Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

In Progress Let's go into space Faster Than Light!

Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Soundtrack

Faster Than Light just entered closed beta for those of us who weren't too jew to pledge to it on kickstarter. It is a rougelike game in which you control a spaceship as it soars through the endless void. Focus is on managing your crew and systems rather than doing the actual flying. this is literally the first time I click the "start game" button, so this is as blind as it gets! In before LP abandoned on page 2!
Rojt7.jpg


There are multiple ships to pick from (though most are locked right now). So we'll go with the default, rechristened the CSS Butthurt.
You will notice it it crewed by our beloved Codex staff. Yes, you can name your crew members. I'm sure you've all read enough codex LPs to know what this means :thumbsup:
7nWgl.jpg



Rest of the update spoiler'ed to make the page load less images.

Every sector has an exit node that leads to the next sector. The rebels gradually take control of the sector you're in, so eventually you'll have to continue. Sectors have progressively harder enemies.
l6mgU.jpg


Here is the main game screen.
Hull and shields are shown at the top. Shields regenerate, hull does not. If you run out of hull points, your ship breaks apart and everyone dies a horrible death in the cold void between the stars.
Also at the top is your oxygen supply (generated by life support), your evasion chance for incomign fire (generated by engines), your fuel (used for FTL jumps), missiles/drone parts (used by somne weapons), your scrap inventory, your hyperspace jump button and the ship details button.
Along the bottom, from left-to right we have the power generator (leftmost column), main systems with allocated power, weapon systems and subsystems.
Main systems and weapons draw power from the generator. they can run at less than full power for decreased efficiency. some systems have a silhouette above their power bar. This means they can be boosted further by posting crew in their rooms on the ship.
Weapons cannot be partially powered (all or nothing) and have a charge bar on the left. Once fully charged, a weapon can be fired at an enemy, usually targetted at a specific part of the enemy ship.
Subsystems are like normal systems, except they require no power and cannot be depowered. (but they can still be damaged).
From left to right, the systems are:
shields, engines, Life Support, Medbay, Weapons, Piloting, Sensors and Doors
KgXoa.jpg


The ship overview has 3 tabs. The upgrades tab lets you spend scrap metal to upgrade your systems, subsystems and generator. Upgrading a system means you can allocate more power to it for increased efficiency. (Assumin you have power enough in your generator to spare).
gxypW.jpg


The crew manifest shows you who you currently have on board and... apparently allows you to flush people into space. o_O
NzB0M.jpg


The equipment tab shows you other gear you have available for installation.
WZ06I.jpg


Now that we know what's what, let's get started. I allocate generator power to engines and weapons, then bee (currently in piloting) hits the HYP0RSPACE BUTTAN!
5JCLu.jpg


This is the current sector. We can only see the jump destinations from systems we've already visited. Some systems have special properties discovered once you get in range. Such as this distress beacon. Let's check it out...
KuZhT.jpg
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
In this update we continue the adventures of CSS Butthurt

Most sectors start with a text event the first time you visit them. Here, some Engi have run out of fuel and unreasonably ask if we'll save them from drifting around until they run out of atmosphere and die. Events are influenced by your systems, upgrades, inventory and past dealings with the race in question.
Wbx1u.jpg


Since we want to remain nice with the Engi (there's an achievement for them liking us really, really well that unlocks a stealth ship) we give in to their jewish demands.
6SR8Y.jpg


and they reward us with an ion gun. Ion guns do no damage and do not bypass shields like missiles. But they immediately (temporarely) disable systems they hit.
KEbXD.jpg


With nothing further to do here (well, I suppose we COULD attack the Engi now that they just gave us their weapon. But we're trying to remain nice to Engi for now) we jump on to the next system.
GQxgN.jpg


And are greeted by filthy pirate scum. They want our jewmetals!
zAuOX.jpg


We offer them laz0rs instead
I13gh.jpg


Since the enemy ship has shields, I reroute power to laser and ion cannon.
UWJvj.jpg


