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Joined
Jul 26, 2015
Messages
1,350
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
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what I missed to spoil?
Super Duper Sekkrit Stiletto sex scene.
Heretic 2 <3
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Silent Storm, hailed on the Dex as "one of the best tactical games ever made". :roll:

Epic AI at work: civilians simply love blocking junctions:

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Fags just stay there, doing nothing. You can either kill them or blow up a hole somewhere. What the fuck?

Epic level design:

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Spent 15 minutes looking around for documents (mission goal). Devs decided to put them in an alley behind a building. Fantastic.

:greatjob:

Epic game design:

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99 various ammo types (non-stackable of course) and 999 various weapons. Too bad they are "realistic", so you can just find the best ones after Mission #1 and stick to them for the entire game. What's the point of such variety, then? What's the point of enemy drops – you can just ignore their items altogether.

More epic game design. Complex tactics 101:

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Hide behind something (corner, gate, etc.), wait for enemies to come closer, pop some moles, hide. Repeat 1000 times:

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:salute:

More fantastic level design. Civilian decides to block the only entrance to the final area. Here goes our ambush against fantastic panzerklein:

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But don't worry, no weapons work against those, except some alien laser cannons you can find in random encounter:

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:bravo:

I'm sorry, but I played better tactical games on Snes.

"But BRO, destructible environment!". :)

Yeah, you can blow shit up. Gameplay is still shit / non-existent.
And don't even start about "non-linearity". All missions boil down to: kill everything in a building and find some documents later. As long as you didn't blow them / path to them up.

Verdict:

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Let's check the reviews again...

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Modron

Arcane
Joined
May 5, 2012
Messages
10,056
Silent Storm, hailed on the Dex as "one of the best tactical games ever made". :roll:

Spent 15 minutes looking around for documents (mission goal). Devs decided to put them in an alley behind a building. Fantastic.

Yeah the random placement of quest items on that particular map is notoriously spotty at times, in my case it was in the attic obscured by some random crates so I didn't find it until I leveled the building with grenades and machine-guns pilfered from fallen foes.

99 various ammo types (non-stackable of course) and 999 various weapons. Too bad they are "realistic", so you can just find the best ones after Mission #1 and stick to them for the entire game. What's the point of such variety, then? What's the point of enemy drops – you can just ignore their items altogether.
I don't know rifles/mgs/smgs/pistols/melee weapons all had some progression with the best ones not being available from the start. Granted some of them were better in regards to a noticeable progression, silenced smgs/sniper rifles/melee weapons in particular. Definitely right about the ammo stacking, one of the better bolt action rifles shared ammo with one of the mgs so people commonly loaded up with mg magazines to save space.

Here goes our ambush against fantastic panzerklein:
But don't worry, no weapons work against those, except some alien laser cannons you can find in random encounter:
Plenty of rifles have enough penetration to damage PKs and hurt occupants of PKs, one of the most common strategies to salvage the better pks from special encounters involved snipers dealing fatal targeted headshot crits to the pilots in order to avoid damaging the pks too much. Beyond the traditional anti-tank weapons work as well and I am pretty sure the heavier duty mgs did as well but it's been a while.

Minus some of your edgyness your overall message was generally on point though, the challenge goes out the window as you progress in levels, skills, and gear. My favorite experience with the game was actually the demo where they just gave you middling characters and plopped them down right in the middle of a ton of germans.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
I don't know rifles/mgs/smgs/pistols/melee weapons all had some progression with the best ones not being available from the start/
This rifle was Zinaida's initial equipment:

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Haven't found ANY better sniper rifle through the entire game. All have lower damage, some have better handling or lower cost for some actions.
Almost all weapons suffer from the same problem: you start with ones with 22-29 damage and switch to 25-33 at some point. And that's it. It may be "realistic" but makes the game boring (99% of enemy drops are shit).

Beyond the traditional anti-tank weapons work as well and I am pretty sure the heavier duty mgs did as well but it's been a while.
I expected as much, but kleins are still retarded concept, since nothing except them require such heavy wepons. There are no tanks or other vehicles for example. So the game is humans vs humans all the time and then devs want you to fail a mission (no heavy weapons), restart with grenades / heavy weapons and continue using panzers. Yawn.

More here:
http://www.rpgcodex.net/forums/inde...u-wasting-time-on.50372/page-328#post-4689818
 
Joined
Mar 30, 2012
Messages
7,063
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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I've choose the Climinal (lulz) team, you can see Roguey next to Scrooge.

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Warming Up. Very original boss with that chained helis around him :salute:

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:shredder:

Another excellent shooter brought to you by M.A.M.E. Soundtrack is excellent too, reminds me of Capcom titles.


 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
5A165F97C3C3A7D2365B6DA17A89A780C3F611B1


The pyromaniac inside me is satisfied. Now to find some more god damn rags. They are more rare than anything.

Dominating carnage! :salute:

Oh yeh, and if memory serves that Colton dude sells a ton of rags/bottles, the Black Eel trader next to Silas.
 

A horse of course

Guest
Since I got my new baby, I decided to crank Warhammer up to Ultra and play a Beastman campaign to have a look. Oddly some stuff is still disabled, like Screen Space Reflections. I dunno if that's an artistic choice or they just consider them semi-supported options, I turned them on and off and I'm still not sure which look I prefer. MSAA (in the first screen) doesn't work on a lot of surfaces, and has some visual bugs, whilst FXAA is even blurrier than usual. Some of the battlefields look awful regardless of settings due to CA's famous piss filter to try and make certain maps look ebin. I don't know whether their implementation of MLAA is unusually good, but CA have always favoured AMD over Nvidia with the Warscape engine so it's possible.

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