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Obsidian General Discussion Thread

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Check out Jorge Husbando:
c7a79927d0bc7dd201c446fea00428e0.png
 

Prime Junta

Guest
You people are acting like Obsidian was ever going to work on a good TB RPG and not some popamole bullshit for mainstream RPG fans. Just look at their release history ffs.

JES's FYSMD historical dream RPG that Fearg supposedly greenlighted is TB. If that's not a recipe for intense Codexian rage I don't know what is.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,037
Location
Platypus Planet
You people are acting like Obsidian was ever going to work on a good TB RPG and not some popamole bullshit for mainstream RPG fans. Just look at their release history ffs.

JES's FYSMD historical dream RPG that Fearg supposedly greenlighted is TB. If that's not a recipe for intense Codexian rage I don't know what is.

When did this greenlight happen?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,490
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What do you mean by "greenlight"? The project obviously haven't been officially signed yet, so anything could happen. But the fact that Josh is talking about it and saying "I plan to do this" means it has a good chance of happening. He's a very cautious person.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
At this stage, it's probably more of a gentlemen's agreement between JS and Feargus - if PoE2 does well enough, he'll let Sawyer make his historical TB game.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,037
Location
Platypus Planet
I do recall him talking about it in the JES interview, but there he said that if people want him to do this game then they need to pester Feargus about it to show him that people are interested in that type of game. It's still pretty far from being confirmed.
 

Prime Junta

Guest
I do recall him talking about it in the JES interview, but there he said that if people want him to do this game then they need to pester Feargus about it to show him that people are interested in that type of game. It's still pretty far from being confirmed.

The interview was done in August; he started talking about it much more definitively later on.
 

axedice

Cipher
Joined
Sep 11, 2007
Messages
466
Location
Mersin
I'm raging a bit, or does Boyarsky have a sick sense of humor and love triggering people?

I'd say he's more of a snake oil salesman.

Leonard Boyarsky said:
The hardest thing to accomplish when creating an RPG is to make an in-depth RPG that sells. Now I know all you purists out there think that what's important is the quality of the game and not how much it sells, but try finding a new contract when your last game sells less than 400,000 units. The ultimate challenge for an RPG developer is to find some kind of hook that will convince the marketing dept at your prospective publisher that this really isn't a "hardcore RPG" they're going to have to sell, it's an action RPG! (My skin is already crawling.) So not only do you, as an RPG designer, have to create a compelling RPG (which is, in my opinion, one of the most difficult genres to do right) you also have to find a way to sell it as something else - or, at the very least, an RPG hybrid of some sort. But never state it's a hardcore RPG to the marketing people - it tends to give them seizures.

They might take the Witcher route with shitty action combat and good writing / world building. Also remember Tim Cain stating that he'd like to build a game equaling Underrail in depth. The creators of Arcanum at the least deserve some confidence.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,490
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'll say it again: It shouldn't be a surprise that the guy who just spent a decade working on an isometric game wants to try something else. Yes, I know, it's not that kind of isometric but for an artist like Boyarsky, that may not matter as much.
 

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