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Completed Let's play Fallout Tactics (Completed & Repaired)

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Lette moves south

swsdoz.jpg


Phoenix and Monkey move east

11awd9v.jpg


Phoenix finds some .50 ammo in the chest. She continues north into the next building

300fwc7.jpg


Some camping mutant shots her, but only for minor damage. Phoenix shoots back:

nzr32g.jpg


Bro, Wolf and root follow Lette, moving to the ground level

9a664x.jpg


Lette takes out the rpg-holding mutant

i4ilgm.jpg


root and Wolf board Scouter and go back to the previous area near the 2nd generator.
They continue SE, reaching the area where Phoenix and Monkey are. The road is blocked by barricades:

2nao77s.jpg


Two guards can be seen in the nearby building

8wci1y.jpg


Bro and Lette reach the entrance to the final part of the map

63t9uc.jpg


root drives south, Phoenix replaces Wolf and switches equipment

x5a98j.jpg


Undead Phoenix said:
Besides, there's still that small lingering regret that comes from every Super Mutant I kill with bullets rather than fire
:roll:

It's time to burn some mutants! root drives back north, Phoenix kills 1st mutant (with bullet, sadly)

2a77cdy.jpg


2nd mutant fucks up our ride p. bad

95zvjq.jpg


Phoenix cripples him, he moves closer, Phoenix shoots him once more but fucker is still standing!

rvy1s4.jpg


Wolf and Monkey miss him, he does not. :(
root and Phoenix use their ninja skills to escape Scouter before it blows up

2rd9g02.jpg


And I was hoping for two smoking casualties...

:decline:

Phoenix purifies the mutant with fire:

29w0m4z.jpg


:incline:

Scouter can't be used any more, but we can still access its trunk

mrzdad.jpg


Phoenix collects over 200 .50 ammo and finds new armor in one of the buildings to the north

2libndx.jpg


She continues north, revealing another mutant

n4inb9.jpg


Wolf, Monkey and root join Bro and Lette

5x7jow.jpg

24mdo4g.jpg


Lette equips Environmental Armour

bjfk2g.jpg


Bur since it decreases Sneak greatly

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She switches it for Bro's Metal Armour Mk. 2

kak8m0.jpg


It's time to continue north using Lette and Phoenix.
Lette goes first and takes out 1st mutant

28jitf7.jpg


Phoenix joins her, finds and engages another enemy

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Lette kills him

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And tries to loot his corpse. Another enemy is there:

2nin293.jpg


Lette pops out and... holy fuck!

2is88p4.jpg

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Yeah, I was even able to use Overwatch mode (by accident, but still...)

:smug:

I end battle, but another mutant shows up!

xeosbk.jpg


I sense Charlotte's spirit in this girl!

Lette moves north. Two mutants are guarding this area:

2dm58h5.jpg


Lette waits till they move closer and attacks

2rc2vyx.jpg


:thumbsup:

They were guarding a door leading to the final building

2mg1l5f.jpg


Let's check the rest of this area before moving inside.
Lette moves close to the 3rd generator, Phoenix covers her.

w0588z.jpg


There's another Enviro Armour in the chest. Wolf joins our strike team, equips new armour and heals Phoenix

2yuzmly.jpg


Phoenix carefully opens the door leading to the generator and blows it up

a1jea.jpg

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The nearby gate is now open. Our cowardly boys join our brave girls.

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Lette moves through the gate but is detected by the mutant commander

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After clicking "Done" button, Lette's killer instinct kicks in:

30sum9k.jpg


Oops...

Bro and Lette move inside the final building. It looks quite similar to General Discussion IMO:

20at0kw.jpg


Lette speaks with the scientist:

ofy6wg.jpg


:what:

She continues to the 1st floor, loots the area and blows up the final generator:

24bq42a.jpg

2jepi5u.jpg

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Lette goes back to the ground level and finds another non-hostile mutant

wbxuoj.jpg


It's probably time to ask you what should we do with the mutants - kill them or spare them. Right?

Right...

