Grimwulf
Arcane
You want introduction? Become an officer of SS Codex and join Cpt. Grimwulf in SPACE - there is your introduction.
Dis is Prospector RL.
It's free, it's brutal, and it's buggy. But most importantly, it's fun. So here is the deal: we're going to play this once, in ironman fashion (no reloads, no restarts, once we die - we stay dead, and this LP is over). Everybody is free to sign up (more on that later), but you'll be required to take part in making decisions. It's not necessary to know the game or its mechanics - I've got you covered in that regard.
Our primary mission is to make the Captain rich, or die trying. Most of you will quite literally die trying - it's ok, as long as the Captain stays alive. Everything else is secondary, I'll explain stuff as we go.
Config screen, just in case somebody cares:
What's noteworthy:
- Savescumming off - don't be surprised if we all die during the very first mission.
- Easy start off - turning it on is for pussies who's afraid to die during the very first mission. Cpt. Grimwulf ain't no pussy.
- Minimum safe distance to pirate planets on - ok, maybe cpt. Grimwulf is just a tiny littly bit pussy-ish. Don't judge.
We'll be flying on Light Scout class Spaceship.
Because Cpt. Grimwulf said so. Get used to that phrase, you'll be hearing it a lot in the near future.
RNG blessed this ship with a fuckton of crap.
Most of the stuff you see on the right half of the screen is useless early on. But it should fetch a nice price if we find a buyer.
I have 2 talent points to spend on my personal perks. Gonna roll like that:
- Additional talent for the cost of -100 starting credits;
- Junk Ship, which gives me yet another additional talent;
- Charming, obviously (2 talent points) - it boosts the morale of my officers, which prevents them from quitting the job (you ain't going anywhere from my ship, men);
- Competent (2 talent points) - makes it easier for the captain to replace dead officers in doing their jobs, if the need arises. Something tells me the need will arise.
Fateful moment of naming the ship.
Light Scout Spaceship Codex, or just LS SS Codex. It will bring us glory. Or demise. Or both.
The game starts near a randomly generated space station. Everything in this game is randomly generated, apart from several unique planets (their locations are still random, though).
Time to put those charming skillz to gud use. They don't call me Cpt. Mad Tongue for nothing. *clears throat, mashes dat 'r'adio button*
Grimwulf: Everything ok?
IS-1: Business is going well, thank you for asking!
Nailed it. Making friends is my specialty. Anyway, time to dock and take a look around.
Floor, building, floor, building, station security team, floor, building... A BAR!
Awright, that's it for the first post. Captain has some urgent business to attend to, but he'll be back in a day or two. Meanwhile, brave men should use this opportunity to sign up as officers of SS Codex. I need a crew of 10 people, including myself, but at the very least 5, otherwise I won't be able to fly this ship. It's not a bad thing, though.This bar is rather cozy
So, how does a dream team look like?
1. Captain - the men himself. Every opinion counts, but the Captian might do his own thing, if he feels like it. Which means he's not gonna self-destruct the ship, even if the entire crew votes for it (I will blame the brain parasites, and throw you all out of airlock). Alternatively, the Captain might give the self-destruct order, even if everybody else is against it. You never know.
2. Pilot - the person responsible for landing the shuttle on different (and often hostile) planets, dodging missiles in space combat, and other seemingly fun things. Meaning, every time my ship suffers hull damage for any reason - I will blame the pilot. And Cpt. Grimwulf is not the one who chooses words carefully.
3. Gunner - if I ever hear "in the middle of some calibrations" from my gunner, I'll throw him out of the airlock, swear to god. Otherwise, this job has no downsides. You shoot things that I point you to, and get paid. You miss those things - and go straight to the airlock. Simple fun.
4. Scientist - when Cpt. Grimwulf bravely drinks space alcohol, strange questions come to his mind. The scientist is the person who must answer them all. That includes "Where are we"; "Who am I"; "What can change the nature of a man", and so on. If I don't like the answer - you'll be introduced to the airlock.
5. Doctor - space is dangerous, hostile and brutal. Last thing we want is to die from space herpes. Have no fear - the doc will cover our backs, or... yeah, you know the drill by now.
6, 7, 8, 9, 10. Security - keep in mind that these are not officers. The sole purpose of their existence is to die for the glory of SS Codex. You can sign up for this duty, of course, and maybe one day you will earn a promotion (veteran, elite, or a specialist of sorts, like sniper or squad leader). But I wouldn't count on it.
