Multi-headed Cow
Guest
Cataclysm, post apocalyptic survival roguelike and not Homeworld spinoff. I've only barely played (A game or two) of an older version of this and it was still pretty rough, both in polish and difficulty. Since I know jack shit about this and my previous game ended with me being overwhelmed by zombies in short order, sounds like the perfect game to ironman! It's because I'm lazy and like to make short let's plays, you see.
If you want to try yon videogame, head over to their forum where the latest versions are posted. http://whalesdev.com/forums/index.php?topic=143.15
I'll decide to go for a custom character even though I don't know what I'm doing. The only thing I DO know is there's only one NPC in the game at the moment, so charisma and dialog stats/skills are dump.
Stats. STR is also essentially CON and increases HP and resists. DEX increases to hit for both melee and ranged. INT is tied to "Skill comprehension" and "Read times", and is used in crafting and installing bionics I'm informed. Perception increases spot chances and ranged to hit by a larger amount per point than DEX. I'll go for my Fallout-standard of small guns, so my final stats are STR 8 DEX 10 INT 8 PER 12.
Traits. You may notice I have 0 points left, this is because "Points" are used across stats, traits, and skills. Fortunately there are negative traits in here to build up more points. Not shown positive traits are gourmand, animal empathy, terrifying, disease resistant, high adrenaline, inconspicious, masochist, light step, heartless, android, and robust genetics. Not shown negative traits are jittery, hoarder, savant, mood swings, weak stomach, wool allergy, HP ignorant, truth teller, and ugly.
For negative traits, I take addictive personality (More easily addicted to drugs), truth teller (Can't lie to NPCs), and ugly (NPCs will react to being an uggo). This racks up 6 points. Positive traits are tempting, but I think skills may be more important.
Skills. Not shown skills are cooking, tailoring, carpentry, first aid, speech, barter, computers, survival, traps, and swimming.
I take two ranks of firearms (First rank costs 1 point, second costs 3. Firearms is listed as improving your skill with all firearms, but not as much as a type-specific skill), a rank of rifles, and a rank of dodge.
Our hero is ready to venture out into the wastes!
The adventure begins! Cleve is in an evac bunker with the only other survivor. His only weapons are his mighty fists, his only equipment being jeans, a t shirt, and sneakers.
Cleve is not interested in saving anyone but himself! Even if she isn't wearing a shirt.
The map of the surrounding terrain. The C to the east is a cave, the Fs are forest, gray lines are roads, the Ms are a mansion, the 8s are a giant (crooked) beehive, Hs are highways, various symbols to the north denote specific buildings that make up a town including houses, a radio tower, a subway station, a liquor store, a pharmacy, a hardware store, a police station, and a gas station.
What does Cleve do, Codex? Head toward town? And if so, where? Explore random houses, go to the police station and hope for guns, go to liquor store and see if he can drink himself to death? Stay in the evac shelter and try to eat Maria's babymeat (Don't think cannibalism is possible in this unfortunately)? Go to the giant beehive because nothing is safer in the post apocalyptic wasteland than a beehive the size of 9 houses?