Since the intro left us with some questions here is some more info about the setting and the general backstory...
Dark Earth takes place several centuries in the future, when a meteor collision with Earth tossed up great clouds of dust that blocked out the sun. Earth's remaining survivors began to seek refuge beneath small openings in the clouds, the few places light could be found. Those that remained in the 'dark earth' were hunted by strange creatures, infected with the darkness.
To shelter themselves from the dangerous 'dark earth', the people began to form cities beneath the light called 'Stallites'. At the time of the game, most of the citizens of the stallite have forgotten their history and now worship the light as a god. The stalites are run by 'Sun Priests', who maintain order and prevent the creatures of darkness from harming the city. The game follows the story of Arkhan, a "guardian of fire", protector of the stallite 'Sparta' and the Sun Priests.
So... this was all just a dream -Or was it ?
Hmmm, let's get back to our hero.
Code:
Chapter 2 :
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Nice place he has. And it comes with a hot polygon babe...
I didn't want to wake you. But the first rays from the Sun God are already filtering through...
ugly 3D portraits FTW !
You know, I had a funny dream. I saw the Great Cataclysm and our ancestors-the Wanderers who built our city...
You dreamed about the founders of Sparta? That's the kind of dream Rylsadhar would like. Your Sunseer father really gets a kick out of History!
Believe it or not, you were in my dream too! Along with my father, Zed, and the Great Sunseer Lory... Even our friend Danrys, the old Scavenger was there.
Do you think the Sun God might have inspired your dream?
I hope not! Listen, if the Sun God really wanted to do me a favor, he'd rise a little later, so you and I could sleep in peace!
Arkhan! If your father heard you say that...!
Alright, alright. Anyway, it's time to leave. If anyone catches us here together, we'll both be in big trouble.
I know, you're right. There's no sense playing with fire.
So Arkham is a Guardian of fire. They are the ones that uphold the law in the city and protect the sun priests.
Anyway, like a good ol' adventure game you have to search every nook and tran- ,eh, cranny and pick up everything that's pickable. Like this piece of meat for instance.
There are very few ways to heal in Dark Earth and this meat is rather valuable. We better keep it safe in our underpants. Searching our room we come across more useful things...
Ah, our trusty saber ! There are no unkillable NPC's here and we can actually take on the dark path and kill everyone we don't like. We can also choose to take a hard-ass demeanor in dialog and make people mad. But this route is not really advisable because combat is best to be avoided. However there will be times where we'll go XTREME.
On another note we can interact with many of the items lying around and Arkam will make some remarks about them. We can even wash our face, unbelievable !
Heavy Rain has nothing on Dark Earth.
We better put on our uniform. If we moved around with our underwear, we'd receive some funny remarks from other NPC's, but eventually we'd have to wear it. There are many times when NPC's will react differently according to what you're wearing, what your actions have been, what your demeanor is and if you approach them armed or unarmed.
Slick.
This here is a save point, horrible creatures.
Ok, time to head out.
(from outside) The Provost Dhorkan summoned you. You're gonna get in big trouble if you don't get out here quick!
I don't want Provost Dhorkan to see you. You know how strict he is about letting outsiders into the Guardians of Fire barracks...
Don't worry Arkhan, I'll leave just as quietly as I came.
Khali is a scavenger and resides in the lower ward. Scavengers are the proletarians of Dark Earth.
Outside we meet our friend Zed. If you look closely you can see a gun tied to his belt. It seems guns are still in use...
Arkhan, finally! Look, I have to get going... it's time to head up and start training. Captain Phedoria's waiting for me. Not exactly the most patient person in the world, as we know.
Training, huh ?
If you feel like it, why don't you just come with me. Now's your chance. The next time the Sun God rises, I'm off on a new expedition into the Darklands.
The hair, the face...
...WARRIOR ?!
The implications are mindblowing.
Eh whatever... we better go with Zed. Getting accustomed with combat controls is imperative.
Don't worry, you won't get hurt... we won't land real blows!
So, you ready for a little friendly sparring?
Whenever you're ready! ... let's go!
Thankfully if you press F1 you can see the layout of the controls. When we enter combat we should not forget to equip our weapon or we'll be fighting with bare hands...
Combat basically consists of you hitting the "attack" button which will make Arkam perform one of his attack moves. Those moves can either be sword thrusts, swings , kicks or punches. I don't think it makes any difference on the damage you do to the opponent. All that matters is to hit him. You can also jump back and try to dodge. Finally, there is a special attack move, but we can't do it yet.
We can also spar with Captain Phedoria. She's a much harder opponent, that can evade a lot of our attacks...
Captain Phedoria, how would you like a friendly little training session?
Friendly, huh? "En garde" !
Bah, she doesn't know shit, our endurance is legendary... Khali can vouch for this.
Ok, enough with the training. We better go and see the chief.
Ah, Arkhan, it's you.
Provost Dhorkan, I'm sorry, I... I was... uh...
It seems we're a tad late.
Save your arrogance and your lame excuses. I'm not in the mood!
I knew that a guy named Dhorkan was going to be a jerk.
The Great Sunseer Lory has called an important meeting at the temple of the Sun God. You've been designated to guard the door to the Council Chamber.
Yes sir !
Guardian Jedar has been waiting for you. Go down and take up your post before the Great Sunseer arrives.
If we mess around the room and don't leave immediately, he'll get mad.
We better leave. We have our orders, but we'll wander around a bit for now. There's a balcony out here, let's take a look.
During the Great Cataclysm, whole mountains crashed into the sea.
Fascinating. The door here leads to a storage room, where we find a flask full of Stohll. I'll assume Stohll is some kind of alcohol that can be used as a healing potion. Firewater, if you may.
Upstairs we find the master oiler. I suppose he distills the fuel for certain machines or weapons (flamethrower ? )
He isn't pleased with Arkam being there...
Now, with TAB we can change our stance to a more threatening one. (They must have copied this innovashun from Alpha Protocol.)
Meh, that wasn't extreme at all. Anyway, it was just a demonstration. We'll get different responses from NPCs this way.
Beat it, I'm busy !
Not much else here to do now. There's an Oil barrel that we may need later , but it's empty at this point. Let's check the other door in the balcony... It leads to something that looks like a prison.
Nothing noteworthy here now except the save point. We should head down.
So, Arkam - Guardian Of Fire, has been ordered to guard the holy council ! But not in this update, I'm afraid. We'll be doing it next time, among other things...
Light (and steel ) be with you