Cassidy
Arcane
a Total Conversion for Hearts of Iron 2
Index
Rise of the Under-Nation
Brotherhood of Steel and the Last Stand of Humanity
Enclave's Campaign of Purification
==============================
I don't like that much doing LPs of CRPGs, specially of the POPAMOLE SHIT variety, what kind of Fallout game were you thinking this thread would be about? So, this is a mod for Hearts of Iron 2 that is full of interesting things, but of course, I'll leave to you the choice of which faction to pick. I'm not putting all of them here because some are just too small to be fun and Krakow itself already is enough of a kick in the balls.
According to the author the timeline is just a few years after the destruction of the Poseidon Oil Rig by the Chosen One in Fallout 2, but I won't say any more for now, I'll let you see it for yourself. Among the choices I ignored most of the fanon factions in the poll except for the Former USA(while the Executive of it became the Enclave the Senate and Congress members came back from Vaults and established a sort of post-nuclear government around Washington), the lolzy intelligent rats hivemind (Under-nation), the Royal Canadian Commonwealth and the New Republic of Mexico.
Here the descriptions about the fan-made factions. The others need no explanation, I presume.
Fomer USA
After the Atomic Bombs rained from the sky, all order collapsed. What was once the super power of the world, the United States, simply dissolved and split into many independent areas. US major cities were heavily devastated and much of the population were killed by the Bombs. Many more died later on from radiation and the super plagues sweeping the land. But all authority of what was the US government did not disappear. Very strangely though, the executive branch of government - the President and his White House staff, mysteriously vanished. But Congress and the Senate remained in place. They voted the Chairman of the Joint Chiefs of staff emergency executive power and the US military attempted to keep their nation alive. Having lots of Vaults, a large percentage of the elites survived the Apocalypse and so there was a strong core for the US government to survive the Long Night. This remnant of the USA has had many challenges and trials. There was the great Raider incursion of 2227 from which it is still recovering. The core territories of the USA were redefined in the Sandringham Act of 2172, a mere shadow of the US of old concentrated on the north eastern states. Now they are referred to as the Former USA. There is a new threat to them: the Dark Cathedral under Brother Cainite. They are fanatics about to rise in revolt. Will this last vestige of the great USA survive this final darkness? Will they somehow survive and grow to restore lost glories?
IT IS TOTALLY IMPOSSIBLE TO AVOID COMBAT IN FALLOUT 1 AND 2
Rats... rats never change. Even though the underground FEV-infested pool of Rock Springs military laboratory gave them intelligence, they are still rats. You can never trust a rat. You can never believe a rat. They do not value life or death, love or friendship. You can never count on their mercy or good will because they have neither. Due to the FEV and other chemicals in the Sacred Pool they're now clever and possess some mind-control abilities. If you can imagine something more horrible then your imagination is a rich one indeed. Few people know what lies in the caverns under Rock Springs, though rumours have now started to circulate through the Wastelands. All that travellers see is a large town and some scattered farming settlements, with a secretive people who stare sullenly at outsiders. But there is a nation squirming in the tunnels beneath their feet, ruled by furry overlords. The FEV has prolonged the lifespan of these super rats to ten or even fifteen years instead of normal four. These rats never had a strong, single ruler till some years ago. The Founder is the greatest rat, the most intelligent, and he has formed the Rat Council from the Overseer class. With their mind-control abilities developing, the rats understood that they can control not only other rats but also higher animals. People who were driven into the underground warrens in Rock Springs to escape the horrors of war and the Wastelands met a horror even more disgusting in the endless twisting tunnels. The rats, the Folk as they call themselves, took them as slaves. The Rat Council came up with the idea to found religious cults amongst their two legged slaves as a tool to promote control over their subjects. They use the mind powers of the psychically aware Overseer class to reinforce these cults. Will the Rat Council satisfy its insane ambition and one day control the entire planet? Or will it's internal and external enemies overwhelm it? Can the Founder maintain control over the psychically aware Overseers? Only time will tell...
New Republic of Mexico
Prior to the Great War, Mexican scientists (hey, they exist!) built numerous vaults to protect the people of Mexico City. This helped greatly when the War erupted. Mexico was never directly targetted in the Great War, but even so it could not escape the super plagues and the horrors of the Radiation carried south on the winds. Years later, when people left the vaults, they did what humans do and rebuilt as the New Republic of Mexico. With careful guidance, the Mexican state has somehow survived to this day. It is still a nation with farming, industry and various pre-war tech. They are a great source of rare materials that fuel the economies of the Wastelands for those traders brave and strong enough to travel south. Mexico once had oil deposits in their nation before they all dried up. But some were shut down prior to being depleted. These old oil wells are lost though. Mexico's greatest problem, however, is the Mexican Raiders who are the descendants of the great Drug Lords of the past. Mexico has an army and it might be able to defeat the Raiders and carve out a great destiny in the Fallout world.
Royal Canadian Commonwealth
The proud, independent people of Canada remember their history well, aye. The United States took over back before the Apocalypse and forced Canadians to do things their way, changing bacon to ham! Shame on them! When the bomb was dropped, Canada immediately declared it's independance. Canada was devastated in the attack of course. The USA had a lot of military installations and forces in the northwest to fight against China and that was hit very hard. All contact was lost with the west of Canada. Somehow the government of Canada managed to survive and they held together a remnant of their country in the northeast which has survived to this day despite the nightmarish horrors of the post nuclear world. To maintain their history, culture and traditions, they elected their own monarch and renamed themselves as the Royal Canadian Commonwealth. Sarah O'Conner is the current reigning monarch. This nation is going well. They are actively developing new Wastelands style technology right now, like steam engines fueled by the wood of the vast mutated forests in the north. They tolerate ghouls who can hold important positions. Yet there are inner tensions in this nation. In recent years, the savage, subhuman tribes of the Warriors of Ice have been growing bolder in their raids to the south. They have finally united under a fearsome leader called Krull.
Index
Rise of the Under-Nation
- Early 193... 2245: Peace, Order and Inanity in the Under-Nation
- Late 2245: Expansion and Preparations for War
- 2246: First Rat Diplomacy
- End of 2246 and beginning of 2247: War, War never changes.
- Mid 2247: Road to victory and important decisions.
- Late 2247: Making new "friends" and new enemies.
- Early 2248: A powderkeg is about to explode
- Late 2248: Drawbacks and conquests.
- Early 2249: One war to define the future of the Wastelands.
- Early to Mid 2249: All quiet in the Eastern Front.
- Mid 2249: Facing power armorz men.
- Mid to Late 2249: Beginning of the End for Vault City.
- Late 2249: Rearmageddon in Vault City.
- ITZmas 2249 and very early 2250: Road to Chicago.
- Early 2250: Diversity bringing ITZ to the Brotherhood.
- Late 2250 and Early 2251: Pax Rattus Part 1: Domination of the East Coast
- Late 2251: Pax Rattus Part 2: Ultimate DOOM Expansion Set for Canada
- Early 2252: A Report to the Elders and BROS for the first meeting of 2253: Part 1
- Late 2252: A Report to the Elders and BROS for the first meeting of 2253: Part 2
Brotherhood of Steel and the Last Stand of Humanity
- Early 2253: Emerging from a near collapse
- Late 2253: Under the Northern Star
- ITZmas 2253: Fall of the New California Republic
- Early 2254: Running out of Options
- Late 2254: Get Ready. ITZ COMING
- Late 2254 - 2257: Ultimate Rat Diplomacy
Enclave's Campaign of Purification
==============================
I don't like that much doing LPs of CRPGs, specially of the POPAMOLE SHIT variety, what kind of Fallout game were you thinking this thread would be about? So, this is a mod for Hearts of Iron 2 that is full of interesting things, but of course, I'll leave to you the choice of which faction to pick. I'm not putting all of them here because some are just too small to be fun and Krakow itself already is enough of a kick in the balls.
According to the author the timeline is just a few years after the destruction of the Poseidon Oil Rig by the Chosen One in Fallout 2, but I won't say any more for now, I'll let you see it for yourself. Among the choices I ignored most of the fanon factions in the poll except for the Former USA(while the Executive of it became the Enclave the Senate and Congress members came back from Vaults and established a sort of post-nuclear government around Washington), the lolzy intelligent rats hivemind (Under-nation), the Royal Canadian Commonwealth and the New Republic of Mexico.
Here the descriptions about the fan-made factions. The others need no explanation, I presume.