My laser pops their shield bubble and I immediately follow up with an ion blast to disable their shield generator and keep them from recharging. Unfortunately, the pirate guns manage to damage my aft section and start a fire!
rZHPg.jpg


Oh hell no! You're not going anywhere! I quickly shift power from ion cannon to missiles and prepare to target the scout ships engines.
2jy80.jpg


:yeah:
8laA1.jpg

A0OIA.jpg


The immediate threat is averted, but the fire in the aft section is spreading. I could send crew into the room to fight the fire, but since there ar eno not-burning squares in there the crewmember would take damage doing so. This damage, in turn, can be healed in the medbay.
uTpDO.jpg


However, since this is an exterior section I instead opf for opening the airlock doors and venting the atmosphere into space to kill the fires. :incline:
xKPMm.jpg


Notice how the room has turned pink. this is because there is no oxygen in it. Crew in rooms with no oxygen take rapid damage. Oxygen is replenished by life support. I close the airlock and soon things are back to normal.
Ku5K0.jpg


Scrap metal is spent to upgrade systems (forgot to screenshot) and I jump on to the next beacon.
aaONs.jpg


A store -- guess I should've saved my scrap
qst9W.jpg


Oops, never mind. No way I could afford this. Notice additional systems avaiable: Drone control and crew teleporter.
wNlq3.jpg


With nothing to do I continue jumping. Notice the "WARNING" bubble slowly spreading as rebels swarm across the sector.
C0lvV.jpg


Next sector has another pirate. Notice the system in the aft section. Crew teleporter! Uh-oh...
K1glj.jpg


Boarders teleport into our weapons control and start damaging it. Grunker is sent to repel the boarders.
dOW5x.jpg


Fierce fighting continues. The enemy shield generator is disabled. Zed is keeping our shields up while Grunker appears to be winning the fight in weapons control. However, our life support is out and there is a hull breach in there as well. We're venting atmo!
rlQRP.jpg


We decline the pirates surrender. Grunker already killed the boarders and we have plenty of hull left. We'll get more salvage by blowing up their ship.
lbQgo.jpg


but the dastardly enemy has missiles! Engines are taken out and a fire starts. With a hull breach, a fire and no life support, we're quickly running out of oxygen!
5d2Mj.jpg


Grunker is sent to the medbay
Ug1jP.jpg


:yeah:
TAKE THAT PIRARE SCUMBAGS!
Qrj5V.jpg


Glorious salvage is ours! Jewmetal in paticular is welcome since we'll need to pay for some repairs.
HMHtD.jpg


Grunker is sent to repair the hull breaches, but not beign able to breathe rapidly takes its toll on him
gweDG.jpg


RIP Grunker. I should've sent you to the medbay sooner :salute:
Our oxygen level is now so low the entire ship is beginning to suffer atmospheric decompression.
MARqj.jpg



Zed bravely fixes the secondary hull breach at great personal cost. RIP Zed :salute:
hlJHG.jpg


At least Bee-chan is saf... Wait. Oh, fuck. The life support system needs to be fixed as well!
ruL2u.jpg


C'mon Bee! you can salvage this! I beleive in you!
WKOLc.jpg


:(

RIP Bee.
xs2Of.jpg


Well, this was a learning experience. Who is brave enough to pilot the next ship. First voulenteer gets to be captain and pick a ship name!
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
You don't have space suits or the likes to fix hull breaches? Seems like a death sentence send anyone to do it...
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
You don't have space suits or the likes to fix hull breaches? Seems like a death sentence send anyone to do it...
Nope. But I COULD have sent more people to fix the breeches sooner (like during the fight) and cycle them to the medbay. This was an easy encounter that went horribly pear-shaped because I didn't realize the importance of hull breaches until it was too late. This was literally the first game I played.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Gets a character in LP. Dies on first page. I hope your next crew fares better.

