Yeah, there are a lot of combos for the different weapons. Try holding up and doing light attacks, some weapons have 2-hit combos that way for example.Just discovered that exist combos and not just sequences of strong/normal attacks. Cool.
This is a game that separates the dumbfucks from the not so dumb fucks.I am not impressed so far. Jumping is awful for a 2d platformer and combat feels clunky. Lots of cheap attacks from even basic mobs. Range attacks will track you like a fucking google maps. Some bosses attack patterns are simply rage inducing. They dont feel hard just fucking cheap. The worst are follow-ups on knockdowns. I dont know what is worse when they wait to hit you the exact moment you get on your feet or when they do damage when you helplessly float in the air. Rolling through a boss is also completely random. Sometimes i roll with no problems sometimes he knocks me back or i just get stuck on him and cant move. Most of the bosses basic attacks have no wind up and there is little to no distinction between combos like two froward slashes or forward and backward slash.
Characters are ugly and landscapes are rather meh. Child of Light looks like a fucking AAA game compared to S&S. I will trudge for couple more hours cause main quest seems interesting but so far nothing really stands out and all those elements they ripped straight from Souls games feel lazy and not very fresh especially since i am paying simultaneously DS3.
You seems triggered. You shouldnt take neither my signature nor my critique of this Dark Souls knock off so personallyYeah, there are a lot of combos for the different weapons. Try holding up and doing light attacks, some weapons have 2-hit combos that way for example.Just discovered that exist combos and not just sequences of strong/normal attacks. Cool.
This is a game that separates the dumbfucks from the not so dumb fucks.I am not impressed so far. Jumping is awful for a 2d platformer and combat feels clunky. Lots of cheap attacks from even basic mobs. Range attacks will track you like a fucking google maps. Some bosses attack patterns are simply rage inducing. They dont feel hard just fucking cheap. The worst are follow-ups on knockdowns. I dont know what is worse when they wait to hit you the exact moment you get on your feet or when they do damage when you helplessly float in the air. Rolling through a boss is also completely random. Sometimes i roll with no problems sometimes he knocks me back or i just get stuck on him and cant move. Most of the bosses basic attacks have no wind up and there is little to no distinction between combos like two froward slashes or forward and backward slash.
Characters are ugly and landscapes are rather meh. Child of Light looks like a fucking AAA game compared to S&S. I will trudge for couple more hours cause main quest seems interesting but so far nothing really stands out and all those elements they ripped straight from Souls games feel lazy and not very fresh especially since i am paying simultaneously DS3.
You seems triggered. You shouldnt take neither my signature nor my critique of this Dark Souls knock off so personallyYeah, there are a lot of combos for the different weapons. Try holding up and doing light attacks, some weapons have 2-hit combos that way for example.Just discovered that exist combos and not just sequences of strong/normal attacks. Cool.
This is a game that separates the dumbfucks from the not so dumb fucks.I am not impressed so far. Jumping is awful for a 2d platformer and combat feels clunky. Lots of cheap attacks from even basic mobs. Range attacks will track you like a fucking google maps. Some bosses attack patterns are simply rage inducing. They dont feel hard just fucking cheap. The worst are follow-ups on knockdowns. I dont know what is worse when they wait to hit you the exact moment you get on your feet or when they do damage when you helplessly float in the air. Rolling through a boss is also completely random. Sometimes i roll with no problems sometimes he knocks me back or i just get stuck on him and cant move. Most of the bosses basic attacks have no wind up and there is little to no distinction between combos like two froward slashes or forward and backward slash.
Characters are ugly and landscapes are rather meh. Child of Light looks like a fucking AAA game compared to S&S. I will trudge for couple more hours cause main quest seems interesting but so far nothing really stands out and all those elements they ripped straight from Souls games feel lazy and not very fresh especially since i am paying simultaneously DS3.
I'm playing it on the worst laptop that you could imagine and it's super fluid. My only problem is mouse-related: when I am in the inventory or in the menu, I often need to click more than once to open item descriptions or other pages. I'm playing m+k, no problem at all during combat/explorationBtw, how is performance on PC? Haven't started that version yet.
It's a little masterpiece, surely one of the best games released during this year, IMHO. Even more extraordinary the fact that only two people created itFeels kinda like a poor man's Soulsborne mashed with a poor man's SotN. Well worth a playthrough and the price tag.
I'm playing it on the worst laptop that you could imagine and it's super fluid.
Even ahead of DS3, imho.The game is miles ahead of Dark Souls 2, though.
Impressions? How long it took?So I just beat the game- I actually intended to explore some other stuff I'd clearly missed, but accidentally triggered a fairly obvious one way ticket to the new game + cycle. For what it's worth, the NG+ difficulty is very satisfying. Even the earliest enemies and bosses were a real threat to me, died more vs the sodden knight than I ever did on a first run through.
I'll probably take this chance to play through as a mage now, since I know where to get a bunch of the kickass spells and relevant gear. Though at the same time, I'm really curious about playing a poison based thief. Stuff with poison damage kept showing up even endgame, and I'm curious if it stacks when you apply in continually to bosses. Seemed like a lot of powerful ranged equipment too. Gah. Not enough time for all these playthroughs. Priest looked interesting too, though more geared as a support thing considering what one of the highest level spells did.
Priest looked interesting too, though more geared as a support thing considering what one of the highest level spells did.