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Super Dungeon Tactics

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
It is a tactical RPG strongly inspired by the board game Super Dungeon Explore.
It is not a 1:1 port, even though they got the rights to do so, as it focuses more on the long term campaign than its board game brother.
The character design is not very inspired.
The UI suffers from questionable design choices.
But the missions are quite varied, and have been well designed so far.
It has very little randomness too.
Character building is done exclusively through items.

I have not played enough to tell whether to tag it incline or decline, but what they are trying to do is interesting for sure.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Some more thoughts:
I know this is a tactical game, but then, no dialogue might have been better than cheesy dialogues.
The missions remain interesting and hard, though (as you have to balance fending off monsters, and getting to the objectives before being overwhelmed by reinforcements).
But no save in battle, really?
these can drag on for a while, though...
But why does it have to be paid by enduring the UI and the dialogues? :D
At least, they are skippable.
 
Last edited:
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
I thought that dialog was genius level
 

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