I want to play this! I didn't pledge enough for beta :(
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
And yes, I know my typing is horribad. Long day. Headache. Ugh. Next update incoming as soon as I upload the pix to Imgur and type some shitty witty comments.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
"Why", exclaimed the shipwright, "did they name their ship after a brand of vacuum cleaners?"
"Because", retorted the dockworker, "the crew is expected to suck!"

High-fives were exchanged as The Nilfisk set off into the darkness of space.
TDYub.jpg


Update spoiler'ed to make page load faster.

Having learned from the cautionary tale of the CSS Butthurt, the crew of the Nilfisk actually man their ship systems. Captain Azira remains at the helm while Mrowak and felipepepe man engines and shields respectively.
FsXRB.jpg


After the jump we have two firsts.
Firstly, it's our first encounter with the warlike Mantis race. these guys are bad at repairs but receive nasty bonuses to hand-to-hand combat. And as you can see on the enemy ship, they have a crew teleporter.
jpmAc.jpg


Secondly, we're in a nebula. This means that our sensors are offline and we can only see the rooms we have crew inside on our ship.
S3WJD.jpg


Intruders are detected. Felipepepe starts sweeping the ship for them.
hgMop.jpg


Mantismen are discovered in the armory. Mrowak is diverted from shields to help out, as 2:1 odds should offset the mantismans natural advantage when it comes to fightan.
eGVzR.jpg


No sooner is the boarder repelled than the mantis ship fires a missile at the armory, injuring our crew and causing a hull breach! I've been focusing our weapons on suppressing the enemy shields and disabling their teleporter so they can't sent more mantispeople over.
EcY3U.jpg


Mrowak is sent to medical while Felipepepe paches the hull breach. Our missiles finally blow up the mantis ship.
5WMpI.jpg


Precious jewmetal!
jgdeI.jpg


While travelling in nebula regions, the rebel advance doomclock is delayed. So we keep doing this despite the lack of sensors.
tiHSX.jpg


A tourist trap is encountered. they offer fuel for drone parts, but we have insufficient parts to trade. also, for some reason Mrowak and Felipepepe aren't healing in medical o_O
kEBkH.jpg


...Oh, right. I forgot to divert power back to it. D'oh!
VKOiX.jpg


Once everyone is healed and systems repaired, Felipepepe and Mrowak resume their positions at shields and engines
WUSYE.jpg

y8WVS.jpg


A pitiful, shieldless drone ship awaits us in the next sector. Azira orders all hands to battle stations
FH0Rd.jpg

BD3u8.jpg


Weapons systems are disabled first to minimize damage to the Nilfisk. The drone manages to land a few salvoes before we take out his guns. the crew starts repairs.
DpHjo.jpg


:yeah:
hDVPA.jpg


We get a bunch of handy mapnotes from the nearby space station after the drone is dealt with.
hkD0b.jpg


Distress beacons seem to yield th emost profitable encounters, so we'll go for those.
zzk3v.jpg


Oh, nice. There are actual, multi-system quests too! :incline:
aRg5f.jpg

xGEvj.jpg

l5DUj.jpg


trap.jpg

2OeVk.jpg


The rebel scum aren't interested in negotiating. Good, neither are we.
zvtS6.jpg


A salvo of missiles are sent to suppress return fire ASAP
sAsvh.jpg


Followed by shields. At this point I stop spending valuable missiles and simply focus laz0rs on engines. The rebels are utterly bumraped and surrender.
iruH9.jpg


2337.jpg
TAKE NO PRISONERS!
rl33L.jpg

5UYmz.jpg


Minor repairs are conducted while we wait for the FTL drive to recharge.
vWqJU.jpg


Next stop is a trading post. Good, we could do with some repairs.
ggiQd.jpg

AtpSr.jpg


They have additional crew available. Since we apparently can't rename them and none of them have any useful shills, we don't hire any.
w71TR.jpg


