hoverdog
dog that is hovering, Wastelands Interactive
The Wizardry 8 thread and the discussion about possible changes therein inspired me to think about doing something to balance this beautiful game.
Wizardry 8 scene has already released several mods; however, nearly all of them were too complex for their own good. Rather than fix all the little things and make the vanilla game better and deeper, the modders opted for pumping up the difficulty and breaking the game even more (Dodd) or introducing whole new storylines and almost-total modifications, which turned out... poor, to say the least. The only one that focuses on really important things is Christian Coder's Mod, and it's nice, bu really low-key and has a few arguable features (buffing valks? really?)
QWINN is all about the basic game. It's a small-scope project, at least for now. I don't really have any modding experience, but Cosmic Forge seems easy enough to use for this kind of changes. Still, any help will be apprieciated, especially from guys who know wiz8 inside and out.
I've distilled an improvement wishlist from the posts in that thread:
DISCUSS!
Wizardry 8 scene has already released several mods; however, nearly all of them were too complex for their own good. Rather than fix all the little things and make the vanilla game better and deeper, the modders opted for pumping up the difficulty and breaking the game even more (Dodd) or introducing whole new storylines and almost-total modifications, which turned out... poor, to say the least. The only one that focuses on really important things is Christian Coder's Mod, and it's nice, bu really low-key and has a few arguable features (buffing valks? really?)
QWINN is all about the basic game. It's a small-scope project, at least for now. I don't really have any modding experience, but Cosmic Forge seems easy enough to use for this kind of changes. Still, any help will be apprieciated, especially from guys who know wiz8 inside and out.
I've distilled an improvement wishlist from the posts in that thread:
- Class balance - a couple tweaks to make picking a party even harder than it is now
- toning down valkyries, currently they are the best class along with high-end bishops, with their OP cheat death, good fighting skills and always useful divine spellcasting. Cheating death, powerful as it is, should stay, as it gives a lot of flavour. What I'd do is restricting their magic to higher levels and/or cutting their HPs.
- lords, on the other hand, are one of the weakest professions. Draq's idea to make them immune to curses (free swapping of cursed weapons, for example) is a really good one, but I don't know if it's possible to do at all.
- gadgeteers could get some gadgets earlier on, just like bards do.
- ninjas are such a chore to maintain. They can't use even the most basic clothes (shitty if you want to change class), their weapon selection is almost as restricted, their strongest power, thrown criticals, is offset by utter lack of any such weapons in-game, and on top of that they have the biggest XP requirement of them all. Experience should go down to normal hybrid level, item setting changed (we'll get to that) at the cost of alchemy spellbook, which they rarely, if ever, use.
- Equipment
- tweaking drop rates, so that more high-end but not OP stuff is guaranteed or at least very likely to drop - especially class-restricted items (after ZbojLamignat)
- weapon balance: axes are piss-poor, and should be buffed. Bloodlust is a top-tier sword you can get very early - either nerf it or change its location.
- restrictions: ninjas should have access to most light-weight weapons, clothes and robes.
- (extended goal) adding a shitload new items with new sprites (some semi-decent photoshop user needed)
- Spells
- status ailments and instadeath (later) are all that matters, I'd look to buff direct damage ones
- tweaking monsters' resistances in a way that would still make sense but eliminate grading of realms (after DraQ)
- (extended goal) adding new spells
- Combat Encounters
- toning down on random fights (arnika road, I'm looking at you), adding some guaranteed, predesigned ones
- buffing up some enemies (like the rapax) and most bosses
- Adventure
- (extended goal) Completing the clearly unfinished quests like the bank heist or the prisoner interrogation. (after ZbojLamignat)
- (very extended goal) creating real dungeons to crawl into
DISCUSS!