Obsidian could conceivably transition into working on 5 PE sized games at a time.Obsidian is larger by far, ~110-120 employees vs inXile's ~20-30.
Of course, only a minority of those would work on a Kickstarter title.
I don't know who you listen to, but most people do talk about the social aspect when explaining why it's good.That's not what i said. But a lot of the praises received by the show, from the industry to political figures, conveniently leave out the social dimension. If you only acknowledge the entertainment side, you leave out the reason why the show had a soul and was relevant.
I was just scrolling through their articles. For me it shows the most recent article, about Moore's law, was published at 9 pm. The last two days their last article was published at 10 pm.
Those aren't my local times though.
The money they make from PE won't be enough to pay for even another project probably anyway
If the small project is in budget, it's in budget. They could have another project "leech" off the work done. Like my previous example.They can share resources. But one of those(or several of those) small projects is going to have to pay for it. And it won't be as easy for those smaller projects to pay for things as it is for a large publisher backed project to pay for things.
I bet PE sells 1 million copies on the name Obsidian alone. Assume $10 per copy for Obsidian after fees and sales and such, and that's 2 more project eternities.Not that Obsidian would be able to pull off the three or so kickstarters a year to fund them anyway. People won't keep pledging lot's of money and putting in the energy spreading the word if they keep happening that regularly. The money they make from PE probably won't be enough to pay for another project anyway, not unless it is insanely successful and while I hope it is I'm realistic.
I don't really care about them making out like bandits. I don't really want more AA and 1/2A games from them, I want smaller more personal games.The real way that Obsidian will make out like bandits is by using PE to make the PE franchise valuable and then being able to use that to get a good deal with publishers(since they are bringing the IP to the table) that allows them to get a good cut of the royalties from a larger size game in the PE franchise that is publisher funded.
The money they make from PE probably won't be enough to pay for another project anyway, not unless it is insanely successful and while I hope it is I'm realistic.
The real way that Obsidian will make out like bandits is by using PE to make the PE franchise valuable and then being able to use that as some leverage in negations to get a good deal with publishers(since Obsidian will be bringing the IP to the table) that allows them to get a good cut of the royalties from a larger size game in the PE franchise that is publisher funded.
They already have all those things though.tuluse By resources I don't mean game assets. I mean things like physical facilities, development tools, content pipelines, as well as processes and procedures.
Which is why they've managed to make so many of them the past 10 years, right?The two aren't mutually exclusive.
Eeh, 4M$ would require less than 150000 copies. PE will propably sell 10 times as much. More than enough for PE2(significantly bigger than PE)They will certainly make enough money for smaller scale projects, especially if they are sequels using already established resources as you point out. But I doubt they will make another 4.5+ mil from PE though. And it is certainly doubtful to say that money from PE will allow then to launch three or four similarly sized projects.
They will almost certainly try and get publishers to fund PE franchise games though if it i successful. Because that is he surest ay bring them a whole lot of money.
They will probably to continue to make smaller budget games like PE though. Not all of them will be hits that make them loads of money though.
I did not mean to imply this if anything thinks I did.The whole "five mid sized games at the same time" won't happen overnight.
The embargo is lifted! Interview with MCA about Obsidian's upcoming kickstarted RPG here. I just skimmed it so far. Not much real info, but he does say it won't be Fantasy, and hints that it may be hard sci-fi.
The embargo is lifted! Interview with MCA about Obsidian's upcoming kickstarted RPG here. I just skimmed it so far. Not much real info, but he does say it won't be Fantasy, and hints that it may be hard sci-fi.
(or maybe I am mixing them up with inxile).
I bet PE sells 1 million copies on the name Obsidian alone. Assume $10 per copy for Obsidian after fees and sales and such, and that's 2 more project eternities.
Is this gonna be a new "Roguey" thing?
Better than the old "Sawyer Sawyer Sawyer Sawyer Sawyer Sawyer Sawyer Sawyer Sawyer" thing.Is this gonna be a new "Roguey" thing?
Uh, yeah... I don't think they will tell anyone.One of you Codex staff have connections so you should prod someone from Obsidian on twitter for some info. So we at least know is it sci-fi, steampunk or something else...