Why the fuck people still are trying to suggest that durability is a bug ?
IT is something 5 year old can see after few soconds.
Fucking 4 of 6 different versions of game work like that.
They released at least 10 different patches and calibrations that handled way smaller stuff.
They made ton of work on ton of things in SoTFS release and didn't remove it.
They made DS2 PC main platform for game developement and they scaled things back for consoles.
You have 3 different slots for both left and right hand and 4 different ring slots
Game uses special mechanic to destroy your gear.
You have special ring to negate durability "problem" with +1 +2 version
You have blacksmith unlocked from get go where you can fix your broken weapons
Everytime you use bonfire weapons heals itself and bonfires are literally every 3 minutes in game.
On original release this could be argued but with SotFS release it is pretty clear that durability works as intended but for some reason it didn't work well for last gen versions probably for same reason why some people think 60fps is "broken".
Also PvP argument is completely worthless. Imo R2 attacks thanks to lower durability now in PvP are made rare instead of people spaming it.
I just dodged the pursuer sword and thought i'm gonna get hit but the sword missed by millimeters and it was a dodge and was surprised because of what i heard about hitboxes, seems ok to me.
Interesting change in scholar, pursuer actualy 'pursues' you now, he spawns at different locations as you play.
You are confusing hitboxes with iframes. Iframes give you invincibility for split second when you roll or backstep. Essentially if you manage to press roll in right time you can roll away from almost any attack.
Hitboxes are when iframe doesn't work and game compares character/enemy model and his attack to your character/enemy when those hitboxes collide you have a hit.
And people should GTFO if they think DS2 hitboxes are fine.
Getting hit by counter when you clearly staggered enemy is common like hell. Grab attacks on othe hand have some really nasty hitboxes.
DS 1 or DeS didn't have perfect hitboxes but they were not straight up broken like in DS2. I got hit to many times from counter in DS2 when i clearly staggered enemy before he landed hit to believe shit like "DS2 hitboxes are fine !"