelo85
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    Map looks nice!
    If I'm not mistaken it's made with the Campaign Cartographer from ProFantasy, yes? Been using it myself for Pen and Paper purposes but I can't get mine to look so good :(
     
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  17. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    Angelo85 I couldn't say. I sent a pencil drawing to the artist and got that back a couple weeks later. :)
     
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  18. Scroogegender: ⚧ tasty cats Patron

    Scrooge
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    The map really is looking great. Reminds me of the old Might and Magic games. Good stuff Charles!
     
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  19. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    Thanks Ebenezer,

    The artist will be duly congratulated (again) :)
     
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  20. Niektorygender: ⚧ one of some Patron

    Niektory
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    Wow, I see you're not holding back with the number of locations. Are you going for a less linear approach with more optional content?
     
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  21. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    Hey Underworld isn't THAT linear :)

    But yes, Sovereign is set out to be a lot less so. Although absence of level scaling tends to set a path I'll do my best to leave lots of options. Dungeons, caverns and the like, for instance, can be accessible to a low level party but impossible to complete until a certain amount of strength is built up.

    Some places however will be punishing from the offstart so exploring will always be a possibility at the player's risk. But with the ability to save anywhere, why not go see that dark knight or that red dragon with a lvl 1 party? It'll be quick and painless :)
     
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  22. Gakkonegender: ⚧ pretty cool guy eh Patron

    Gakkone
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Can't wait to hear about character development. M&M tribute or not, that's one area I'd like to see improved over the previous game.
     
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  23. Charles-cgrgender: ⚧ OlderBytes Developer

    Charles-cgr
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    The character creation post has been delayed a bit (lots of little things to settle like cross-requirements, descriptions...) but I uploaded a new GUI with... portraits! And a new town environment. It's a lot more popamole. :)

    The character update will be up in a week or two now.

    [​IMG]

    For those that like to comment on the dev blog (always appreciated) the entry is here.
     
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  24. Jaesungender: ⚧ Fabulous Moderator Patron

    Jaesun
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    I like that GUI. :salute:
     
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  25. Gakkonegender: ⚧ pretty cool guy eh Patron

    Gakkone
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Ain't no thang bro.

    The GUI is... small. I like the portraits and the art a lot. In fact I think it looks so good you won't hear even the Codex bitch about it.

    But will it be possible to play without a mouse? I actually preferred using the keyboard in the first game.
     
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