Hull is repaired. The remaining scrap is spent on fuel and missiles.
NsuVc.jpg


Speaking of crew skills, let's check ours.
Captain Azira has spent all his time at the helm. unsurprisingly, his only noteworthy skill at the moment is piloting.
TCLE9.jpg


Meanwhile, Felipepepe has gained valuable repair experience as well as hand to hand skillz from fighting motherfucking insects
jsRlD.jpg


Meanwhile, Mrowak has mainly practiced yelling "I cannae break the laws o physics cap'n! I dinnae have the powa!"
ZSvGE.jpg


With nothing left to do in this system, we spool up the warp drive.
IogaL.jpg


Make it so!
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
I'd like to know about that "rebel advancement" thing. Does it mean that the game ends when rebels take over the sectors or there is an infinite number of sectors that you can jump to?
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Continued:
The Nilfisk contines exploring the first sector!

Next system, the Nilfisk is given the choice of exploring an asteroid field. Not one to shirk danger, captain Azira orders full speed ahead.
z3Ou6.jpg



And of course we run into more filthy pirates :x
Fighting in asteroid fields means your ship will periodically get hit by asteroids. This makes maintaining shields critical, as asteroids bounce off shields but really fuck up your shit if they impact with the hull.
Vq3RK.jpg


The enemy shield and weapons are swiftly disabled. They surrender but captain Azira will have none of it.
V6wRF.jpg


Remember what I said about asteroids? Yeah. We basically lean back and let flying space rocks take care of the enemy now that their shields are ogne and weapons disabled.
6Sumf.jpg


Rebel bubble is kinda expanding fast now. the Nilfisk should probably begin heading towards the sector jump beacon.
A61e9.jpg


It should be obvious by now the meat of the game consists of blowing up pirate scum. :smug:
ZQQZp.jpg


Notice the hunter-killer drone hovering over our engine room. so long as the enemy drone control is active, it'll continue shooting at us.
Daqm9.jpg

aFmOl.jpg


Fighting is fierce. Life support is damaged and our hull has received a beating. The enemy shields and weapons are damaged. The drone was disabled for a while but their crew managed to repair it. Still, we're not going to let filthy rebels get away with their lives intact.
OCnVs.jpg


Mrowak and Felipepepe rush to repair life support. Meanwhile our armory is destroyed and fire erupts. Notice how I opened the airlocks and flushed 4 rooms? Yeah, half my fucking ship was on fire. Since the rebel ships systems are all operational again, we're taking a real pummelling. It's doubtful we'll be able to reestablish atmo and repair weapons before getting utterly bumraped. Fortunately, our FTL drive is recharged. A tactical retreat is in order!
6Ef15.jpg


We head for a "store" beacon. We're kind of low on jewmetal, but we desperately need hull repairs.
GVmCb.jpg


Our ship is still burning from the rebel encounter. I vent a few more sections of atmo. It's generally faster than having your crew fight the fire, but it does make large sections of the ship inaccessible for a while until pressure is reestablished. Also, if life support is damaged while parts of the ship are already vented you're pretty fucked.
mbipj.jpg


Fortunately this isn't the case here. Jewmetal is paid, hull is reestablished, subsystems are fixed, fires are choked, atmosphere reestablished and crew healed.
jSZyF.jpg



...and with that we head to the sector exit.
JHnZu.jpg

orAIP.jpg


We still have an ok amount of fuel. And 5 rokkits is too nice to pass up.
wMrD8.jpg


Rebels closing in and no unexplored systems next to the exit beacon. It's time to continue on to next sector.
C1wtH.jpg


You have a choice of sectors with every jump. Some are definately more "extreme" than others, offering bigger challenges and higher rewards. Since we're low on fuel, have no new systems and a gamaged hull, we opt for the "civilian" sector.
Bdnu3.jpg

QGpGL.jpg

0UTfX.jpg


These are the journeys of the starship Nilfisk. Its ongoing mission: To outrun rebels, seek out pirates and blow them up, to boldly vent hull sections no same man has vented before!