That's it for now. Just sign this paper and let me know what job do you want.
SPACE awaits!
Dis is Prospector RL.
It's free, it's brutal, and it's buggy. But most importantly, it's fun. So here is the deal: we're going to play this once, in ironman fashion (no reloads, no restarts, once we die - we stay dead, and this LP is over). Everybody is free to sign up (more on that later), but you'll be required to take part in making decisions. It's not necessary to know the game or its mechanics - I've got you covered in that regard.
Our primary mission is to make the Captain rich, or die trying. Most of you will quite literally die trying - it's ok, as long as the Captain stays alive. Everything else is secondary, I'll explain stuff as we go.
Config screen, just in case somebody cares:
What's noteworthy:
- Savescumming off - don't be surprised if we all die during the very first mission.
- Easy start off - turning it on is for pussies who's afraid to die during the very first mission. Cpt. Grimwulf ain't no pussy.
- Minimum safe distance to pirate planets on - ok, maybe cpt. Grimwulf is just a tiny littly bit pussy-ish. Don't judge.
We'll be flying on Light Scout class Spaceship.
Because Cpt. Grimwulf said so. Get used to that phrase, you'll be hearing it a lot in the near future.
RNG blessed this ship with a fuckton of crap.
Most of the stuff you see on the right half of the screen is useless early on. But it should fetch a nice price if we find a buyer.
I have 2 talent points to spend on my personal perks. Gonna roll like that:
- Additional talent for the cost of -100 starting credits;
- Junk Ship, which gives me yet another additional talent;
- Charming, obviously (2 talent points) - it boosts the morale of my officers, which prevents them from quitting the job (you ain't going anywhere from my ship, men);
- Competent (2 talent points) - makes it easier for the captain to replace dead officers in doing their jobs, if the need arises. Something tells me the need will arise.
Fateful moment of naming the ship.
Light Scout Spaceship Codex, or just LS SS Codex. It will bring us glory. Or demise. Or both.
The game starts near a randomly generated space station. Everything in this game is randomly generated, apart from several unique planets (their locations are still random, though).
Time to put those charming skillz to gud use. They don't call me Cpt. Mad Tongue for nothing. *clears throat, mashes dat 'r'adio button*
Grimwulf: Everything ok?
IS-1: Business is going well, thank you for asking!
Nailed it. Making friends is my specialty. Anyway, time to dock and take a look around.
Floor, building, floor, building, station security team, floor, building... A BAR!
Awright, that's it for the first post. Captain has some urgent business to attend to, but he'll be back in a day or two. Meanwhile, brave men should use this opportunity to sign up as officers of SS Codex. I need a crew of 10 people, including myself, but at the very least 5, otherwise I won't be able to fly this ship. It's not a bad thing, though.
So, how does a dream team look like?
1. Captain - the men himself. Every opinion counts, but the Captian might do his own thing, if he feels like it. Which means he's not gonna self-destruct the ship, even if the entire crew votes for it (I will blame the brain parasites, and throw you all out of airlock). Alternatively, the Captain might give the self-destruct order, even if everybody else is against it. You never know.
2. Pilot - the person responsible for landing the shuttle on different (and often hostile) planets, dodging missiles in space combat, and other seemingly fun things. Meaning, every time my ship suffers hull damage for any reason - I will blame the pilot. And Cpt. Grimwulf is not the one who chooses words carefully.
3. Gunner - if I ever hear "in the middle of some calibrations" from my gunner, I'll throw him out of the airlock, swear to god. Otherwise, this job has no downsides. You shoot things that I point you to, and get paid. You miss those things - and go straight to the airlock. Simple fun.
4. Scientist - when Cpt. Grimwulf bravely drinks space alcohol, strange questions come to his mind. The scientist is the person who must answer them all. That includes "Where are we"; "Who am I"; "What can change the nature of a man", and so on. If I don't like the answer - you'll be introduced to the airlock.
5. Doctor - space is dangerous, hostile and brutal. Last thing we want is to die from space herpes. Have no fear - the doc will cover our backs, or... yeah, you know the drill by now.
6, 7, 8, 9, 10. Security - keep in mind that these are not officers. The sole purpose of their existence is to die for the glory of SS Codex. You can sign up for this duty, of course, and maybe one day you will earn a promotion (veteran, elite, or a specialist of sorts, like sniper or squad leader). But I wouldn't count on it.
That's it for now. Just sign this paper and let me know what job do you want.
SPACE awaits!
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