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Totally Not Corrupt Professional Objective Gaming Journalism DRAMA

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
How do people not see what shills PAR and Polygon are? I mean, they can recognise that all the others are shills, but somehow they don't recognise the shilling when PAR and Polygon do the exact same fucking thing?
They have changing review scores:
http://www.polygon.com/2013/3/4/4051444/simcity-review
http://www.polygon.com/2013/10/29/5040656/battlefield-4-review
polygif.gif


Review consoles and give them scores:
http://www.polygon.com/a/ps4-review
http://www.polygon.com/a/xbox-one-review

They are making documentaries about themselves with $750.000 offered by Microsoft, which is obviously not bribe money:
untitledqndc0.png




And have hard-hitting Editorials:
http://www.polygon.com/features/2013/5/24/4341042/the-queer-games-scene
Anthropy is perhaps the most well-known of these alternative voices. Her numerous critically acclaimed games — such as Mighty Jill Off, Calamity Annie, Lesbian Spider Queens of Mars and, more recently, the autobiographical Dys4ia — often repurpose traditional game mechanics in unique and provocative ways. "I'm really good at luring gamer nerds in, then surprising them with a discussion about gender," she says with a sly smile. "I think making things that look like video games and play like video games and are very 'video gamey' video games is a really good way to trick people into becoming more enlightened, educated human beings."
anthropyxxzw7.png


polygon1j2yif.png
http://www.polygon.com/features/2013/12/2/5143856/no-girls-allowed

They're really, really special and awesome.
http://www.accelerated-ideas.com/ne...gon--the-worst-gaming-journalists-around.aspx
 
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Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,344
I will miss the time when the videogame media had no politicians trying to push their agenda.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Poor Ben Kuchera, maybe he will stop writing about games now. We can only hope.

And yeah Polygon is the Jezebel of gaming.
 

PlanHex

Arcane
Patron
Joined
Dec 31, 2007
Messages
2,056
Location
Copenhagen, Denmark
"At one place I worked, the breast physics went totally out of control. We put the game on a 'soak test' - where we'd leave it running overnight to see if it remained stable. When we came back in the morning the breasts were literally as big as the entire world."
They should have just released the game right then, they'd have been swimming in money!
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,855
Objectivereviewgames? Sounds like Truth of Arstotzka or whatever. You know, the sites or medium that call themself real, honest or competetive and truth is - they're another cog in gaem jurnalizm machine, another clown in the circus.
 
Last edited:
Joined
Jan 7, 2007
Messages
3,181
objectivegamereviews said:
Genre | Adventure, Interactive Fiction, Art
First four words, and the reader already knows all he needs to know about the game. Eat your hearts out, Codexian reviews.
 

J_C

One Bit Studio
Patron
Developer
Joined
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Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Obviously if you call yourself *objective*game reviews, than you must be objective. There is no such think as objective game reviews, as people have different preferences, and like different things about a game. The only objective things are the obvious bugs.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,037
Location
Platypus Planet
I can't wait for Art to become a mainstream video game genre used by all. And you know it's coming. This way devs can make pure shit without any kind of effort and just say it's 2deep4u art. The simians will love it.
 

J_C

One Bit Studio
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Developer
Joined
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Messages
16,947
Location
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I can't wait for Art to become a mainstream video game genre used by all. And you know it's coming. This way devs can make pure shit without any kind of effort and just say it's 2deep4u art. The simians will love it.
It is already here.
 
Joined
Oct 13, 2012
Messages
1,205
Project: Eternity
I can't wait for Art to become a mainstream video game genre used by all. And you know it's coming. This way devs can make pure shit without any kind of effort and just say it's 2deep4u art. The simians will love it.
Gone home already won some awards.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
This thread's conclusions are something I suspect most of us have felt for a very long time and have known with certainty almost as long.

As amusing as the corrupt failures of journalism are, the real question is what to do as a result of this knowledge. Do we continue ignoring gaming news sites and only being aware of products other Codexers mention? Do you start your own game review site to get free vacations? etc.

you pirate the game. play it. if you think it's worthy, you buy it.

you do this until games become decently good or they start making demos again.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,037
Location
Platypus Planet
I can't wait for Art to become a mainstream video game genre used by all. And you know it's coming. This way devs can make pure shit without any kind of effort and just say it's 2deep4u art. The simians will love it.
It is already here.

It's not already here until I can go to the store and buy Art games from the Art shelf next to the Action games shelf. This is still very much just something labelled by a few pretentious indie devs, artfags and "journalists". I'm talking about giants like EA producing and making "Art games".
 
Joined
Oct 13, 2012
Messages
1,205
Project: Eternity
After the first instance, a Reaper tells the player that the Reaper plan is incomprehensible to humans. At the end of Mass Effect 3 the player can comprehend the Reaper’s plan by engaging in dialog with a character.
:lol:
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
After the first instance, a Reaper tells the player that the Reaper plan is incomprehensible to humans. At the end of Mass Effect 3 the player can comprehend the Reaper’s plan by engaging in dialog with a character.
:lol:
The ME story could have been so much better if they had kept the Reapers as Lovecraftian monstrosities. Nobody ever wonders or cares what Chutulhu's motivations are. It's pretty damn obvious that they were just making this shit up as they went along, with no real story outline.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
Well, I don't think the original idea was to make a game past the first one. On its own, the first provided a pretty conclusive ending to the reaper saga. Sovereign was dead so he couldn't awaken his reaper brethren. but then EA saw money so Bioware had to derp a way into getting the reapers to return anyway.
 

Jick Magger

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New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
The ME story could have been so much better if they had kept the Reapers as Lovecraftian monstrosities. Nobody ever wonders or cares what Cthulhu's motivations are. It's pretty damn obvious that they were just making this shit up as they went along, with no real story outline.
This is kind of the problem when you introduce lovecraftian monstrosities to be your overarching big-bad in a series of stories. H.P. Lovecraft never really intended for Cthulhu to be more than a monster of the week in one of his short stories, and thus decided to play fast and loose with its motivations. Because honestly, nobody really cares too much about the motivations of the monster in a one-off horror story; nobody ever criticised John Carpenter for not explaining The Thing or Michael Myer's motivations, and the latter actually was actually diminished as a character when they did decide to explain it in Halloween 2 and Rob Zombie's reboot.

When you're dealing with a series of stories, all of which are connected and follow the same characters, then you'll essentially be shoving that question in their faces over and over and over again to the point where you'll basically have to answer it at some point down the line. You're basically setting yourself up to fail.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
But but but! Aren't all games art?

:troll:

I wouldn't have a problem calling all games art. There is good and bad art after all.

The discussion is irrelevant anyway. Is Papers, Please an awesome experience with thematic relevance and technical brilliance? Yes. OK. Then who the fuck cares what you call it?

It's that whole "what is an RPG?" discussion over again. I dunno. Never did know. I just know I like games with stats and tactical combat and maybe some exploration and cool dialogue that the world reacts to. Maybe you like something else.

Broad definitions for anything is relevant, but ultimately the question isn't "are games art?" but "should gaming be taken seriously?" When 99% of what gaming produces is juvenile bullshit, I'd say the answer is pretty obvious. Not that that matters to my personal enjoyment of the medium.
 

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