Knowing you, that would be a total waste of time:

Hivemind said:
:D

eki8nb.jpg

2ij5f1f.jpg

2e32y3o.jpg

x2pgg1.jpg

mkxhd5.jpg

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:smug:

Lette moves downstairs

kdrjon.jpg


Nothing of great interest there, except some chest

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We should try to access this area from the other side. All units except Bro go back to the Scouter

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Wolf and Lette take some Rad-X and Rad-Aways with them

adjhja.jpg


The entrance to the underground passage is (still) guarded

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Lette takes out the guard

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Fucker got 120 .50 ammo!
Wolf goes underground

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And opens the chest

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:rage:

Lette joins her. Since this area is broken (it's very hard to go back to the surface using the entrance), they have to move all the way to the laboratory

316py0p.jpg


Lette got radiated a little, but not serious

2myvx9j.jpg


Alright. It's time to leave this place.
Bro positions himself on the exit grid, other units dump everything into his inventory

rkopbr.jpg


We take everything from Scouter's trunk and move onto the exit grid.
Mission Ends.

281ec5d.jpg
General Dekker
Code:
Good work Brother.

It seems the scribes were mistaken. The mutants were conducting research on irradiated DNA and not manufacturing weapons at this location. But, you did the right thing by completing your objectives and destroying their power generators. There is an old Brotherhood saying, "Better to err on the side of caution". This is war, and they are the enemy.

Further reports indicate that our maneuver was successful. The mutants are pulling out of the area in droves with the main force divided into four separate groups, each heading in a different direction.

Two of the smaller groups seem to have an erratic course, quite possibly a decoy tactic. Of the remaining large groups, one is traveling deep into the wasteland, while the other seems to be heading towards a small town.

We will have to investigate both.

What I do not understand is why you chose to destroy the mutants' laboratory equipment. The research towards the problem of mutant sterility could have proven to be a strong bargaining chip in our dealings with the mutant army. Repo Squad has been analyzing what is left of the wreckage, but preliminary reports have so far been worthless. In the future, you might consider putting the Brotherhood's needs ahead of your destructive impulses.

Dismissed!
66789578608107077801.png


Goddamned fucker: a leftist and probably a muslim too!

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We go back to the Bunker Gamma.
No new recruits in the RC so Ashery and marooned will have to wait...

Bro sells all unnecessary stuff and buys one Environmental Armour Mk. 2 for himself

2wducnt.jpg


And some fuel for Phoenix's flamer

et8sc6.jpg


Monkey equips Enviro Amour. root, Phoenix and Lette equip Metal Armours Mk. 2.

2qw05sn.jpg


It's time to hit the road again...

2nizp8p.jpg


Oh, and sorry about the images in three previous updates being very big size-wise (~500 KB).
It seems that I botched ACDSee's JPG-convertion options somewhere in the past. :(
I was probably resizing and converting some high-quality porn images, you have to excuse me, BROs...
 

marooned

Liturgist
Joined
Dec 18, 2009
Messages
313
I see you're (over)enjoying that M2, aren't you?

Good work.

One of the stupid things about destroying the retarded mutant lab is that it also lowers your reputation. WTF??
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
lightbane said:
Oh well, there goes my mutant recruit...
They will probably show up in RC no matter what we do during the campaign... :M
The Hivemind will decide whether we're going to accept these impure creatures in our ranks or not.

:rpgcodex:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,209
I found that article some time ago. Tl dr, it tells that games like that cannot exist anymore, games like Sacrifice, Messiah, MDK 1, Evolva, Heart of Darkness and other games with original settings/ideas/etc are too strange and complicated for the mainstream mass of consoletards, but that's something you already know :decline:


Also, I vote for allowing mutant recruits, it's better to use their strength than executing them and they'll die sooner or later anyways, so it's a win/win situation.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,248
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Oooh yeah, Kansas City!

Can I get a Halle-Neutron?!?

*grabs the popcorn and Nuka-Cola*
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
With only two BG specialists in the team it's gonna be piece of cake for sure...

:(
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
marooned said:
One of the stupid things about destroying the retarded mutant lab is that it also lowers your reputation. WTF??
Yeah, Bro went from "Shield of Hope" to "Sword of Despair". But I think it was worth it. :)

2u40baq.jpg


Mission 11 - Kansas City

281ec5d.jpg
General Dekker
Code:
At ease Brother.