 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,208
The crew manifest shows you who you currently have on board and... apparently allows you to flush people into space.

In the grim future of FTL, being fired is kind of a permanent outcome. As expected, the game looks awesome. Given the choice, Comrade Lightbane will join the Federation to battle these bloody Rebels :salute: .
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
The adventures of Nilfisk, sector II

Next system map. The exit sits in a bigass nebula. Not sure if incline.

8LoKf.jpg


Another escort quest greets us after the first jump. Eh, why not. They pay decently up front.
QmiUn.jpg

IBZMg.jpg


It will take a couple of jumps to get there though.

WA1zh.jpg


Journey starts out uneventful

i6aJP.jpg

Plzlp.jpg


We definately want this deal. We're nearly out of fuel.

LfMl0.jpg


Jn7Ao.jpg

LHyyW.jpg


The trade outpost has alien crewmembers for sale. Let's have a look at their racial bonuses:

BeoxA.jpg

TAMj1.jpg

L1EF0.jpg


All very fascinating. I ultimately opt to spend all our scrap repairing the hull instead and jump to finish the escort quest.

fELSt.jpg


:rage:

Great. couldn't you have told me you'd fix my hull BEFORE I went and spent all my scrap on fixing it!?

ytD7d.jpg


Motherfucker...

Since the rebels seem to be in a hurry it's time to explore the nebula (this'll make us harder to track, delaying the rebels advance)

V3Bo8.jpg


A drone scout greets us. Its threat rating is minimal. But the payout is nice.

ufgoZ.jpg

fNEv9.jpg

SV6cJ.jpg


We jump to the next sector. Since the Federation are our BROs, we decide to investigate.

xKVes.jpg


Oops. Fortunately no drone or tellyporta room. We still have mizzilez left to disable their guns.

PRDME.jpg


which utterly castrates them.

CPwiT.jpg

r8nAB.jpg


:incline:
trn3Z.jpg


As you can see from the sector map, so long as we're in the nebula the rebels expansion is roughly halved. For this reason, I intend to explore as much of the nebula as possible.
0LcAi.jpg


Next system has a trader. We're still too short on cash for the real goodies, but they do have several new augmentations for us to salivate over.

:neveraskedforthis:

d5bGf.jpg

V9aT6.jpg

QZYjy.jpg


Oops. Trader wasn't inside nebula. The "warning" circle shows systems we DON'T want to fly to, 'cause rebels will arrive there next.

C7vBU.jpg


Since mantis have attacked us in the past and we can't afford their goods, Captain azira orders all batteries to open fire!
jPbIu.jpg

n8liZ.jpg


Borders are repelled. Felipepepe and Mrowak fight to keep our guns shootan long enough to suppress the enemy ship.

y2sv9.jpg


Atmo eventually drops so far they're forced to divide their efforts.
YBpYC.jpg


Cue time to disable engines
eKLmM.jpg


:smug:
oq5m0.jpg

flZCL.jpg



Exit is reached. But we still have time to spare, so we opt to explore a few systems more.
XyL63.jpg

XZQvq.jpg

SJrJ6.jpg

lOF0n.jpg


Uh oh...
FMdWs.jpg


A large number of human invaders teleport into engines. Mrowak quickly flees to armory and links up with Azira and Felipepepe
zkGWL.jpg


The fighting is brutal. I withdraw crew to medical just before they die, but this means the crew to remain take damage at an even faster rate. Several near-misses almost kill both Mrowak and Azira!
dz8jq.jpg


Eventually the invaders fight all the way to medical. A tactical error, as medical only heals our crewmembers. Combat quickly shifts in our favour.
gNReu.jpg


with boarders repelled, we rush to repair life support and engines!
WlDpG.jpg


Once systems are operational again, we head for the sector exit a short distance ahead of the rebel scum!
wTiLs.jpg

TpJ6u.jpg

b6qcN.jpg
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Dumb question, can you hide your guys in the ship and open all the other airlocks so the intruders die/take damage?
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Dumb question, can you hide your guys in the ship and open all the other airlocks so the intruders die/take damage?