Fomer USA
After the Atomic Bombs rained from the sky, all order collapsed. What was once the super power of the world, the United States, simply dissolved and split into many independent areas. US major cities were heavily devastated and much of the population were killed by the Bombs. Many more died later on from radiation and the super plagues sweeping the land. But all authority of what was the US government did not disappear. Very strangely though, the executive branch of government - the President and his White House staff, mysteriously vanished. But Congress and the Senate remained in place. They voted the Chairman of the Joint Chiefs of staff emergency executive power and the US military attempted to keep their nation alive. Having lots of Vaults, a large percentage of the elites survived the Apocalypse and so there was a strong core for the US government to survive the Long Night. This remnant of the USA has had many challenges and trials. There was the great Raider incursion of 2227 from which it is still recovering. The core territories of the USA were redefined in the Sandringham Act of 2172, a mere shadow of the US of old concentrated on the north eastern states. Now they are referred to as the Former USA. There is a new threat to them: the Dark Cathedral under Brother Cainite. They are fanatics about to rise in revolt. Will this last vestige of the great USA survive this final darkness? Will they somehow survive and grow to restore lost glories?
IT IS TOTALLY IMPOSSIBLE TO AVOID COMBAT IN FALLOUT 1 AND 2
Rats... rats never change. Even though the underground FEV-infested pool of Rock Springs military laboratory gave them intelligence, they are still rats. You can never trust a rat. You can never believe a rat. They do not value life or death, love or friendship. You can never count on their mercy or good will because they have neither. Due to the FEV and other chemicals in the Sacred Pool they're now clever and possess some mind-control abilities. If you can imagine something more horrible then your imagination is a rich one indeed. Few people know what lies in the caverns under Rock Springs, though rumours have now started to circulate through the Wastelands. All that travellers see is a large town and some scattered farming settlements, with a secretive people who stare sullenly at outsiders. But there is a nation squirming in the tunnels beneath their feet, ruled by furry overlords. The FEV has prolonged the lifespan of these super rats to ten or even fifteen years instead of normal four. These rats never had a strong, single ruler till some years ago. The Founder is the greatest rat, the most intelligent, and he has formed the Rat Council from the Overseer class. With their mind-control abilities developing, the rats understood that they can control not only other rats but also higher animals. People who were driven into the underground warrens in Rock Springs to escape the horrors of war and the Wastelands met a horror even more disgusting in the endless twisting tunnels. The rats, the Folk as they call themselves, took them as slaves. The Rat Council came up with the idea to found religious cults amongst their two legged slaves as a tool to promote control over their subjects. They use the mind powers of the psychically aware Overseer class to reinforce these cults. Will the Rat Council satisfy its insane ambition and one day control the entire planet? Or will it's internal and external enemies overwhelm it? Can the Founder maintain control over the psychically aware Overseers? Only time will tell...
New Republic of Mexico
Prior to the Great War, Mexican scientists (hey, they exist!) built numerous vaults to protect the people of Mexico City. This helped greatly when the War erupted. Mexico was never directly targetted in the Great War, but even so it could not escape the super plagues and the horrors of the Radiation carried south on the winds. Years later, when people left the vaults, they did what humans do and rebuilt as the New Republic of Mexico. With careful guidance, the Mexican state has somehow survived to this day. It is still a nation with farming, industry and various pre-war tech. They are a great source of rare materials that fuel the economies of the Wastelands for those traders brave and strong enough to travel south. Mexico once had oil deposits in their nation before they all dried up. But some were shut down prior to being depleted. These old oil wells are lost though. Mexico's greatest problem, however, is the Mexican Raiders who are the descendants of the great Drug Lords of the past. Mexico has an army and it might be able to defeat the Raiders and carve out a great destiny in the Fallout world.
Royal Canadian Commonwealth
The proud, independent people of Canada remember their history well, aye. The United States took over back before the Apocalypse and forced Canadians to do things their way, changing bacon to ham! Shame on them! When the bomb was dropped, Canada immediately declared it's independance. Canada was devastated in the attack of course. The USA had a lot of military installations and forces in the northwest to fight against China and that was hit very hard. All contact was lost with the west of Canada. Somehow the government of Canada managed to survive and they held together a remnant of their country in the northeast which has survived to this day despite the nightmarish horrors of the post nuclear world. To maintain their history, culture and traditions, they elected their own monarch and renamed themselves as the Royal Canadian Commonwealth. Sarah O'Conner is the current reigning monarch. This nation is going well. They are actively developing new Wastelands style technology right now, like steam engines fueled by the wood of the vast mutated forests in the north. They tolerate ghouls who can hold important positions. Yet there are inner tensions in this nation. In recent years, the savage, subhuman tribes of the Warriors of Ice have been growing bolder in their raids to the south. They have finally united under a fearsome leader called Krull.