Scouts have followed one of the fleeing mutant groups to Kansas City. As we suspected, we have discovered another mutant base. But, an assault on this compound will have to wait, for our scouts have made quite a discovery.

One of our scouts stumbled upon the ghoul town of Gravestone. What little is known about the town suggests that it was a major nuclear launch site before the war. The peaceful ghoul population, which resides there, are suspected to be directly descended from the original silo staff.

They are seeking our help due to Super Mutant attacks. These attacks mean the Super Mutants are after something the ghouls have. This leads us to believe that "something" might be an intact nuclear bomb. I shudder to think what the Super Mutants would do with such a destructive device.

You will go to Gravestone and talk with the ghoul Bishop. Assure him that we will defend him and his town in exchange for the very bomb coveted by the Mutants. An attack is imminent and it will take some time to get enough squads to fully safeguard the town. Your squad must hold off the mutants until Smear and Shadow Squads arrive. Protect the ghouls of Gravestone and don't let the Bishop die. His knowledge of the nuke will be all we have. We will send Repo Squad to collect the Nuke when the Bishop consents.

The Quarter-Master will supply you with some Rad-X and Rad-Away. We advise you to monitor your radiation levels at regular intervals.

Dismissed.
9gkh1l.jpg


We should start by entering combat mode right away.

4p3kn.jpg


There are three gates to the "city": northern, western and southern one.
The northern one is mined and well guarded, so ghouls should manage to guard it on their own.
The western gate requires some BG specialist and a sniper backup. Phoenix, Bro and Monkey should guard it (1st group).
The southern gate is where most of the action will be taking place. Lette, root and Wolf should go there (2nd group).
And it's about time for them to do so:

2itr3x2.jpg


2nd group moves SE, 1st group prepares to give the muties approaching from West a warm welcome. There are at least 5 of them ATM:

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Three of them are melee units. Bro and Monkey attack the 4th one - he's holding a MG.

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We receive some fire support from the ghouls (computer turn takes forever at the start of this mission).
Phoenix waits for enemies to move closer and opens fire:

hrde74.jpg


Too bad that she can only shoot once...

:x

Bro and Monkey continue shooting the mutant holding the MG. 2nd group continues south:

rmk4l0.jpg


Ghouls manage to kill 2nd mutant (and shot Phoenix in the back). Another melee units show up to the west.
Phoenix reduces mutant numbers:

bhb1i0.jpg


Bro kills 4th mutant, Monkey attacks the one that showed up

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Ghouls manage to shot Phoenix again. 6th enemy shows up. Phoenix shoots him, Monkey kills the 5th one:

5yf8t4.jpg


2nd group is ALMOST there!

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They show up at the gate just in time to witness some mutant killing two poor ghouls:

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Phoenix kills 6th mutant

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Two more show up. Bro and Monkey attack the one with the gun.

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Lette targets the rapist, but he is too far away

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She moves closer and... OMFG!

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There are at least 16 of them in this area!

:rage:

Lette makes it 15 (7th kill):

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root and Wolf start shooting too. Another three mutants show up to the west. All melee mutants in the southern area rush in.

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Poor ghoul bastard to the east probably isn't gonna make it. Still, to avoid friendly casualties, Lette moves south and shoots other mutants, killing one of them (8th kill):

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Wolf KOs another one

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Maybe this ghoul will survive?
Bro and Monkey keep shooting their victim

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Phoenix cannot hit enemies due to 0% accuracy. But since they're in range, why don't we use the burst bug against them?

hvzzwn.jpg

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:smug:

The brave ghoul survives enemy turn. Three mutants move close to Lette. Bad idea (kills #9-11):

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Lette targets another mutant with 0% accuracy and voila:

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root takes out the mutant standing close to the ghoul (#12)

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Wolf kills another one thanks to critical (#13)

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Phoenix attacks the large group of enemies, Bro finishes off one of them (#14)

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It's time for Computer Turn. One of the eastern ghouls rushes forward

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One of the southern ones shots Lette in the back, killing one of the mutants.

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Lette kills another two enemies (#15-16)

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Wolf kills the remaining one (#17)

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1st group shoots all four mutants but without a single kill

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Luckily ghouls deliver some kills during their turn.

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We receive over 3800 EXP, all units level up.
It's a Perk Time!

:incline:

We should invest into our Action Points this time.

Bro picks up Action Boy (obvious reason: two shots and reload in one turn)

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Increases Barter and SG

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Wolf picks up Action Boy, increases SG

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Monkey chooses BRD (he already has 10 APs), increases EW

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root picks up Action Boy, invests into First Aid and EW

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Phoenix picks up Action Boy too, increases BG up to 133%. Going even further costs 3 SPs, so it's probably not worth it. She increases Throwing and Lockpick

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Lette picks up BRD (10 AP already), increases BG

eurczl.jpg


Enjoy your new perks, fuckers. Some of you won't see the next ones probably...

:smug:

We should continue our Holy War!
Bro kills enemy #18

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:roll:

Phoenix shoots another two, killing one of them (#19) and hurting the ghoul

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Monkey shoots the remaining conscious one

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Meanwhile to the south: four mutants keep a distance. Do they think this will save them? Not with us having two snipers:

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The conscious mutant kills the ghoul, Phoenix punishes him for that (#20).
Bro kills the unconscious one (#21), we receive another experience bonus:

veci93.jpg


Two more enemies visible to the east:

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We should end our business to the south before venturing there.
Ghouls take out one of the four mutants, Lette kills another one (#22).

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Wolf moves east, attacks visible mutant, another one shows up

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Lette moves east to help Wolf, root moves south (one of the mutant hid himself).

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Wolf kills her victim (#23)

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She shoots the other mutant using Charlotte's shotgun. Lette finishes the job (#24):

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Wolf spots another mutant to the east and moves in his direction

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root and Lette rape the only mutant visible to the south, ghouls end him, and his friend as well.

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1st objective completed

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Another mutant shows up to the west

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We have also one to the east (Wolf is sneaking up on him) and some more hiding to the south.

Our team and the ghouls killed ~30 supermutants so far. And we've lost only three ghouls!

:smug:

See you next time!
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,248
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Oh yeah!

I usually had one squad member posted at the north gate, but made sure it was the fastest one, so (s)he could join up with the west gate defence when the stragglers were dead.

If you want, take the time to search this map thoroughly, there's loads of stuff to be found.
 
Unwanted

Scream Phoenix

Unwanted
Joined
Oct 12, 2010
Messages
671
Why didn't you pick colors for your squadmates names.

Half of the fun in FT was putting <Cr>, <Co>, <Cy>, <Cg>, <Cb>, <Cv> before the names and roleplaying your squad as some sort of rainbow-themed gay liberation team
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
One mutant in range. Phoenix softens him up:

13ydpvk.jpg


Ghouls finish him off during computer turn. Bro and Monkey move west:

1zx617d.jpg


They have two stationary enemies to take care of

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root moves SW, finding one of the commanders

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Wolf and Lette move east - their target is the mutant from before (east)

2eely0k.jpg


Phoenix sneaks to the west

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Bro attacks 1st mutant (equipped with M2 Browning)

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Monkey shoots the other one (RL specialist)

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Another mutant shows up NW

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Since his previous target went into hiding, root picks up another one

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Monkey gets shot! (god-damned burst bug - Bro was probably a target). He heals and shoots back

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Bro hits the other one, Phoenix continues north, finds another mutant

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:(

Lette and Wolf prepare an ambush

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All root's targets are hiding. He bravely crawls south.

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During enemy turn Monkey gets hit by a rocket, Phoenix is detected and shot too

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:rage:

Monkey heals and retreats, Phoenix shoots her enemy once and retreats too. She has to be very careful...

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Lette is ready to kill. Let's hope the enemy won't find her during his turn...

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root spots an enemy commander again and blinds him

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Enemy turn - nothing happens :)

Lette joins the fun

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Phoenix heals herself. Bro and Monkey continue raping the M2-holding mutant:

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root keeps shooting the commander, Monkey almost dies

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Yeah, a warm greeting after going back to the game. :roll:
Bro shoots Monkey's rapist. Phoenix carefully leaves her sanctuary, kills the RL holding mutant:

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Another one is still there, though

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Wolf continues north (this area is mutant-free AFAIR)

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Monkey hides and heals, Bro and root continue their job

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Phoenix cannot sneak

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She tries to run past the mutant (this works perfectly most of the time)...

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:x

Lette loots the tent of her last victim. Phoenix heals herself, Bro and root continue shooting. Monkey joins them, which quickly turns out to be a bad idea.
This mutant fucker has 11 HPs but is still dangerous as fuck:

oac38y.jpg


Finally, Bro knocks him out

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Phoenix tries another sneaky approach

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Bro and Monkey switch to the next target

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Lette moves south, Wolf reaches an empty building in the NE area:

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Bro kills the KOed supermutant, Wolf finds some weird gun

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Lette loots and empty tent to the south, root takes out an enemy commander at last!

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Damn! We're unstoppable! :)

Phoenix tries to take her enemy from behind. She ends up in his range, but undetected (I wasn't expecting his FOV to be so big )...

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With his main job done, root crawls back north

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Enemy turn: the mutant detects Phoenix, and...

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:rage:

Fuck! She's crouched so withdrawing is not an option (not enough APs probably). Still, she can shoot the fucker twice, and he's wounded already. Let's try that:

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:/

Fuck. Maybe her favorite flamer will save her?

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:(

Fuck. Maybe the enemy will miss her...

34gndhu.jpg


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R.I.P. our albino-supernegro. We're gonna miss you!
(At least she knew what killed her and was holding her favorite weapon till the horrible end) :salute:

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Bro kills the RL specialist finally

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We end the battle. Wolf continues west, ghouls in this area rape some mutant.

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Bro and Monkey try to withdraw to the east. Suddenly, Phoenix's rapist shows up! It's counter-raep time!

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After some shootout, Monkey takes our revenge:

qs42eg.jpg


1564v95.jpg
:smug:

Wolf scouts the NW area (it's empty)

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She reaches Phoenix's corpse finally

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:cry:

We end the battle, Bro goes to speak to the ghoul leader:

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23qnog.jpg
Bishop Defcon
Code:
(Shouting with religious fervor) And Plutonius said to Atom, "He who collides with another particle will, in turn, split the air asunder with shimmering power until his enemies are vanquished!!!"

By purging our lands of the decadent, you will prove yourself worthy of taking the sacred mortal form, of our god "Plutonius", and deliver the flesh of my mighty Lord to your "Bunker of the Holy Brotherhood!"

This is how He decrees His Will be done!

34t3ej4.jpg

2psqd4x.jpg


23qnog.jpg
Bishop Defcon
Code:
Blessed are those who understand the Divine Release of Charged Atomic Particles. For those who do not shall be plagued with incapacitation and forceful vomiting.

'Welcome' to the radiant silos of Plutonius. Defend his irradiated flock of devoted gamma caretakers and be rewarded with an idol containing his heavenly fire.

Take these. For His power is harmful to mere humans.

What a talkative fella... :roll:

Bro goes to church's roof and inspects the northern gate

2u77yft.jpg


:thumbsup:

Alright. The plan is as follows:

1) Bro, Wolf and Monkey will go west and south from the western gate

52awlc.jpg


2) Lette will go SE (sneak & surprise buttsex), root will go south (snipe till it dies)

2n7js3k.jpg


Four enemies visible, some of them already wounded:

rlb5ev.jpg

10elk6a.jpg


Warcupine will join us ASAP but we also need one new recruit (Big Guns specialist preferably)...
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
Lemmy Kill-Meister reporting for meat-shield duty ! :salute:

23u28sk.jpg


Name: Lemmy
Age : 40
Sex: male

ST 8
PE 8
EN 8
CH 3
IN 5
AG 9
LK 6


Gifted, Small Frame

Big Guns, Energy Weapons, (whatever you need)

Big Gun : M249 SAW
Energy : P94 Plasma Rifle
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
:incline:

but:
1) pick up some different portrait since this one was taken by Ulminati AFAIR (Warcupine),

Maybe:

2lmud6w.jpg


:smug:

2) you still have one CP available... :M

2po2sn6.jpg
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
ghostdog said:
Lemmy Kill-Meister reporting for meat-shield duty ! :salute:

2lmud6w.jpg


Name: Lemmy
Age : 40
Sex: male

ST 8
PE 8
EN 8
CH 3
IN 5
AG 9
LK 7


Gifted, Small Frame

Big Guns, Energy Weapons, (whatever you need)

Big Gun : M249 SAW
Energy : P94 Plasma Rifle


fixed.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
First group spots their enemies (four or more)

2mnemc7.jpg


root and Lette reach their positions too. Five enemies visible:

20k422u.jpg


Lette sneaks south. After a long crawling she finds another enemy:

2cymr9i.jpg


She scouts the nearby area, but it seems that starting with this building is the best idea for an attack.
Lette pops out close to the 1st guardian and pwns him

sowmkk.jpg


2nd guardian starts looking for her. She hides for a moment and kills him too:

ix72b5.jpg


She moves inside the building. Four or more mutants left:

11ts7sh.jpg


root gives Lette some fire support

e6qgjo.jpg


She kills another mutant

2rqdca1.jpg


Bro attacks one of the mutants in western area

s15jf9.jpg


Other units keep their positions to avoid burst bug raep.
root kills his victim (as you can see "More Criticals" does wonders here)

alg3n8.jpg


He continues south

fdbn7d.jpg


Lette cannot sneak. root finds the reason:

qstp49.jpg


Bro moves south and continues shooting his target. After a while, the mutant leaves his position and tries to kick Bro's ass up close:

33opjpk.jpg


Wolf comes to the rescue!

2gse2qx.jpg


root KOs the mutant who was trying to ambush Lette

50rupv.jpg


Bro continues south, finds another two enemies

2n9kyo3.jpg


root kills his target. Wolf moves closer to Bro's victim:

2dlotiw.jpg


Lette crawls south, reveals another mutant. Thank god that root did not continue south...

b5pu8h.jpg


Wolf tries to take the mutant from behind, but has to withdraw:

1z3vtd3.jpg


:(

Shortly after that, the mutant runs OOA and stands up. Bad idea:

29kumug.jpg


Second mutant rushes in Bro's direction to avenge his comrade, ends up in Wolf's range. She hits him twice and hides, Bro hits him too:

dyok02.jpg


Lette finds some heavily guarded building

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Another commander should be there...
Wolf and Bro rape the mutant (poor fucker kept shooting Bro, allowing Wolf to play shoot & hide):

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I end battle and switch to Lette. Suddenly, her aggressive sentry mode kicks in. My reaction:

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She killed a mutant who was guarding the entrance:

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The problem is, her attack pissed of another mutant to the north, who leaves his position and finds root:

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And by "finds" I mean "shoots him in the face" :(
root withdraws to the north

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Thank god that this mutant didn't follow him.
Lette spots another victim through the window. By "spots" I mean "pulverizes":

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She moves around the building clockwise. It doesn't look good:

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She waits for the patrolling guard (root's rapist) to move close and pops out:

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Guy is all talk - he stops looking for Lette after a while and goes back to his post.
Let's switch to the other group.

Bro tries to loot the building to the north, finds a mutant (who wasn't facing the door, thank god), retreats.
Too bad that we don't have a BG specialist with us. But we have Wolf equipped with Charlotte's shotgun...
She should be able to kill him using burst shot or at least hit him and withdraw:

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Let's try this!

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:rage:

I guess trying that while crouched wasn't the smartest idea...
Still, he has only 40 HP left. Bro makes it 30! (Too bad that Monkey is too far away to help).

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Maybe there's still some hope for Wolf?

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R.I.P. Sister Wolf, our last survivor from the initial team.
A brave medic who patched our asses many times and was able to survive 10 9 missions in the field...

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I guess we'll gonna need another recruit...

:(
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Blood and carnage! :thumbsup:

Yeah, big guns are lovely against super-muties.
The next enemy faction you encounter should be more amenable to small guns, but energy weapons is where the fun is at, if you ask monkey.

Then again, why would one ask monkey? :lol:
 

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