Yes. problem is, if your life support is damaged it is doubtful you'll survive long enough to repair it if you vent all your atmo.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Dumb question, can you hide your guys in the ship and open all the other airlocks so the intruders die/take damage?
Yes. problem is, if your life support is damaged it is doubtful you'll survive long enough to repair it if you vent all your atmo.
Hum, so I guessing we won't see a alien race that survives on vacuum, for that would be too game breaking...
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
The Nilfisk, Sector III!

Right, since we have some scrab gathere by now, I'm going to upgrade our shields. for every 2 bars our shield system has, we get another shield bubble. 3 bars won't be enogh to get us a second bubble, but the shield wll recharge faster and we'll have the remaining scrap soon™
pr30B.jpg


Yeah. When the sector map said this was a nebula sector, it meant it!
2Lcdo.jpg



A trivial scout encounter with a twist. If the scout escapes, the rebels gain a large amount of sector advancement!
n8OQN.jpg

hN51p.jpg


So we blow up the engines. then the rest of the scout.
x32bX.jpg

HiuVD.jpg


Stuff is repaired and shields are upgraded to 2 full bubbles! :incline:
Note that we're running kind of low on generator bars. We can't power shields and engines without disabling one of our weapons and/or the medbay. Gotta do something about that. When we have more jewmetal.
NrYoq.jpg


Speaking of jewmetal, this looks promising!
GAKp6.jpg


JESUS CHRIST IT HURTS AND STINGS!
The goddamn ship has missiles which ignore our 2 glorious shield bubbles. The first missile takes out piloting, which makes us a sitting duck. We're out of missiles and hull is critical!
Mkrjs.jpg


We manage to defeat the rebe, but our ship is in bad shape. Unless we find a merchant soon, we're gonna be in deep shit. fortunately we got a ton of scrap. Ish. Generator is upgraded. Rest of the scrap will be saved for hull repairs.
7YK5i.jpg

txFHO.jpg


With no immediate fires killing us (literally), let's look at how the crew are progressing!

Azira is becoming quite capable at piloting but not much else.
Rxbjw.jpg


felipepepe is no longer useful at fightan and is getting really good at repairing busted life support systems.
ZXCbZ.jpg


Meanwhile, Mrowak knows how to fix engines like a true Engineer!*
(*I'm so very, very sorry)
bsk9y.jpg


Exploration continues. We really need to find a store before another ship encounter.
0ggZE.jpg


SONUVA!
:rage:
HnXjp.jpg


The boarders attack the engine. Mrowak retreats to link up with the crew. I should've vented the aft section atmo immediately here.
Bczoy.jpg


Instead, we have fierce fighting in the armory. Engines and life support are offline.
PGCZr.jpg


Felipepepe and Mrowak fall to invader gunfire before they can retreat to the medbay.
RIP Mrowak and Felipepepe :salute:
Rmgz6.jpg


Azira prepares to enact GLORY PROTOCOL
0fbse.jpg


Atmosphere is vented. Screams can be heard from the lost sections of the Nilfisk. Azira aims his guns at the doors, mindful of his ammunition reserves. The last bullet is for himself.
eE8Bb.jpg


The invateds break into the medbay! The hull is sealed to buy Azira time to repair life support on the one in a million chance he survives!
5tXLO.jpg



GLORY!
o0HzA.jpg


Alas, despite Aziras valiant resistance, he is overcome by the machete rape gang.
RIP Azira! :salute:
uoxZa.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom