hiver
Guest
First some immediate impressions:
Game runs smooth like a baby bottom. Im getting 40 to 50-55 frames on my old rig with high res, anitaliasing and anisotropic turned on. Though i didnt try HDR or SSAO on account of my old GPU.
Also an old Amd 64 X2 4000+ - 2,1 ghz, 4 gigs of ram and DX11 on win7 64
So on better machines it will run easily with all options maxed out - i would think.
I like the new character creation screen separated into two, the character looks and background and the second separate skills screen.
I also like the new mechanics that provide some synergy between main attributes and combat/civil skills. (maybe you should rename the "general skills" into "civil skills" - to fit with the explanation given?)
The descriptions of skill levels are very funny.
On the other hand i suspect it will provide a lot of confusion for many players, especially those not use to old school RPGs like this.
Not that im an RPG mechanics expert myself but i have a reasonable amount of experience with games like this and it still got me scratching my head a few times too - at first. Though it isnt so difficult to adapt to after a few minutes.
But that shouldnt be a problem to explain better.
It does easily lead into this situation:
-edit- which looks a bit weird.
And into situation where you have 5 or 10 skill points left in combat skill pool but you cannot invest them in your primary skills anymore.
I guess the only solution is to invest these five/ten points into an appropriate secondary weapon that provides some small synergy bonus to the primary weapon skill - like this:
But i have to point out that the significance of this second row of numbers is not quite clear... what does it really do?
I started as assassin this time. Chose a spear.
The opening scene for this background works very well. You can jump to the trader easily and there is no problems in doing that or going back to the task at hand. It all transitions smoothly.
And there was a spear in my inventory.
When i finished trading i would equip the spear and a net in my hands.
But there is a big problem in that however i set up my constitution i always started that first fight with 25 HP.
I tried two times. First times i had 40HP in my character screen and during the opening and that first trading option, the other 35. Yet both times i started the fight in the inn with 25HP.
Another problem is this:
I didnt have any crossbow in my inventory before this. Nor do i have any skills with it.
Then i get the three options:
And if i choose this first one - i start the combat with a crossbow in my hands - while i dont have any skills with it.
If i choose the dexterity/critical strike option (my dex is 12 and i have 2 points in CS) - i failed both times i tried it, after which i would found myself like this:
Though my original equipment is in the inventory. The problem is, of course, being forced to start the combat either with crossbow i didnt choose at all or bare handed - which forces me to waste APs to access my inventory.
/
I tried the mercenary, no HP loss and no weapon switching, of course - since there is no encounter design reason to do so.
BUT
when the fight starts:
The fix is to rotate the camera, then you get the normal picture.
Although... my THC seems a bit too low, considering the stats i made. Even the fast attack gives me just 47%. is that how it should be?
Game runs smooth like a baby bottom. Im getting 40 to 50-55 frames on my old rig with high res, anitaliasing and anisotropic turned on. Though i didnt try HDR or SSAO on account of my old GPU.
Also an old Amd 64 X2 4000+ - 2,1 ghz, 4 gigs of ram and DX11 on win7 64
So on better machines it will run easily with all options maxed out - i would think.
I like the new character creation screen separated into two, the character looks and background and the second separate skills screen.
I also like the new mechanics that provide some synergy between main attributes and combat/civil skills. (maybe you should rename the "general skills" into "civil skills" - to fit with the explanation given?)
The descriptions of skill levels are very funny.
On the other hand i suspect it will provide a lot of confusion for many players, especially those not use to old school RPGs like this.
Not that im an RPG mechanics expert myself but i have a reasonable amount of experience with games like this and it still got me scratching my head a few times too - at first. Though it isnt so difficult to adapt to after a few minutes.
But that shouldnt be a problem to explain better.
It does easily lead into this situation:
-edit- which looks a bit weird.
And into situation where you have 5 or 10 skill points left in combat skill pool but you cannot invest them in your primary skills anymore.
I guess the only solution is to invest these five/ten points into an appropriate secondary weapon that provides some small synergy bonus to the primary weapon skill - like this:
But i have to point out that the significance of this second row of numbers is not quite clear... what does it really do?
I started as assassin this time. Chose a spear.
The opening scene for this background works very well. You can jump to the trader easily and there is no problems in doing that or going back to the task at hand. It all transitions smoothly.
And there was a spear in my inventory.
When i finished trading i would equip the spear and a net in my hands.
But there is a big problem in that however i set up my constitution i always started that first fight with 25 HP.
I tried two times. First times i had 40HP in my character screen and during the opening and that first trading option, the other 35. Yet both times i started the fight in the inn with 25HP.
Another problem is this:
I didnt have any crossbow in my inventory before this. Nor do i have any skills with it.
Then i get the three options:
And if i choose this first one - i start the combat with a crossbow in my hands - while i dont have any skills with it.
If i choose the dexterity/critical strike option (my dex is 12 and i have 2 points in CS) - i failed both times i tried it, after which i would found myself like this:
Though my original equipment is in the inventory. The problem is, of course, being forced to start the combat either with crossbow i didnt choose at all or bare handed - which forces me to waste APs to access my inventory.
/
I tried the mercenary, no HP loss and no weapon switching, of course - since there is no encounter design reason to do so.
BUT
when the fight starts:
The fix is to rotate the camera, then you get the normal picture.
Although... my THC seems a bit too low, considering the stats i made. Even the fast attack gives me just 47%. is that how it should be?
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